At the Tarot meeting.
After everyone digested some of the information gained from the transaction, and then fell silent for a while, "Fool" Klein tapped the edge of the weathered long table, signaling the start of a free exchange session.
Then he manipulated "The World" to look at "The Sun" Derrick beside him: "Are you still in Afternoon Town?"
Derrick nodded in reply: "Yes, it took us a long time to set up the camp, and then we worked in small groups to clear out the remaining monsters street by street, searching for any ancient ruins that might exist."
"Although it will be slow, it will be safe enough."
"Justice" Audrey raised her hand slightly and asked in a curious tone, "What have you been eating for so long in Afternoon Town?"
She had heard "Little Sun" mention long ago that Silver City survived by relying on black grass as its staple food, but she could hardly imagine what kind of crop it was.
"We will carry some powder made from black-faced grass, but our main food source will be the monsters we hunt," Derrick replied earnestly.
"A large portion of them, once their extraordinary properties are extracted, can be eaten after being skinned and roasted over a flame."
"However, they all contain some pollution, which can lead to mental health problems, so they cannot be ingested continuously and need to be taken at sufficient intervals."
Audrey recalled the various monsters from the depths of darkness that "Little Sun" had mentioned, and couldn't help but ask, "Isn't that disgusting?"
Inspired by this question, Fors, the "magician" who was also interested in the topic, deliberately didn't look at Mr. "the Moon," but instead asked "the Sun" with great curiosity:
"I remember you said that the monsters in the depths of darkness also include vampires, which are covered in pus and are extremely ugly. So, after killing such a vampire, would you eat it?"
Klein, sitting at the head of the bronze table, thought to himself: Madam, your question is a bit heavy!
Upon hearing the question, "Moon" Emlyn completely forgot to correct the other person that he was a vampire, not a bloodlust. His face turned green, and he even felt a little horrified.
Derrick paused for two seconds before saying, "Some monsters are indeed disgusting, extremely disgusting, like the vampires that Miss 'The Magician' mentioned, but we have no choice; we'll eat anything we can."
The magnificent hall fell silent once more, and even Emlyn, the "Moon," who wanted to refute the "Sun's" part of the argument, remained silent.
Odis the Hermit thought to himself: So, the mushrooms from the Fool... no, that's ambiguous. The mushrooms provided by the Fool should be almost ready, right?
A few seconds later, "The World" broke the silence: "Let's get back to the sea. There's something worth noting lately. 'Crazy Captain' Connors Victor's 'One-Eyed Skull' has drifted to the vicinity of the dock after a storm."
"The mast was broken, and there were charred marks everywhere. All the crew members, including Connors Victor himself, were dead, without exception."
Everyone immediately looked at the "Hermit," because the "Hermit" often wiped out an entire pirate crew with a single move.
Klein glanced at Alger, intentionally or unintentionally. He had killed some of the crew members on that ship while posing as the "Sea God," but another demigod appeared on the ship, interrupting Klein's investigation.
Klein then received news that no one on the "One-Eyed Skull" had survived and that the ship had drifted to the vicinity of the docks.
This was clearly a cover-up.
Klein shared this information at this time to see Alger's reaction. Although he knew Alger had been sent to track the "Argo" a few days ago, he might have other channels to find out what information the official Extraordinary had obtained.
However, the "Hanged Man" did not react when he heard the news, and it seems that he knew nothing about it.
Seeing everyone's gaze, "The Hermit" Odis smiled helplessly: "I didn't do it."
He paused and then said, "However, I do know some information about this pirate crew. It is said that their captain, Connors Victor, is actually a slave trader who seems to have been serving some important figures in Backlund all these years."
Alger immediately realized that the world's sudden attention to "Mad Captain" Connors might be due to a significant secret hidden behind it.
Then he suddenly made a connection: "This suddenly reminded me of some descriptions of 'the world' before. In the ruins of a great man somewhere in Backlund, there appeared a human trafficker who was wanted at sea."
Odis smiled and said, "I just thought of that too."
As they spoke, the two of them looked up at the "world".
Klein manipulated the "world" and said, "'The Mad Captain' is indeed related to the colonial missing persons cases that Mr. 'The Hanged Man' investigated before."
