Odis's main purpose today was to discuss the price of those attributes with Bishop Dean, as the extraordinary attributes of the "Death God" pathway he currently possessed were of little use.
This battle also yielded a significant number of characteristics related to this route, which could be sold to generate more cash.
Odis said, "I had already considered this before I came. I won't set too high a price just because you need it, but there will be some premium."
Bishop Dean gestured for Odis to name his price.
Odis had already considered this: "Series 6 level 3800 pounds, Series 7 level 1400 pounds, and the 'lower series' characteristics are priced according to market prices: Series 8 level 600 pounds, Series 9 level 300 pounds."
Bishop Dean immediately agreed: "Yes."
Then he asked, "Did you acquire quite a few characteristics of the 'Death' pathway this time?"
Last night, Bishop Dean heard Leonard say that there were five or six "Death" pathway traits this time, but now, judging from Odis's tone, it seems like there are eight or nine traits to sell to him.
Odis paused for a moment, then asked, "Wouldn't it be acceptable if it wasn't a trait captured during this battle?"
He smiled and said, "The first mate of the 'Deep Blue' pirate crew is also an extraordinary individual with the 'Death' pathway."
"Of course you can." Bishop Dean realized that Odis had some accumulated wealth: "And in the future, if you encounter any such spoils, you can sell them to us."
"In addition, due to the characteristics of the 'Sleepless' pathway, the acquisition price is 20% higher than what you just mentioned."
Odis smiled. "It's really refreshing to do business with the Church!"
So he placed the suitcase he had brought on the table and opened it: "I brought all the accumulated 'Death' pathway traits from before."
He then took out a note from his wallet: "This is the list."
Bishop Dean paused for a moment, then looked at the note: "Necromancer" 2 items;
Three items related to "psychics";
Seven items were related to "grave diggers";
10 "corpse collectors".
He glanced again at the neatly arranged wooden boxes in the suitcase. How did a proper specialty transaction turn into a wholesale deal?
After a few seconds of stunned silence, Bishop Dean finally said, "So many?"
Odis smiled and said, "These are spoils accumulated over time, but the 'middle sequence' characteristics are mostly from spoils acquired after we went to sea."
Bishop Dean grunted in response, as if only now fully regaining his senses. He then took a deep breath, opened the wooden box, and examined the properties: "No problem."
He doesn't care where these transactions come from, as long as they're in his hands.
"Let's calculate the total price." Odis took the slip of paper that had just been handed to Bishop Dean: "The two 'Necromancer' traits total 7,600 pounds, and the three 'Spirit Sorcerer' traits total 4,200 pounds."
"The total price for 7 'Gravedigger' traits is £4,200, and the total price for 10 'Corpse Collector' traits is £3,000."
"That's £19,000 in total!"
Dean took out a handkerchief and wiped his sweat. He had indeed been ordered to buy extraordinary traits with gold pounds, and he knew that the church needed and valued these traits more than gold pounds.
But he also felt a little guilty about spending such a large sum of money all at once.
Bishop Dean then realized that he did not have enough gold pounds: "I have no objection to the price, but could the gold pounds be paid in two installments?"
"I'll give you £10,000 today, and the remaining £9,000 will be given to you in a few days."
Anning Church simply didn't have that much cash.
"No problem," Odis said with a smile.
He certainly believed in the integrity of the Church of the Goddess of Night and that they would not renege on their promises in such matters.
Odis received £10,000 and an additional £11,200 bounty.
The reason why the bounty was so high this time was firstly because the Church of the Goddess of Night helped to obtain the full amount of the bounty, and secondly because the members of the "Skull" pirate crew did not undergo the "baptism" of the "Spirit Wave Cannon," and all the pirates with bounties became spoils.
In fact, the total bounty of the "Red Lion" pirate crew was higher than that of the "Skull" pirate crew, but they failed to collect many of the bounties at the time.
When Odis arrived, he carried a large leather suitcase; when he left, he carried two small leather suitcases.
