"These days, you can look for an Adventurer Squad to see if there's anyone going after kobolds."
Kobolds are Raine's chosen target for the next phase.
First of all, because the strength of kobolds is almost comparable to goblins, safety-wise, it's not likely to be problematic.
Secondly, in his description of kobold abilities, Raine noticed their highly sensitive sense of smell.
This means that after killing and acquiring kobold bloodline, there's a good chance he will inherit this bloodline-based talent—some kind of enhanced sense of smell.
Don't underestimate the ability related to smell.
Raine believes that if used well, whether it's avoiding risks in his adventures or tracking enemy whereabouts before a battle, it would greatly aid him.
...
However, unfortunately, in the next half month,
Raine did not find any suitable kobold task commission, but with Robin's invitation during their sparring, he temporarily joined a makeshift adventurer squad and completed two tasks of exterminating small goblin groups.
Uneventful, similarly, naturally no unexpected gains—like encountering mutated goblins.
Because it was a small tribe, there was no presence of Goblin Warriors.
This also made Raine fairly certain that the cold-enhanced goblin he encountered last time was indeed a small probability event.
Although continuing to clear out goblin tasks might provide another opportunity to encounter mutated goblins, Raine knew that this probability was truly small.
If you insist, perhaps, in large goblin groups, this probability might increase.
But not to mention large tribes, even in medium-sized goblin groups, the difficulty also begins to skyrocket, with Challenge Level exceeding one being typical.
Because as goblin numbers increase, they refine social division of labor, thus appearing with archers and other long-range units, substantially increasing the threat to Adventurers.
Of course, Raine wasn't entirely without gains either.
At least, regarding the characteristics of his Golden Finger, he has become clearer.
Previously, Raine thought obtaining the last drop of blood from a monster would grant the emblem of that monster's bloodline.
But in reality, through testing, Raine realized this wasn't the case.
To be precise, besides the last drop of blood, he also needs to play a dominant role in the monster's kill.
This makes the scenario where a strong figure wounds a Giant Dragon critically, leaving Raine to pick up the remains, impossible to occur.
If he wants to obtain a monster's bloodline, he will most likely have to honestly engage in battle.
Of course, this is not something Raine can't accept; in his view, being down-to-earth, defeating monsters, and gaining their abilities is already an impressive Golden Finger.
So, Raine plans to continue following his original plan, first completing a kobold bounty to obtain the kobold warrior bloodline.
That's right, it's kobold warrior.
Kill four ordinary kobolds, then fuse into a stronger level of kobold bloodline.
According to the Basic Monster Atlas, the stronger level of kobold is called the Kobold Warrior.
He still isn't sure what special features the Kobold Warrior's bloodline has.
But Raine trusts, with the Kobold Warrior bloodline enhancement and Goblin Warrior bloodline enhancement, alongside his recent practice of Shield Block and Spear Stabbing,
his strength among the basement level Adventurers on this floor would rank highly.
At that time, whether joining an Adventurer Squad or independently forming one, he would have much more confidence.
Early in the morning, Raine habitually roamed around the hall.
"Wild Boar People, huh, quite rare."
"No wonder the reward is so substantial."
"Yes, but Challenge Level 1 monsters aren't easy to deal with."
Many Adventurers, gathered around the newly posted task commission on the first-floor bulletin board of the guild hall, whispered among themselves.
Hmm?
Upon hearing this news, Raine was immediately taken aback.
Though he hadn't planned to challenge Wild Boar People, if there's potential to kill them, he would naturally be willing to join a team to try acquiring the Wild Boar Bloodline.
Moreover, this was his first time in recent days seeing a bounty for Wild Boar People posted in the guild hall.
So out of curiosity, Raine squeezed into the crowd a bit, and soon he saw the new bounty announcement posted on the bulletin board:
[Task Number]: Mill Town 0213
[Type]: Bounty
[Reward]: 30 Silver Coins
[Task Description]: Southwest of Mill Town, on the south side of the road leading to the Azure Mine, east of Berry Village, villagers have spotted two Wild Boar People roaming in the past two days. Please locate and kill them.
[Completion Proof]: Must submit evidence, such as the corpses of the two Wild Boar People or other items that can serve as proof.
[Time Limit]: 3 days.
(Note: Recommended for White Porcelain Level 3 Adventurer Squads or individuals of equivalent strength to undertake.)
"It really is Wild Boar People!"
"Two?"
However, the final line of small print immediately caught Raine's attention.
"White Porcelain Level 3, huh?"
Over the past month, Raine has already gained an understanding of some common knowledge among Adventurers.
White Porcelain Level 3 is the highest level of White Porcelain, above which is the Black Iron Level.
By reaching White Porcelain Level 3, squad members are generally close to or about to enter the Classes.
Moreover, the recommendation isn't unreasonably made.
Because in scenarios where intelligence, equipment, or even team member numbers exceed four, a White Porcelain Level 3 Adventurer Squad can logically handle monsters within Challenge Level 2.
The two Wild Boar People in front, each with a Challenge Level of 1, roughly makes it a 1.5 Challenge Level difficulty.
That is to say, if equipment and personnel are adequate, a White Porcelain Level 3 Adventurer Squad can complete the kill.
Of course, this is for a White Porcelain Level 3 team, second only to a Black Iron Level Adventurer Squad; realistically, this difficulty still deters most Adventurer Squads on the first floor.
Adventurers aren't seekers of death.
Most want to train themselves, and for high-difficulty tasks beyond their squad's capability, they generally won't accept casually.
Raine slightly shook his head. While Wild Boar People are good, they aren't something he can currently take on unless a White Porcelain Level 3 squad has an empty spot, and he happens to join.
Such occasions are quite rare.
Thus, Raine turned and left.
Though, as he walked to the corner of the hall, ready to enter the courtyard, he suddenly overheard some intriguing words from a nearby corner:
"Elise went to Dorne City. By the time she returns, it's likely this Wild Boar Person task will have been completed by another team."
"Then just find another temporary one."
"However, it's probably not that easy to find an archer fitting for our team."
....
Hmm?
A vacancy?
His luck couldn't be this coincidental, could it?
But it seems like they're looking for an archer...
Raine immediately turned to look.