"According to my investigation, the 'Witch Cult' handed over the people they lured or abducted to external forces such as 'General of Disease' Tracy, who then transported them to the vicinity of the eastern coast of the Northern Continent."
"After that, 'Mad Captain' Connors Victor will complete the final leg of the journey, handing over the captured people to Rune's human traffickers and slave traders."
"Justice" Audrey was somewhat surprised, then she said, "'World's' Mr., may I report this information to the Church?"
"It's no use." "The World" said directly: "Behind the Backlund smog incident and the missing persons case, there may be a faction in the royal family and some people in the military. It will be difficult for the church to find any clues."
This answer surprised Audrey somewhat. They had discussed this matter before and had even suspected the royal family and the military, but back then, "The World" and "The Hermit" hadn't sounded as certain as they do today, so Audrey hadn't taken it too seriously.
The fact that "the world" suddenly said this at this time must mean that it has obtained some certain clues.
Audrey felt somewhat unable to accept that this was an event orchestrated by the royal family.
The reason Klein spoke so confidently this time was largely to give "justice" some psychological preparation.
If one day in the future, when it is necessary to carry out some tasks to deal with the mastermind behind all of this, it is important to prevent her from falling into inner conflict, which could cause the whole thing to develop in a bad direction.
Seeing that "Justice's" expression had become serious, Klein didn't say anything more, and the topic ended there.
After exchanging ideas for a while, Klein announced the end of the tarot session.
...
Back in the real world, Odis stared at the ceiling for a while, as usual.
Then he got up and prepared the altar, offering the extraordinary weapons and scrolls that he had prepared long ago in a deal with the "Little Sun" to the "Fool".
After waiting for more than ten minutes, Odis received a notification that, through a bestowal ceremony, he had received 4,700 pounds in cash, as well as more than a dozen extraordinary materials.
He spent £600 trading the "Trickster" trait with Cattleya, but Cattleya asked two more questions, so with one positive and one negative, he essentially got the trait for free.
The other £2,000 was part of the income from trading the "Ocean Singer" potion recipe with "The Hanged Man" Alger.
After that, Odis didn't have anything urgent to do, so she went to the cockpit to look at the sea view for a while. When she returned to the studio after dinner, she had already received replies from Hugh and Allen.
Over the past two days, they have fully utilized their respective channels and each traded a "fraudster's" extraordinary characteristics.
Odis breathed a sigh of relief. With the addition of Klein's and Gadria's traits, the four traits were complete.
So he got busy, first taking the characteristics to the "Knowledge Wilderness" to be crushed, and then having the two "intelligent puppets" inside start making a magic circle.
Shortly after returning to the real world, the "fraudster" traits that Klein and Gadriya had promised at the Tarot meeting were delivered one after another.
Odis had already made the pendant that would allow Grosser to move freely in the real world once before in the "Wilderness of Knowledge," so it could be entrusted to the "Intelligent Puppet" to complete.
Odis found a property of "Judge" nearby, crafted it into a magical item, and prepared it for Longzel to use.
This item was seized when we took down Kapin back then.
Longzel's situation is rather special. He only became an extraordinary being after entering "The Travels of Grosser," and with the help of Grosser and others, he became a "Punishment Knight."
In "The Journey", he is a Sequence 5, but if he leaves "The Journey" and returns to the real world, the characteristics he "imagined" will disappear. Even if Long Ze'er doesn't die of old age on the spot, he will most likely lose control on the spot.
Therefore, Odis needed three magical items to be confident in stabilizing his state. The first was the pendant with the characteristics of a "fraudster." With this pendant, a deceptive "protective layer" could be formed to avoid being "corrected" by the rules of the real world.
The second item is the magical artifact that Odis is currently working on, which possesses the characteristics of a "judge" and stabilizes his physical condition through the "arbitrator" approach.
Odis's "Hand of Judgment" should be used by herself; otherwise, a magical item comparable to the "Knight of Punishment" would be most suitable.
However, for Odis, saving people was enough; there was no need to let it affect his own strength.
The third magical item that Odis needed to prepare was made from a fruit with the ability of "imagination" obtained from the "Ruins of the War of the Gods".