Odis first found Bazel and gave him a reward of 1,000 pounds.
The bounty was quite large this time, and Odis was generous with his payout. Second mate Rupert also received 1,000 pounds, combat captain Cleveland received 800 pounds, and Salina and Noy each received 600 pounds.
The remaining 6,200 pounds were for Odis's share, as well as the cost of repairing the ship.
Odis, beaming with pride at his substantial earnings, returned to the Argo and felt even more energetic while repairing it.
After lunch, Odis, with the help of his crew, repaired the "Lingbo Cannon," and around 4 p.m., he also repaired the damaged "Extraordinary Machine Cannon."
The mast was repaired by evening, and Odis connected the magic circle on the mast, thus restoring all the weapon systems of the Argo.
After dinner, Odis gathered everyone in the conference room to discuss the upcoming itinerary.
Originally, when I set sail, I only planned to rob Chacker Island and then go back, but I didn't expect to receive such a mission.
It would take more than two days to get back to Cruz Island, but there would be no point in the Argo going back now, so it would be better to continue sailing.
"Dawnbreaker" now has two options: either enter the main channel and attack any pirates encountered, or if no pirates are encountered, travel to the eastern part of the Raging Sea and then return.
The second option is to head southeast from there, where there is a ruin that you can explore.
The ruins were acquired by Odis during the last intelligence exchange meeting. There's probably nothing valuable there anymore, so it's just a place to relax and have a picnic.
After a brief discussion, everyone unanimously decided to go and see the ruins.
However, there was no rush this time. Odis told everyone to explore the island and leave the next morning, while he stayed behind to guard the ship.
After the crew disembarked, Odis returned to her studio and first confirmed the exploration itinerary for the next afternoon with Bernadette and Cattleya by writing letters and asking "The Fool" to contact them.
Odis seemed to have already seen Cattleya's surprised expression.
Once the crew members had returned, Odis went back to the captain's cabin and entered the "wilderness of knowledge" through "meditation" to sort through yesterday's spoils.
In addition to the "Death" pathway traits sold today and the bounty received today, yesterday's loot also included 2 sealed items and 8 extraordinary traits.
The two sealed artifacts, corresponding to Sequence 7 "Magician" and Sequence 8 "Listener" respectively, were of no use to Odis, so he casually placed them on the shelf over there.
As for those extraordinary properties, there were eight when they were captured, but there were more than eight when they reached Odis.
With a new design concept for the "Extraordinary Machine Gun," Odis now had a renewed motivation to crush these properties. After crushing them, he placed them on the shelves according to their path and level.
Next, Odis took advantage of the time bonus of the "wilderness of knowledge" to begin writing "The Scroll: From Beginner to Expert".
All the materials are ready; now all we need to do is start writing according to the outline we outlined earlier.
Odis wrote until he felt he had exhausted himself, then he returned to the real world, looked at his pocket watch, and saw it was already midnight.
However, Odis was not sleepy, so he sat down at his desk and began to think about his next plan.
The more he thought about it, the more he felt he should find a trustworthy person to help him manage the affairs on Cruz Island, as well as his future business in Bayam and even the Northern Continent.
Now it's possible to let Bazel, Rupert, and the others carry out their plans.
However, they are not professionals after all, and as their power grows, they will certainly find it difficult to handle increasingly complex matters.
Moreover, the "Dawnbreaker" now has two ships, and the first and second officers are also on combat missions, so they will definitely be even more inseparable in the future.
After careful consideration, Odis decided to return to Backlund and ask Mandy, the manager of the "Nanmu Ballroom," if she would be willing to develop her career at sea.
Although Mandy was just a dance hall manager, Odis had long noticed that she had great potential and a lot of room for advancement.
However, the entire power could not be entrusted to one person to manage. Odis still wanted to keep both personnel and finances under his control.
This suddenly reminded Odis of the manager of the "Adventurer's House" on the island of Dilinius.
At that time, Odis felt that this person had the ability to "recognize people".
