From the warehouse of the Abraham family ruins, Odis seized some very special items. What he did not expect was that the black iron-colored stone was actually an auxiliary material for the demigod level of the "Lawyer" pathway: the Iron Law Stone.
This is not just an auxiliary material, but a very high-grade spiritual material!
Odis had no intention of selling it; if he were to sell it, it would fetch four or five thousand pounds.
Because of its large size, it can probably be divided into several portions. If each portion of this level of auxiliary material were sold for £1,000, the price would be so low that it would be suspected of disrupting market order.
However, if this advanced spiritual material is studied and made into a scroll, its value will far exceed the gold pounds that can be obtained.
Just like the "dust of vengeful spirits" that Odis had obtained before, only 50 grams was enough for him to make more than a hundred "spirit-absorbing scrolls" and "spirit-controlling scrolls", or seventy or eighty "spirit explosion scrolls".
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Compared to the "Stone of Iron Laws," the "dust of vengeful spirits" is on a completely different level. Odis is confident that he can create many high-level scrolls by studying this spiritual material.
However, we'll have to wait until we have time to study it. This level of knowledge can't be fully utilized in just a day or two.
Odis then looked at his other finds. The box of "star crystals" was exactly what he needed. Now, whatever knowledge he needed to be imparted, he could only repeatedly "format" a "star crystal."
This "star crystal" was provided by Bernadette, and Odis did not return it after using it.
Now it's great. We can store frequently used languages and scripts, such as "Rune language and script" and "Intis language and script", in fixed "star crystals". When we need them, we can just take them out and use them.
The special inks are also a key focus of research.
However, these studies and operations can only be postponed. The most important thing at present is to study the spoils after we have seen them and set up a program for the "Extraordinary Puppet" to avoid accidentally harming its own people.
The remaining loot consisted of extraordinary traits and notes. A total of four traits were obtained this time, with the highest level being the "Traveler" trait.
However, after examining it with the "Central Simulator" in the "Knowledge Wilderness," he found that it was just a "Traveler" trait. It seemed that this trait had been destroyed when the magic circle was set up, and the lower-sequence traits were taken away and used elsewhere.
The other two are Sequence 6 level characteristics, "Recorder" and "Pleasure Witch," which, needless to say, must be crushed.
The last trait, the "Astrologer" trait that was promised to Fors, will also be destroyed.
He had previously suggested taking back the traits and processing them first. On the one hand, this was indeed to prevent the "Gnostic Society" from divining the location of the traits, and on the other hand, it was to smash them to obtain the traits of "Apprentice" and "Master of Tricks".
These features may seem useless now, but they might come in handy in the future.
Even if they're not used, these two properties could easily fetch several hundred pounds.
The "Recorder" characteristic is surprising, revealing two "Astrologer" characteristics.
The "Pleasure Witch" also has a surprising characteristic: it "opens up" two "Instigator" traits.
This added to the gains.
Among the spoils of war, the most important was the note about the "teleportation array." With a little study, Odis was able to replicate a teleportation array.
Moreover, he now possesses the "traveler" attribute, fulfilling all the necessary requirements; the only question is whether he can broaden the portal for entering and exiting the spirit world.
After all, his manipulation of angel-level abilities was merely superficial in many ways.
We can only draw a conclusion after trying it out.
After dealing with the spoils of war, Odis began to think about designing a program to prevent self-harm for the "extraordinary puppet".
In his view, the "Three Laws of Robotics" in his mind were very impractical, because Odis designed them, one of their uses was to fight in place of humans.
In Odis's view, if he could create them, he was confident that he could destroy them. There was no need to be so insecure as to imprison them with the law of "not harming humans".
He had this idea entirely because this was an extraordinary world, and even if the "extraordinary puppet" was powerful, could it be stronger than a demigod?
Therefore, in Odis's view, it was enough to make the "extraordinary puppets" distinguish between friend and foe.
After all, when the island's inhabitants and pirates fight, their clothes are all pretty much the same, so the "extraordinary puppet" will probably be in trouble.
After pondering for a while, Odis first decided to design a "combat mode". Only after issuing the order to activate the "combat mode" could the "extraordinary puppet" fight and kill.
Once the command to exit "battle mode" is given, no further attack actions can be initiated.
Secondly, with the help of the commander, visual identification of enemy targets is carried out.
Once all identified targets have lost their combat capability, they will automatically exit "combat mode" and will no longer be able to launch new attacks.
Simply creating artificial markers to distinguish friend from foe, such as applying conspicuous paint to the forehead, is not enough.