Its function is to create a certain "fantasy" about Longzel's state, deceiving his own etheric body and astral body, making his subconscious believe that he is still a Sequence 5, so as to prevent himself from collapsing.
With these three magical items, Longzel should be able to maintain his Sequence 5 level, but he can only use the abilities of the "Judge" level at most.
After crafting these two magical items and verifying them using the "Central Processing Unit" of the "Knowledge Wilderness" to confirm that they met his requirements, Odis returned to the captain's cabin to rest.
The following day, Tuesday morning, as planned, they arrived at the port of Norhaus and entered the dock.
As they entered the dock, the port staff were naturally tense and hesitant. They only breathed a sigh of relief when they saw that the ships "Admiral Mystery" and "Vice Admiral Iceberg" had no intention of attacking the port.
After the two ships, one large and one small, docked at the port, Odis and Edwina each led their key crew members ashore for lunch, but the captain and crew did not dine at the same restaurant.
So some people inquired with the crew or sailors of the two ships about the destination of the two "pirate generals".
The crew and sailors, however, seemed to have received some kind of order, and answered in unison: they had no destination, they were just passing through.
This answer sparked much speculation, and everyone guessed that the two "pirate generals" must have an important purpose.
...
News of the two "pirate generals" quickly reached Alger and Captain Buz of the "Waves". Alger was a little puzzled. He had told the "Hermit" that he had been ordered to stay on Norhaus Island. Why did the "Hermit" still need to enter the port?
After thinking about it for a moment, he roughly understood: perhaps the "Hermit" deliberately lured the pursuers together. Once all the forces were concentrated together, a stalemate would form, and the probability of an immediate attack would decrease.
Afterwards, upon hearing that the two "pirate generals" had lunch and replenished their supplies, they set off again.
This hasty departure only confirmed Alger's suspicions.
He consulted with the captain of the "Waves," first reporting the current situation, and then followed at a distance.
Alger soon noticed that three ships were following at a leisurely pace. By identifying their flags, Alger recognized them as the "Sunrise," the "Azure Sky," and the "Pingris," which belonged to the flagships of three "great pirates."
Clearly, they were pirates serving either the Church of the Eternal Sun or the Republic of Intis.
Normally, they look no different from ordinary pirates, but this moment reveals their individual backgrounds.
Once we left Norhaus Island, the number of ships on the sea decreased, and we could basically continue the pursuit openly.
After sailing for more than an hour, the "Argo" and "Golden Dream" in front suddenly accelerated, and Alger saw from afar that these ships had actually rushed into the "dangerous waters"!
This made Alger realize that the real battle might be about to begin.
So he deliberately reacted a beat slower, issuing the order a little later, and ultimately fell behind the "Wave".
...
After the Argo entered the "dangerous waters", the weather at sea was normal at first, but soon strong winds picked up, which made the Golden Dream, which usually relies on sea winds for power, much faster.
Immediately afterwards, spectacular "sea tornadoes" appeared on the sea surface, with hurricanes sucking seawater into the clouds.
However, there was no time to appreciate this sight, which is rare in safe waters, because two or three tornadoes were approaching the fleet. If a ship were caught in a hurricane, it would certainly suffer serious damage, and might even be cut in two by the hurricane.
Fortunately, the navigators on both ships were experienced and took evasive action in advance, avoiding the tornadoes.
However, for the "Golden Dream," the wind direction here became extremely chaotic, and it had to be driven by extraordinary power. As a result, the entire ship emitted a golden light, as if it were a ship made of gold.
After passing through the hurricane's area, dark clouds covered the sky in just a few seconds.
Just when everyone thought a storm was about to break, a cold wind suddenly blew in and it started to snow.
Then, a cold wind howled, and a blizzard arrived without warning.
This is a "dangerous sea area" where the weather and even the climate can change in an instant.
We were just in tropical waters, but now it feels like we've suddenly entered the polar seas.
Fortunately, both ships were prepared in advance, and the ordinary crew members took turns wearing cotton-padded clothes to avoid freezing to death or frostbite.
On the open sea, there is nowhere to shelter from the wind; the cold wind outside seems to freeze your bones.