In Odis's view, this was a special talent, coupled with an ability cultivated from meeting so many people.
Such people often gain an understanding of another person's personality and general situation after just a few words of conversation.
They are not "spectators," but in some ways they are better than "spectators."
Because they not only have the ability to observe, but also know in what position a person can maximize their strengths and abilities.
Such people are rare in real life, which is why Odis was so impressed with that manager.
So Odis decided that if he had the time, he would capture the other party and see if he was willing to work for him or not.
However, Odis needs to go to Backlund first.
He changed into formal attire and used his "travel" as an excuse to arrive at the alleyway of the "Nanmu Dance Hall".
The busiest time at the "Nanmu Dance Hall" had already passed, but there were still quite a few customers dancing on the dance floor; most of them planned to stay overnight.
Odis, who wasn't wearing a mask, entered the room and found a corner to sit down.
Because he wasn't wearing a mask, no one in the dance hall recognized him as "Mr. Garrison".
Odis ordered a bottle of wine and then asked the waiter to invite Ms. Mandy, saying that a friend of hers needed to speak with her.
Mandy was still a little confused when she came downstairs, but the moment she saw Odis, she stumbled and was supported by the messenger beside her. She quickly came to Odis and said, "Mr. Odis, we meet again."
The waiter standing nearby was slightly taken aback; it was the first time he had ever seen Ms. Mandy lose her composure like this.
He then glanced at Odis, who looked young and handsome and was dressed in a formal suit, and many guesses flashed through his mind.
"Please have a seat," Odis said with a smile.
After Mandy sat down, she dismissed the waiter and then asked in a low voice, "Mr. Garr, you're back?"
"No, I want to take you away…" Odis smiled and said, "Excuse me, that sounds like something a patron in a ballroom would say to the ladies."
He paused for a moment and then said, "Here's the thing: I want to establish my own power on the high seas."
"It's on an island, but it's quite remote..."
Mandy interrupted, saying, "I'm willing to go."
Odis was taken aback: "Didn't I finish explaining the situation there? And what I need you to do?"
"I'm willing to go no matter what the circumstances are," Mandy smiled. "Mr. Garr, I'm willing to continue serving as your subordinate."
"Okay." Odis nodded with satisfaction: "Then let me give you a brief overview of the situation there. A lot of construction work needs to be done."
"I need someone to help me organize manpower, allocate resources, and manage that island."
Mandy thought for a moment and said, "Then I need to bring a few people with me."
"No problem," Odis said. "Don't worry about the salary, it's the same as yours in Backlund, and you'll also get a travel allowance."
"But the environment there is indeed a bit bad, so you should be prepared."
Mandy nodded: "Okay."
"Also," Odis said, "don't give up on the intelligence network of 'Nanmu Ballroom.' We may need it in the future, so you should keep a good successor."
After agreeing to pick them up again the next day, and having finished discussing business, the two chatted casually while drinking.
After finishing the bottle of wine, Odis got up and left.
Mandy saw him all the way to the door and stood there silently for a long time.
...
The following morning, Odis entrusted the matters of setting sail and determining the route to Bivis, and then used "travel" to rush to Bayam to preside over an intelligence exchange meeting.
During this exchange, Odis obtained information about the whereabouts of the "Crick" pirate crew.
Last week, Odis learned that this pirate crew had a background with the "Gnostic Society".
Of course, the main reason Odis was interested in this pirate was because of his high bounty of 8,600 pounds.
Odis had spoken to Bazel about this, and Bazel believed that the total bounty for this pirate crew might exceed £20,000!
For Odis, it was like a ship laden with gold pounds sailing on the sea.
In fact, the channels and methods that Odis currently possesses are best suited for being a bounty hunter.
Moreover, he's the kind of bounty hunter who can always wipe out the entire opposing team.
During the intelligence exchange meeting, he was able to know the recent whereabouts of most of the "great pirates," something that not only the navy and the Storm Church could not do, but even the "Sea King" himself could not.
