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GLOSSARY OF TERMS & SYSTEM ELEMENTS(For readers)

Cultivation Realms

• Body Tempering → Meridian Forging → Qi Gathering → Foundation Establishment

• Core Formation (Bronze → Silver → Gold)

• Nascent Soul (Infant → Child → Adult)

• Spirit Manifestation (3 stages)

• Soul Sea → Dao Palace → Void Ascension → Heavenly Saint

• Half-Immortal → True Immortal → Mystic Immortal → Origin Immortal

Spiritual Roots (Talent Grades)

Low → Mid → High → Peak → Heaven → Sacred Root → Primordial Root → Ancestral Dao Root

Spiritual Plants Grades

Common → Rare → Precious → Spirit → Saint → Divine → Primordial → Origin God

Spiritual Beasts Levels

Mortal Beast → Spirit Beast → Sky Beast → Saint Beast → Divine Beast → Primordial Beast → Mythic Ancestral Beast

Manual / Technique Grades

Basic → Advanced → Profound → Spirit → Earth → Heaven → Divine → Primordial → Origin Truth

Weapon Grades

Mortal → Spirit → Earth → Heaven → Saint → Divine → Primordial → Chaos Treasure

Sanctuary of Myriad Blessings

A private pocket world granted to the MC by the System.

Size at start: 10 × 10 × 10 km

Features: mountains, rivers, forests, deserts, wetlands, mythical beasts, seasonal cycles, Holy Spring, Holy Tree.

Only the Host and marked individuals may enter.

Time Flow: 10× faster at the beginning.

Upgrades increase size ×100 and time speed +2×.

Holy Spring of Reversion

• Awakens hidden talent

• Purifies body and qi

• Restores injuries

• Reverts beasts toward their ancestral bloodline

• Enhances fertility

• Cleanses impurities

Holy Tree of Blessings

• Places the Divine Mark

• Controls Sanctuary access

• Increases talent slowly over time

• Grants secrecy binding and loyalty effects

• Boosts favorability toward the Host

Divine Blessing Mark

Mark given by the Holy Tree.

Gives:

• Entry and exit permission to the Sanctuary

• Loyalty anchoring

• Impossible to betray the Host

• Cannot reveal Sanctuary secrets

• Talent growth over time

• Favorability locked at 70 minimum

Favorability System

Meeting Host: +30

Rewards trigger every 10 levels starting at 50.

50: Minor treasure

60: Spiritual herb, small boost

70: Talent improvement, spirit weapon

80: Major reward, spirit beast egg

90: Divine item, Sanctuary upgrade stones

100: Permanent loyalty, unique blessing (never decreases)

Descendant Rewards

Each new child gives:

• System experience

• Host cultivation increase

• Sanctuary growth progress

• Clan merit

• Random treasures (manuals, plants, beast eggs, items)

Host Abilities

• Can scan anyone's cultivation, talent, background, injuries, and bloodline

• System panel is visible only to him

• Only Host can apply or revoke marks

• Host may bring outsiders into the Sanctuary

Clan Type

An ancient hidden clan rebuilt by the MC inside the Sanctuary, meant to grow in secret during the three-year survival trial and beyond.

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