The next second, a thick fog suddenly rolled in at sea, and visibility dropped drastically, making it impossible to see the sea surface from the deck.
This made the search for the "ancient soldier" even more difficult, but Odis still did not take any action, because this time, in addition to searching for the "ancient soldier," they were also putting on a show for the people of the Storm Church.
Searching in "dangerous waters" is a very important part of this drama.
After sailing cautiously for more than an hour, suddenly, a light appeared ahead. In less than ten seconds, the thick fog in the sea ahead disappeared, and sunlight shone on the sea surface.
The sea area ahead has miraculously returned to normal!
However, only a small area of the sea is normal. In the center of that area, there is a small island covered with plants, and the sunlight is very warm, as if you have suddenly returned to the tropics.
For dozens of kilometers around the island, there is a clear blue sky, and you can see the sun already setting in the west.
The fog seemed to appear suddenly, so dense that even sunlight couldn't penetrate it, like an iron barrel surrounding this normal sea area.
After a brief observation, Odis contacted Edwina with the crystal ball, and the two reaffirmed their plan. Then, the two captains, one using "Wind Manipulation" and the other using "Flight Manipulation," flew together to the beach.
Odis gazed at the island before him and exclaimed, "This is an excellent place to set a trap."
Edwina, however, said, "I'd rather go with you."
"No." Odis glanced at the other person and said, "If I am in danger, you must come to my aid immediately."
Edwina didn't say anything more, stopped on the beach, and watched Odis fly slowly to the center of the island.
Odis did not begin his operation immediately. Instead, he used the crystal ball to determine the best firing angle with the first mate, Bazel, in the cockpit of the "Argo," and then retrieved the iron box containing the divine blood of the "Elf King" from the "Wilderness of Knowledge."
The moment the box was opened, the surrounding air seemed to change; the wind suddenly became stronger and blew violently in all directions, snapping many tree branches on the island.
Whether it was Edwina or the crew of the "Argo" and "Golden Dream" at sea, they all immediately sensed that something unusual was happening on the ship.
Just two or three minutes later, Odis, who was in mid-air, suddenly said, "They've arrived."
Suddenly, a huge wave rose from the thick fog, and at the top of the wave stood a person dressed in classical attire, holding a scepter.
It was that soldier from the "Netherworld Emperor's Station" before, or rather, that clever, lifeless corpse.
Odis immediately raised his hand, and in the bridge of the Argo in the distance, Bazel, who had been observing the captain through binoculars, immediately ordered: "'Soul Destroyer', aim!"
The undead standing on the giant wave turned its head to look at the "Argo" in the distance, as if it immediately recalled some heavy memory. It immediately raised the scepter in its hand, and streaks of pale white lightning fell down.
These lightning bolts were not the ordinary kind that flashed one after another; they resembled a silvery-white forest rushing towards the "Argo".
The "Golden Dream" quickly took evasive action. At this moment, Edwina was also loudly ordering the preparation of the "Purification Cannon". However, facing the terrifying lightning and giant waves, she was somewhat uneasy. After all, this was a demigod who had encountered the "Sailor" route on the high seas!
The sea is always the sailor's home ground!
After finding a suitable firing position, Odis suddenly waved his hand.
Bazel, in the driver's cab, decisively ordered: "Fire!"
Just like last time, the "Spirit Extinction Cannon" swiftly struck the undead, shattering it into pieces of varying sizes, which then tumbled down from above the giant wave.
At this moment, Odis quickly put away the divine blood of the "Elf King" and took out the iron tongs that he had prepared beforehand.
He bit the curtain with the secondary array of "spatial magic array" drawn on it and immediately entered the spirit world. Using his "travel" ability, he instantly appeared on the giant wave. At this moment, the corpse pieces of the living corpse had begun to piece themselves back together, while the scepter with some blue gems was suspended in mid-air.
Odis seized the opportunity and used the iron clamps he had prepared to clamp the scepter.
At this moment, there was still one of the zombie's hands on the scepter. When the fingers of that hand clenched, sparks of electricity radiated outwards.
Odis was prepared; with his other hand, he had already drawn the "Staff of Guth," and the glittering starlight on the staff head revealed "Gar runes."