Once Odis knew the enemy's location, he possessed the strength of a "Pirate General" and the terrifying "Spirit Wave Cannon," meaning that any "Great Pirate" who encountered him would basically die!
However, considering that the "Clark" pirate crew is currently on the eastern side of the Raging Sea, which is quite far from the current location of the "Argo",...
Moreover, since setting sail, the "Dawn Sword" pirate crew has been engaged in continuous battles, and it's time for the crew to rest.
So he decided to temporarily give up chasing the ship of gold pounds... no, to give up chasing the "Clark" pirate crew.
In addition, information about the "Sword of Dawn" has emerged at this gathering.
The story of "Dawnbreaker's Sword" annihilating the "Deep Blue" pirate crew has spread and has been published again in the Ross Daily.
No one expected that the "Dawn Sword" pirate crew, which was unknown to anyone just half a month ago, would kill two "big pirates" and eliminate two large pirate crews in just two weeks.
The news spread so quickly mainly thanks to the five survivors of the "Deep Blue" pirate crew that Odis had previously released.
Currently, Bayam knows about the "Sword of Dawn's" exploits and knows that its captain, Garr, already possesses the strength of a "Great Pirate."
After the gathering, Odis stayed in Bayam for dinner and taught the waiter, Allen, some ways to distinguish between true and false information.
After resting for a while, Odis returned to the "Argo". Seeing that he still had some time, he went to the "Wilderness of Knowledge" to study the "Stone of Iron Law".
Similar to the previous study on "Sea God's Scales," after some research, Odis mastered three new scrolls.
Back in the real world, Odis took out the "Iron Law Stone" that had been ground into powder and combined it with other high-grade spiritual materials to make writing materials.
Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!
Odis then quickly wrote three new scrolls, totaling nine.
The potion was digested again, with only a tiny bit remaining before it was completely digested.
Around 2:40 PM, Odis used "travel" to arrive at Wilcha Island in the eastern part of the Raging Sea.
This is located in the eastern part of the Roside Islands, on a small island that has a small town thanks to its excellent harbor.
To the northeast of the island lies Aolawi Island, the largest island in the eastern Roside Islands, which houses a large naval base.
However, there is no naval base on Wilcha Island, and the eastern part of the Rothschild Islands, due to its shorter development period, has a worse security situation than the western part, making it almost a paradise for bounty hunters and pirates.
Many bounty hunters dare not come here to try their luck, for fear of being killed by the wanted criminals.
Odis arrived near the port of Wilcha, and after getting his bearings, he went up to a small hill on the east side of the port.
Although the mountain is not far from the port, it has not been developed and is still covered by virgin forest.
Odis searched for a while on the mountaintop and then spotted the figure standing on the rock, gazing into the distance.
She wore a classic long robe adorned with numerous runes, underneath which was a light-colored long skirt cinched at the waist. A beautifully crafted leather handbag, studded with jewels, was also slung across her waist.
There was also an astrolabe with blue diamonds and a short scepter hanging there.
This is the "Priestess" Cattleya. She has long black hair, wears glasses, and has deep purple eyes. She looks very quiet.
It even reminded Odis of a female professor who was very famous and had great integrity in a certain field when she was in college.
Meanwhile, Cattleya was also carefully observing Odis. Her first impression of him was that he was very young and cheerful. Then she noticed Odis's bulging leather waist bag.
"Hello, madam," Odis greeted with a smile, "Won't you invite me to come up and stand for a bit?"
The rock was large and high, offering views of the distant Wilcha Harbour and the vast sea.
Cattleya smiled slightly and stepped aside.
Odis leaped up and used his hands to push himself up.
"How much longer do we have to wait?" asked Gadriya.
Odis took out his pocket watch and looked at it: "Don't rush, it's still two minutes until three o'clock."
Calderia gave a seemingly calm "hmm," but she was actually very wary. If she saw the demigod again and sensed anything was wrong, she would quickly flee from there.