If, while pursuing the enemy, they stumble upon a village where the villagers don't have any obvious markings on their foreheads, that would be troublesome, as the "Extraordinary Puppet" might mistake them for the enemy.
The third procedure is "better to let the guilty go free than to kill the innocent." If you are unsure whether the other party is an enemy, then wound them first, rather than kill them.
For now, using "Extraordinary Puppets" for small-scale battles, these three procedures are sufficient.
If we were to use "Extraordinary Puppets" for large-scale battles in the future, we would need a computing center to review the orders for "Extraordinary Puppets," but we'll deal with that later.
After these three procedures, Odis brought out the "Craftsman's Pocket Watch," the seal that was seized from the "Rose School" and was meant to represent the "Craftsman."
After naming it the "Craftsman's Pocket Watch," Odis kept it in the "Wilderness of Knowledge" and rarely took it out to use.
Odis wanted to use the materials at hand to create several weapons that the "extraordinary puppets" could use.
Before this, he had already had some very good ideas, but because he was an extraordinary person who had passed the "Secret Seeker" path, he was good at drawing magic circles, but not so good at creating extraordinary weapons.
Now that he has the "craftsman's pocket watch," he has made up for his shortcomings.
After spending three or four days in the "wilderness of knowledge" according to the time there, Odis designed weapons that he could make with the materials he had: an "extraordinary machine gun" and an "extraordinary mortar".
Because the "Extraordinary Puppet" has great strength, both of these weapons can be used by a single "Extraordinary Puppet".
However, both weapons have certain drawbacks. Although the "Extraordinary Machine Gun" still does not require the use of "Extraordinary Ammunition," it needs to rest for 3 minutes after being used continuously for 3 minutes to re-gather its spiritual energy before it can be used again.
The "extraordinary mortar" does not require "extraordinary ammunition," but it needs to rest for 1 minute after firing 3 shots.
Looking at the work before him, Odis fell into deep thought, wondering if he had taken the wrong path.
There is a limit to how quickly spiritual energy can be cultivated, and this limit is almost impossible to break...
Thinking of this, Odis suddenly looked at the bucket of silt provided by the "Little Sun".
Then he slapped his forehead: This is the weakness!
Odis's weaponry path, while not requiring "extraordinary ammunition," consumes a great deal of spiritual energy, hence the need for rest.
In essence, "spirituality" is like ammunition. Since Odis has mastered the technology of storing spirituality, he can store enough spirituality in advance so that the weapons will no longer need to rest and will become more reliable.
However, Odis cannot mass-produce crystals that store spiritual energy yet. He must wait until he has a secret base, and he must be careful to disguise himself so that his secrets are not discovered right away.
After completing these studies, Odis returned to the real world, where only half an hour had passed.
So Odis summoned Rupert, Bevis, and Noy and asked them to help him assemble the last batch of 13 "extraordinary puppets".
Bivis and Noy were flattered, never expecting the captain to trust them so much, letting them access such core information on their second day on the ship.
In fact, Odis knew very well that without the blueprints for the key components, simply assembling them would be like being a worker on an assembly line, unable to master the core technology.
With many hands make light work. Before dinner, they had assembled all the "extraordinary puppets", and Odis used the "Helmet of Wisdom" to instill the "Three Programs of Debating the Enemy" into the extraordinary puppets.
After dinner, Odis locked himself in his workshop and created two "extraordinary machine guns" and two "extraordinary mortars".
By this point, Odis had used up almost all of the materials he had previously stored.
So he made a list of spiritual materials and metal materials that needed to be purchased from Backlund and Lasha Island respectively.
Once the bill was drawn up, Odis calculated that it would cost another five thousand pounds!
This made him exclaim: "Scientific research is really expensive! My savings had just reached over six thousand pounds, and I ended up spending over five thousand in one go!"
However, Odis did not hesitate this time and wrote to Kaina and Aria respectively, asking them to help with the procurement.
Since the bounties for "Red Lion" Taylor and others will be paid out tomorrow, Odis will have a new source of income.
Just as Odis had expected, he received a signal from First Mate Bazel at around 8 a.m. the following morning.
He used the "travel ring" to reach the port of Chacker Island and soon found Bazel carrying a leather suitcase on the beach.
Bazel looked to be in good spirits, and he had wanted to return to the Argo yesterday because he had heard some news about the Dawnbreaker pirate crew.
Some people said they saw three people from Cruz Island board the ship, and the Argo's course was not the planned Nicate Island, indicating that something had suddenly changed.
Odis did not immediately take the first mate back to the ship, but instead told him about some decisions he had made on the Argo over the past two days, as well as some changes on board.