Just as Odis was about to be electrocuted, the light of dawn filled his surroundings and quickly solidified, blocking the streaks of electricity.
However, the electric current from the iron clamp still made Odis shudder, and she almost lost her grip on the clamp.
This was even with Odis wearing the "Hand of Judgment" gloves; if she hadn't been wearing anything, her hands would probably have been charred by the electric shock.
Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!
At this moment, the undead over there seemed to realize what Odis was about to do. Although they had only assembled half of their bodies, they quickly rushed over.
At this moment, the "Guth Staff" in Odis's hand once again burst forth with brilliant starlight, and "Garr runes" reappeared.
Odis "simulated" the ability of "Death" to "control the living dead." With a slight loosening of the hand that was holding the scepter, Odis immediately pulled the scepter out of the living dead's staff and threw it, along with the iron pincers, into the "wilderness of knowledge."
The "spirited corpse" in front of him trembled, as if it had lost all its strength, and the process of piecing the body parts together stopped abruptly.
When Odis last encountered this "elf," he realized that the other party's main power came from this scepter. It seemed that the elf had formed a magical object after death, and the elf's body had been transformed by the "Emperor of the Underworld" into a "soldier."
Because of the close connection between the undead and magical items, they can almost unleash the power of a normal demigod.
After the fall of the "Emperor of the Underworld", it suffered a huge impact and could only exert the strength of an extraordinary creature at the level of Sequence 4.
Since being awakened by "Iron Hand" Balk of the "Skull" pirate crew, this "elf" has not returned to the supply depot, but instead roams the surrounding waters, which has allowed it to avoid the cleanup by the Church of the Night.
Upon learning of this, Odis plotted to seize the scepter. On the high seas, one would never feel at ease without a magical item obtained through the means of a "sailor".
Having obtained the scepter, Odysseus immediately used "Flash" to leave.
The spirit-like corpse seemed to suddenly come to its senses, and the half-body it had formed, along with the other body parts, all converged towards the place where Odis had disappeared.
Without that scepter, it would be as if it had lost its source of power, making it difficult to maintain its current state for long.
As Odis flew toward the island, he put away the "Gus Staff" and the secondary array of the "Space Array".
Edwina quickly came forward and asked, "Did you succeed?"
"It's a success." Odis suddenly said thoughtfully, "It went too smoothly, far too smoothly!"
...
At this moment, aboard the Argo, Bazel realized that the captain had achieved his objective and immediately ordered, "Turn the rudder!"
He was even more excited than the captain. With a magical item at the demigod level, he was more confident than the other "pirate generals" and was very close to becoming the "King of the Sea".
At this moment, the giant wave created by the "living corpse" subsided without warning, and the living corpse continued to be pieced together, moving left and right on the sea surface, as if searching for something important.
As it searched, it gradually began to sink. At first, the seawater only reached its ankles, but soon it reached its knees.
Its ability to float on the sea surface is also gradually disappearing.
...
Above the island.
Odis paused for a moment and then suddenly said, "I'll go first."
Before the "Iceberg General" Edwina could figure out why Odis had suddenly left in such a hurry, Odis had already infused her spirituality into the "Travel Ring," opening a "Door of Illusion."
In that brief moment, Odis's intuition suddenly realized that she had encountered an enemy traveling by "sailors" at sea. Although she was prepared, it shouldn't have been this easy.
Some time after the "spirited corpse" appeared, Odis could clearly see out of the corner of his eye that there was lightning and thunder and turbulent waves on the "Argo", but the entire ship was not damaged in any way, nor was the firing process of the "Spirit Wave Cannon" affected in the slightest, which was very incredible.
At that moment, as soon as the illusory door appeared, several slippery tentacles reached out from inside and grabbed at Odis, who was not far away.
Odis quickly dodged backward, ending the "journey," and the slippery tentacles disappeared instantly.
Clearly, there are spirit beings lurking in the spirit world!
Edwina realized what was happening and quickly flew towards the "Golden Dream".
Just then, the dark clouds in the sky became even denser, and streaks of eerie lightning stretched across the sky.
Click~
Suddenly, a bolt of lightning struck Odis. This lightning was extremely thick and powerful, and the "Scale Armor Scroll" could hardly withstand it.