Odis chatted with Cattleya: "I heard you've been to the easternmost part of the Sunia Sea?"
"Yes." Gadriya paused for a moment before saying, "It's dangerous there."
The first time, she went with the "Queen." It is said that demigods from other sources face great danger there, but the "Queen" has a way to avoid those risks.
Just as she was thinking this, Cattleya suddenly saw two illusory vines hanging down from mid-air.
For a moment, Cattleya stood there, stunned.
At the same time, after the vines drooped onto the boulder, a large patch of illusory vines suddenly grew on the boulder.
Then, wearing beige trousers for easy movement, black leather boots, a white shirt, and a dark coat, Bernadette, with long chestnut hair, slowly descended from mid-air.
Cattleya took two deep breaths before kneeling on one knee: "Your Majesty the Queen."
"Get up," Bernadette said with a gentle smile. "I was also a little surprised when Odis told me that this was a collaboration with you."
Why didn't you seek my help directly from the beginning?
Odis, who was watching the commotion from the sidelines, was somewhat disappointed: Why was he only surprised for a moment? Then he looked aggrieved.
After getting up, Cattleya lowered her head slightly like a child who had done something wrong and said, "I...I don't know how to say it."
Bernadette sighed. "I know you must have been blaming me."
Odis suddenly had this feeling: a parent spent a lot of effort and time arranging a job for their child, only to find the child dissatisfied with it. Although this scenario was very different from her current situation, for some reason, Odis felt there was a striking similarity between the two.
Cattleya immediately denied it: "No, I... I just don't know how to ask you for help whenever I need it."
Odis thought to himself: This is even more like it.
Bernadette walked over: "Those years... and even now, I've been looking for my best, looking for an opportunity to get promoted."
"Continuing to keep you around will not help you at all."
"The key is that I hope you can grow further."
Odis suddenly recalled that Rosell had a profound influence on Bernadette, especially after Rosell's death, Bernadette's condition was also affected to some extent, and she did not dare to promote herself casually when there was an opportunity for promotion.
For example, Bernadette could theoretically have been promoted for blocking the invasion of the Outer Gods in Backlund and preventing the Great Smog Event in Backlund, but she didn't dare to promote herself on either occasion.
That's why Bernadette has been searching for clues about Russell, hoping to resolve her inner conflict and let go of her psychological burden.
At this moment, Gadriya still kept her head down and said, "I understand."
"Alright, let's talk about this exploration," Bernadette said. "You said there was a demigod-level monster there, right?"
"Yes." Cattleya took a deep breath, finally having time to re-examine Odis. During her first gathering, she had assumed the "Hermit" wouldn't belong to the "Elemental Dawn," and she was wrong! Completely wrong!
She calmed herself down before saying, "It's been raining on that island, and there are huge whirlpools and howling winds all around."
"Even ships with special abilities would find it difficult to get close to that place."
"The eastern part of the island is not very dangerous. I established a safe landing point there. It is a Quaternary ruin, and I have basically cleared out all the monsters inside."
"There are several mountains in the middle of the island. I have ventured out to explore them before, and I am almost certain that a monster that can use the abilities of a 'mystic' is hiding there."
"I just don't dare to confront it head-on, and I don't know exactly what its state is."
Bernadette nodded, then asked Odis, "What's your opinion?"
Caldelia stood there, stunned. She hadn't expected the "Queen" to ask this young man for his opinion.
She knew very well that when such actions were taken, the "Queen" would not ask for anyone's opinion.
Odis didn't pay much attention, since this was how they usually communicated.
This is because although Odis's sequence was low, the level of knowledge he possessed was not low, and he also had cutting-edge research on mysticism.
Therefore, when discussing issues, Bernadette would habitually ask for his opinion.
Odis asked Cattleya, "Did you find any clues from that ruin, such as which faction it belongs to?"
If it's another "outpost" of the "Underworld Emperor," then it must be hiding many dangers... no, many good things.
If it were just Odis and Cattleya, it would be dangerous. But now that Bernadette is by your side, she is a demigod-level prize!