Bazel was stunned: What? Help the people of Cruz Island fight the "Deep Blue" pirate group? And build a base there? What? They've recruited five more crew members all at once?
Bazel felt like he had only had two days off, but it was as if he hadn't been on the ship for two weeks.
After briefly explaining the current situation to prepare Bazel, Odis took him back to the "Argo".
First, he introduced the new crew to Bazel, and then Odis, along with the first mate and second mate, came to the workshop to divide the money.
The bounty for the heads of the Red Lions pirates totaled £10,700. These bounties mainly came from Captain Taylor and First Mate Susanna, whose bounties alone exceeded £8,000.
As is customary, only 90% of the bounty was received. According to the previously agreed-upon proportions, Odis received 6,741 pounds, Bazel received 1,926 pounds, and Rupert received 963 pounds.
Rupert remarked, "With more crew, we won't get as much loot."
Odis smiled and said, "That's exactly what I wanted to say. When the time is right, I will announce that all the spoils of war will be handed over after the battle."
"Then, based on their performance in battle, they can earn merit or exchange it for gold pounds, or participate in the division of spoils."
Rupert paused slightly, "This is somewhat like the format of an extraordinary organization."
Odis hummed in agreement and began to briefly explain his views on the battle to Bazel.
The three talked for more than half an hour. Odis first had the navigator trainees take Donald and the other two to their dormitory. Then Odis gathered all the crew members and had the "Extraordinary Puppet" test-fire the "Extraordinary Machine Gun" and the "Extraordinary Mortar".
This is a great tool for fighting ambush battles, so of course the crew needs to understand its power, how long it can be used continuously, and the rest period.
The five new crew members, including Bevis, finally understood why the captain didn't hire ordinary sailors and crew members—because there simply weren't any.
It wasn't just because of the "extraordinary puppets," but mainly because ordinary crew members and sailors were simply sitting ducks in the face of these extraordinary weapons.
It's hard to imagine how effective the "Extraordinary Machine Gun" would be when the enemy landed on the beach!
Bivis couldn't help but ask, "Captain, are you really not a 'craftsman'?"
Odis simply smiled and said, "Get ready, we'll be at Chacker Island soon."
Everyone looked ahead and, sure enough, saw an island appear on the horizon; that was their destination.
However, even after seeing Chacker Island, it would still take some time to get there, so Odis first had the "Extraordinary Puppet" move the weapons back to the workshop.
While there was still some time, Odis explained to everyone the "Three Procedures for Debating the Enemy" that he had instilled in the "Extraordinary Puppets" the day before, and told them that they must be careful because "Extraordinary Puppets" are not as flexible as real people in this regard.
After explaining all this, Odis had the three men, including Donald, released: "You can go ashore first and discuss the conditions I've set out for you."
"If they agree, we'll land. If they don't, we'll occupy this place directly."
Donahue paused for a moment before seemingly understanding: "I can definitely agree, I can definitely agree."
At that moment, he suddenly realized that although the helpers he had recruited were usually quite polite, they were ultimately pirates, not kind people.
Once Chacker Island came into view, Odis had the "Extraordinary Puppet" bring over a table so that the navigator apprentices could draw up a map of the beach they saw.
Odis said to Donaldius and the others, "You may go ashore."
Donahue and the other two were clearly taken aback, because the "Argo" was still far from the shore, and it would probably take them more than half an hour to swim.
Just as the three of them hesitated, Odis took out a "flight scroll" and threw it among them: "Activate!"
Amid the exclamations of the three, they immediately floated up. Wells lost control of his form and almost crashed into the mast.
Odis said to them, "Step toward the island."
The three of them calmed down one after another and, as Captain Gal had instructed, began to walk toward the island. Soon, their screams turned into cheers. It was the first time they had ever experienced flight, and they were all very excited.
The newly appointed boatswain, Salina, looked at the three men with some envy, then glanced at the leather pouch at the captain's waist, wondering if she should use the impending battle as an excuse to ask the captain for a "flight scroll".
Odis smiled helplessly and shouted into the cockpit, "Orbit around the island!"
While Donald and the others went to report on the previous transaction, Odis decided to take a look at the situation on the island first.
The port of Cruz Island is located roughly due east. The "Argo," which Odis and his companions were traveling on, came from the southeast of the island, so they first saw the port "Moon Bay."
It's a large bay that looks like a round moon. In fact, it's quite big. With the docks built by the island's residents, it's no problem to moor more than a dozen boats.
Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!
With a little development, it will become an excellent port.
The Argo continued to circle the island. From the northeast to the north, there were many reefs, and to the due north, there were many strange rocks.