Fortunately, Odis quickly drew his "Gus Staff" and slightly altered the path of the lightning, narrowly avoiding it.
Lightning struck the island, piercing the ground and carving a large crater. The surrounding plants were ignited by the lightning's intense heat, bursting into a blinding white flame.
Odis guessed that it was very likely that the demigods of the Church of Storms had already come looking for them.
This made him sigh: perhaps the smoother the previous exploration went, the more difficult the return journey would be.
He quickly continued flying toward the "Argo," and just then he felt an immense mental pressure coming from behind him, as if an irresistible natural disaster, such as an earthquake or a flash flood, was chasing him.
This was because the demigod had identified his target and caught up with him. Odis felt that he could not control his inner fear, and the extreme fear even made him lose control of his spirituality, making it difficult to control his "flying magic".
Ugh~
Suddenly a hurricane came, and Oddess felt like a drifting leaf, completely out of control of her own posture.
Puff puff puff~
The "wind blades" of the hurricane pierced the "scales" one after another, and Odis's proud "scales" were pierced time and time again.
Fortunately, the force of the puncture was not great, and Odis only suffered some superficial wounds, but his clothes were torn to shreds, and there were wounds on his skin from which blood flowed freely.
Just when he was in a very bad situation, huge bolts of lightning struck, leaving Odis, who was trapped by the hurricane, with almost no way to escape.
Just as he was about to use the power of the "Knowledge Wilderness" to create a phantom of himself, he suddenly felt a highly penetrating gaze appear on the island.
The thick bolts of lightning seemed to hesitate, eventually thinning and shortening, only meandering through the air without striking Odysseus.
Immediately afterwards, the hurricanes that had trapped Odis dispersed, and for a moment, the attack by the "sailor" who had passed through the demigod seemed to have vanished.
Out of the corner of Odis's eye, she saw that "Iceberg Admiral" Edwina hadn't even boarded the ship yet, and was already making a prayer gesture on the beach.
He guessed that it was Edwina's prayer that summoned the demigods of the Church of Knowledge, who were prepared in advance, and they blocked the attack of the demigods of the Church of Storms.
Without time to think, Odis flew towards the Argo with all her might. At that moment, a bright light pierced through the dark clouds, illuminating the surroundings.
Then, a pure white light appeared in mid-air. It quickly condensed and formed the shape of a javelin, which was thrown out by an unknown force and pierced towards Odis.
Odis's intuition immediately told him that he was powerless to stop such an attack and would be blasted to ashes by the javelin.
But he wasn't too worried, because the battle between demigods had already begun, and if he ran away now, he would be safer than before.
As expected, the javelin was struck by lightning halfway through its flight, and the "Spear of No Darkness" exploded prematurely, like a small sun exploding in mid-air, so bright that Odis could hardly open his eyes.
Odis didn't care what was happening behind her and just kept running.
Judging from the constant sounds of wind and thunder, as well as the frequent bursts of intense light and brassy glow, the three demigods were fighting fiercely for the extraordinary properties of this demigod pathway.
At the same time, Odis kept feeling gazes on him. It was clear that if he tried to escape on the "Argo", he would only be blocked by Alger and the others. However, if he chose to escape by other means, one or two of the demigods would definitely catch up immediately.
At this point, Odis, who obtained the "Sailor" pathway seal artifact, is the key. Once he leaves, the battle here will be meaningless.
So Odis secretly summoned the power of the "Wilderness of Knowledge," and a layer of starlight formed around him. Instantly, another Odis appeared behind him and fled in a different direction from the real Odis.
This is an ability granted to Odis by the "Wilderness of Knowledge" after he advances to Sequence 5. He can simulate himself for three seconds, and the simulated person is so convincing that even angels cannot distinguish him from the real person during those three seconds.
With the simulated Odis as cover, the real Odis immediately used her "travel" ability again to open a "phantom door".
This time, no slippery tentacles extended, but Odis's spirituality still sensed danger in the spirit world.
After a moment's consideration, Odis still plunged into the spirit world, since escaping through the spirit world would be faster.
But as soon as Odis entered the spirit world, he was completely bewildered.
Before him lay a scene of dark clouds and thunder and lightning.