"I saw such a complex symbol there." As she spoke, Cattleya opened her right hand, and a beautiful ball of "star sand" appeared in her palm. The "star sand" was molded and formed into a symbol.
The main body of the symbol is a solid inverted triangle, with a geometric shape consisting of a circle, line segments, and endpoints in the center. Behind these solid parts, there is also an illusory equilateral triangle.
The two triangles form a six-pointed star that is neither real nor virtual.
"It looks like the mark of an extraordinary organization, or a family crest," said Gadriya.
Odis stroked her chin: "This looks familiar."
Bernadette replied, "I think I've seen this logo somewhere before."
Odis immediately looked at the "mysterious queen," but Bernadette said, "But I've forgotten about it now."
"Forgot?" This surprised Odis even more: "You...you could forget?"
At Odis's current level, his memory has been greatly enhanced, and he hardly forgets anything.
Bernadette is a demigod, how could she forget any information?
"This is perfectly normal." Bernadette glanced at Odis, then at Cattleya, before explaining further:
"The spirituality of our path is very high, so if some memories may bring danger, or if some memories are dangerous in themselves, the spirituality will help us forget them, or at least try to prevent us from actively recalling them."
"Furthermore, you may not have a deep enough understanding of the 'Hidden Sage'. If He so desires, 'one plus one equals two' will become 'one plus one equals three' tomorrow."
Cattleya opened her mouth, firstly because she was surprised by the advanced level of the "Hidden Sage's" abilities, and secondly because she was surprised that the "Mysterious Queen" could expound such advanced knowledge.
In her memory, she could hardly recall the "Queen" ever mentioning this level of knowledge.
Odis pondered for a moment and then said, "I only knew that He most likely represented 'knowledge itself,' but I didn't expect that He also had such powerful abilities."
"In other words, some memories are not forgotten, but altered... It's not that the memories have been altered, but that the cognition has changed."
"But deep in my memory, I still vaguely remember what I knew before, which is why I have a sense of forgetting."
"For example, in the example you just gave, after the 'Hidden Sage' changed 'one plus one equals two' to 'one plus one equals three,' if someone asks me, I will definitely say it equals three immediately."
"But I have a vague feeling that there might be other answers."
Bernadette smiled slightly: "That's the point. Many ordinary people with high spirituality have this feeling, but they think it's just an illusion and don't take it too seriously."
"Only when you reach a certain level will you notice these occasional changes in your understanding."
Odis recalled two names: the hippocampus effect and the Mandela effect.
The former refers to the feeling that you have been there before or experienced something here before because of a sight you see for the first time.
The latter suggests that the same memory error has occurred across the entire human population.
Unexpectedly, these feelings might all be the work of the "Hidden Sage".
Taking a deep breath, Odis asked Bernadette, "So do you think the reason this symbol was forgotten is because it's dangerous, or because the 'Hidden Sage' is behind it?"
Cattleya thought to herself, "The Hermit's style is as always. If it were me, I would say it was a miracle rather than a trick."
Bernadette thought for a moment before saying, "Let me 'take a look'."
She took a deep breath, and her eyes suddenly flashed, becoming extremely deep, like the sea before a storm.
Then her eyes clearly lost focus, and her gaze seemed completely blank.
At that moment, Odis seemed to see some blurry images playing rapidly in Bernadette's eyes.
Soon, Bernadette closed her eyes, and when she opened them again, her gaze had returned to normal.
After calming down a bit, she "predicted": "We will encounter high-level enemies on this expedition, but there will not be much danger, and we will also have unexpected gains."
Odis was taken aback: "So, there might be enemies on that island that are even more powerful than demigod monsters?"
"That's possible," Bernadette said. "It's also possible that while we're exploring, a powerful enemy suddenly appears and shares the same goal as us."
Odis gave a wry smile: "So, should we go or not?"
"Go," Bernadette said. "Didn't I tell you? There won't be much danger."