The situation is better on the western side of the island, where there is a short beach that leads into the mountains.
The southern part of the island is a plain. Although it is not a good place to set up a port, it is full of good landing points and is the most difficult place to defend.
However, Odis soon spotted a village by the sea and immediately conceived a plan to defend the southern part of the island.
Continuing forward, back to the eastern part of the island, the group discussed the newly drawn nautical chart.
In the end, they all lamented that the island was indeed quite large, but unfortunately it had too many mountains. The colonists didn't like such a place because it was difficult to develop and there wasn't much land suitable for growing food.
As the group members were talking, the "Argo" sailed into "Moon Bay". There were already several people waiting on the dock. When they saw a small ship entering the port, they immediately ran back to report.
Soon, many people ran out of the rooms not far from the dock, and even more people gathered on the streets of the town to watch.
Odis observed the town carefully this time. There was only one main road in the town. When the houses were built, there was no unified plan, so they were built in a mess, with alleys everywhere, and it looked very chaotic.
The Argo came to a stop on the dock, and after the anchor was lowered, Odis appeared at the bow.
Donahue's father, the current mayor Pres Chazo, opened his arms and smiled, "Captain Gal, welcome. And to all the crew members, you've had a long journey."
He looked to be in his fifties, wearing a bowler hat, and his arms were tanned dark.
Odis did not disembark immediately, but asked, "Are you willing to agree to the terms I negotiated with Donald?"
"Yes!" Press said immediately. "Mayor, we all support you in becoming mayor."
For them, as long as Captain Garr wasn't interested in iron ore, he could be whatever he wanted—mayor, mayor, whatever he wanted to be.
In any case, the fertile land of this island belongs to them, and a large part of the island's population are their servants. They are the ones who truly rule this island.
Most importantly, the pirates couldn't rule the island without them.
Even if Captain Gal is interested in iron ore, that's fine; it's negotiable. After all, although they have iron ore, they don't have a market for it right now. If Captain Gal can find a market, they wouldn't mind sharing some of the profits.
If Captain Gal wanted to seize the iron mine, they would quickly side with the "Deep Blue" pirate crew, letting the two crews fight it out first.
Odis glanced at them and smiled, saying, "I don't care what you're up to, but if you want to survive the upcoming battle and drive away the 'Deep Blue' pirate crew, you must obey my orders completely."
"I will not be lenient with those who disobey orders."
"Furthermore, all the spoils of this battle belong to us."
Without waiting for Press and the others to reply, he took a step forward and nimbly jumped onto the dock: "It's lunchtime. I wonder what your preparations are?"
"We have prepared lunch for everyone," Press said with a smile. "Please come ashore and enjoy your meal."
Odis waved to the ship, and apart from the navigators who guarded the ship, the other seven crew members all disembarked.
The place where they were entertained was a small restaurant; of course, there couldn't be a large hotel in such a small town.
There was a wide, long table in the restaurant. As soon as Odis sat down, he said to Press, "I predict that the 'Deep Blue' pirate crew will be back this weekend, or next Monday."
"Time is of the essence. You must immediately have someone notify all those willing to participate in the battle to come to the dock after lunch."
"Note that this refers to those who are confirmed to participate in the battle."
Press immediately sent several young men who were watching the commotion to spread the word in the town and the villages on the southern plains.
Odis and the others then began to eat. The food here was a bit oily and the taste was so-so, but the locally dried fish and brewed fruit wine were quite good.
During the meal, Odis rarely spoke to the crew, and their silence created a great sense of oppression for Press and the others.
After a quick lunch, Press introduced the town's main administrators, including himself as mayor and Sheriff Tom, who had dozens of officers with excellent marksmanship.
Odis glanced at Tom, who was at least 1.9 meters tall and had a thick beard. The name reminded him of a cat that could never catch a mouse and a wizard without a nose.
The third important figure in the town is Virgil, the head of the town council, an old man with completely white hair.
Besides the president, the self-governing council has ten directors, who are the actual managers of the town.
Although Mayor Press and Sheriff Tom are not members of the town council, they attend every council meeting and wield considerable influence.
At this moment, six directors came to dine together. They were all quite old. After listening to a brief introduction, Odis knew that these people were the landowners of this island.
The powers of the mayor and the self-governing council seem contradictory, but it makes perfect sense when you know that Mayor Press is the largest landowner on the island.
In reality, this was a power structure, similar to a parliament, organized by the landowners on the island.
Odis disliked this kind of thing, because such self-governing associations generally only served to exchange benefits and bicker with each other.