To his left, there seemed to be a small sun, illuminating the spirit world.
Although Odis did not turn around, his intuition allowed him to "see" that behind him were rows of brass-colored bookshelves, densely packed with bookshelves.
How could a battle between demigods have such a huge impact in the Spirit Realm?
wrong!
Odis realized that the angels of the three churches were watching the battle on the island from the spirit world!
Is it really necessary?!
A demigod-level sealed artifact, stared at by three angels!
At this moment, three seconds passed, the false Odis disappeared, and three oppressive gazes turned to Odis, who had just entered the spirit world.
This made him suddenly feel like an ant that had wandered into a herd of elephants, unable to see the monster in front of him no matter how hard he tried to look up.
The three angels before him could kill him as easily as stepping on an ant.
They did nothing, yet Odis felt his spiritual body had been impacted.
Fortunately, they did not manifest as mythical creatures, otherwise Odis would have already lost control and become a monster.
Under immense mental pressure, Odis gave a wry smile and said, "Sorry to bother you."
He then immediately returned to the real world; his experience in the spirit world had brought him to the beach.
It was also because of what had just happened that Odis was trembling all over, panting heavily, and gritting his teeth before using "flying magic" again to catch up with the "Argo" which had already set sail.
Suddenly the sky brightened, and Oddess was stunned by the intense sunlight, her mind blank, forgetting that she was running for her life.
In the next second, mystical symbols rolled out from the bright light, and the bright sunlight disappeared instantly, turning into symbols that emitted a brass-colored light.
Odis seemed to wake up suddenly, realizing that the angels had begun to act.
This made Odis smile wryly; in a battle against demigods, he could have easily escaped.
However, in a battle at the angel level, the aftershocks of the battle were enough to kill him several times over.
At that moment, the sand beneath Odis's feet suddenly trembled, and with a muffled "whoosh," a crack appeared in the ground.
An earthquake struck!
Odis immediately took flight, but was struck by a hurricane. This hurricane contained no wind blades, but it just happened to blow Odis into the crack in the ground.
Whoosh~
The fissures in the ground that appeared after the earthquake immediately began to close.
Odis struggled desperately, but the hurricane was like a series of shackles, binding him to the crack in the ground.
Just as the fissure in the ground was about to crush Odis, a stream of information suddenly fell from mid-air, the hurricane vanished instantly, and Odis was lifted up by the information stream and returned to the ground.
Looking at the stream of information in front of him, Odis recognized the other party; it was Bernadette!
The stream of information enveloped Odis and appeared on the deck of the "Argo" almost instantly.
The moment Odis landed on the deck, her heart finally settled.
The information stream transformed into the "mysterious queen" Bernadette, wearing the "sage's forehead ornament." She glanced at the island behind her and then said, "Close your eyes and go back to the cockpit."
Odis closed her eyes and asked as she walked forward, "How did you end up here?"
"I happened to need to talk to you, but after finding the 'Argo,' I just happened to see your performance of being buried alive."
"A performance?" Odis smiled helplessly. "I really didn't expect that the three churches would send out angels."
At this moment, guided by her spirit, Odis entered the driver's seat without making a mistake.
Odis opened his eyes. At this moment, the other crew members also felt immense mental pressure, their faces pale as they looked ahead, and the windows behind the cockpit were covered with curtains.
However, the flickering light and the chilling lightning indicated that the battle that followed was still very intense.
Occasionally, the aftershocks of lightning or hurricanes would relentlessly batter the Argo's "extraordinary shield," as if the entire ship were about to be destroyed by a violent natural disaster at any moment.
Everyone breathed a sigh of relief upon seeing the "mysterious queen," but under immense pressure from the angels, they still hoped to escape as soon as possible.
Bernadette removed the "Sage's Forehead Ornament" and sat on the captain's seat of Odis, looking relatively relaxed. She said, "In my opinion, there is a high probability that they will send out angels. After all, a level 1 sealed artifact is enough to build an extraordinary family or bring a considerable disaster to a city."
"The characteristics of this level are not as common as roadside weeds, so it will definitely attract the attention of the church."
Odis was taken aback: "Yes, how come I didn't think of such a simple principle?"
Then he realized, "Something's not right."