Even a poor island like this is no exception.
The only dark-skinned person dining here was Wells, who had previously visited Chacker Island.
After briefly introducing his crew, Odis added, "Let me reiterate: in the fight against the 'Deep Blue' pirate crew, absolute obedience to my commands is mandatory."
"After I drive them away, I will build a base on this island. I will probably be at sea most of the time. Of course, I can't say for sure how long I will stay on the island."
"But as long as I am on the island, I will be the absolute authority here."
Press and the others breathed a sigh of relief, realizing that Captain Gal, like the "Deep Blue" pirate crew, only intended to use this place as a base.
So Press stepped in and reiterated that he would absolutely obey Mayor Gar's orders! He also supported Captain Gar in building a base and protecting the safety of Cruz Island.
However, they were used to dealing with pirates and didn't realize that "Captain Gal" was no ordinary pirate. His words just now only confirmed two things: first, to establish a base, and second, that as long as he was on the island, he would be the absolute authority.
Odis smiled, having roughly understood the level of this group.
It should be noted that the captain in front of them, although he had never participated in politics, had five thousand years of accumulated reference materials, making him more than qualified to be a town mayor.
Press added, "You all must be a little tired. How about we take a nap?"
He smiled and said, "I'll find the prettiest and youngest girls to keep you company during your lunch break. Oh, and these two ladies, I'll also find you two handsome young men."
Salina smiled nonchalantly: "Am I as handsome as our captain?"
Noi had only been at sea for a short time and was not yet used to this kind of topic, her cheeks flushed slightly.
Odis cleared his throat: "Let's get down to business first."
As he spoke, he glared at Salina.
Salina gave a seemingly innocent smile and gestured with her eyes that she would not say anything inappropriate.
Before landing on the island, Odis announced several rules for the island. The first rule was that all crew members must rest together before defeating the "Deep Blue" pirate crew, and no one could take the women offered by the town.
After the battle, whether he went to find a prostitute or any other woman, as long as it wasn't coerced, Odis didn't care.
So the other crew members didn't react at all to Press's invitation.
Pres was also a little surprised, as this was the first time he had ever seen a pirate refuse a woman. So he said, "The process of delivering the message is rather slow, and it may take another hour or two before everyone arrives."
Odis hummed in agreement and said, "Then let's go to the docks and take a look first."
The group went out to the dock, where many onlookers had gathered, some near and some far.
Sheriff Tom, who was following behind, suddenly said, "Captain Garr... no, Mayor Garr, are we going to blow up the port to prevent the enemy from landing?"
Odis looked at the hills not far from the port and laughed, "It would be wonderful if they could land at the port!"
In that case, Odis could surround them in "Moon Bay" and wear them down little by little.
However, Odis did not explain to them. Instead, he took out the sea chart he had just drawn and asked Press and the others about the distribution of the population and the general location of each village.
As Odis had predicted, the eastern port and the southern plains housed the majority of the population, while only two villages were located in the north, and the western area belonged to the locals who were unwilling to cooperate.
Around 2 p.m., people from each village began to arrive, and it wasn't until around 3 p.m. that everyone had basically arrived.
As they arrived, Odis had his crew count the number of people willing to fight in the town, and the number of people willing to fight in the villages was as high as 1,100.
Odis immediately announced: "This battle will be divided into two war zones, one is the port war zone, which will be commanded by my first mate Bazel, and the other is the plain war zone, which I will personally command."
"On the port area side, twelve captains will be selected, each captain will command fifty people."
"In the plains war zone, two captains are selected from each village, and the villagers of the village are directly commanded by the two captains."
"The captains will directly follow the orders of me and Bazel. Now let's start the selection. Once you've chosen, register with my crew."
By this time, the dock had swelled to two or three thousand people, including combat personnel and onlookers. After Odis announced the general battle plan, chaos ensued!
Press and the others were shouting that the primary task should be to defend the port.
Meanwhile, the people on the southern plains shouted in their local language, and Odis learned from Wells that they all agreed with Odis's plan.
The reason is simple: they want to protect their homeland, not the port.
If they arrive at the port, they will likely become targets for the enemy to use up their bullets.
Odis glanced at Bivis, who understood and drew his revolver, firing a shot into the air.
The gunshots temporarily silenced the commotion on the dock, and Odis continued, "The next bullet will hit one of the opponents right between the eyebrows."
Press and his men immediately sensed that things were going badly; they anticipated that the southern plains might slip out of their control during this battle.
This was something they dared not have imagined, and at this moment, under the threat of force, none of them dared to disobey Captain Gal's orders.
