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Chapter 255 - Chapter 254 Officially Set Sail

The previous battles perfectly illustrated the concept that Odis had always upheld: only a well-prepared "secret seeker" is a qualified "secret seeker".

Both the "Wizard" and the "Scroll Professor" were like this; it was precisely because he understood the "Rose School" that he did a great deal of preparation work, making the situation develop more smoothly than Odis had anticipated.

Just before the "vengeful spirit" was severely injured, even Odis did not expect that his side would be able to chase and fight the enemy.

However, he did not pursue them relentlessly. Instead, he used the "Ice Scroll" to trap the seven "Rose School" members who had been trapped and severely injured by the scroll earlier, and then went forward with Bazel to deal with them one by one.

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The power of the "Explosive Scroll" was too great; even the "Werewolf," known for its defense, and the "Vampire," known for its regenerative abilities, could not withstand it. Although they did not die on the spot, they were basically rendered powerless.

Surprisingly, among the enemies who were severely injured by the explosion, there was even a "zombie." His condition was slightly better than that of the "werewolf" and the "vampire," as he could at least maintain some fighting ability.

Unfortunately, both of his legs were blown off, so he couldn't escape and was easily dealt with by Odis, who returned to the ground from the sky.

The two worked in perfect harmony, piling the corpses together and then using Oddi's specially made powder to accelerate the extraction of extraordinary properties.

Kleist looked at the corpses lined up side by side, some missing limbs: "I didn't expect that the battle just now would actually drive them away."

And with such great results.

As Odis scavenged the spoils, he chuckled, "Such opportunities are rare."

The members of the "Rose School" who were just bombed all looked quite miserable, and their clothes were torn to shreds. They only managed to collect one magical item and a few extraordinary weapons as spoils of war.

In addition, extraordinary weapons were also found on the five relatively intact corpses.

This struck Odis as odd, leading him to wonder if they had kidnapped a "craftsman" and were making them manufacture weapons day and night.

Soon, the extraordinary properties were rapidly released. After collecting them one by one, Odis glanced at the battlefield again. It looked as if a modern war had taken place here. Several large craters had been blasted into the roads and farmland, and blood stained large areas of the ground. Severed limbs lay silently on the ground.

Odis then used another "speed scroll," and the group arrived on the railway. After traveling a distance in the opposite direction of Bayam, Odis first used "travel" to take Kleist and Leona back to Bayam.

Before setting off, Odis gave the remaining two "defense scrolls" and one "speed scroll" to Bazel and Rupert.

After sending Kleist and the other man back to the wizard's office and having them looked after by the two servants they had just hired, Odis immediately returned and found that Rupert had already used a "defense scroll".

Because "Crimson Scholar" Donic and the "vengeful spirit" with one leg missing had both quietly followed us.

Although both Sequence 5s were injured, Rupert and Barzel were still no match for them.

After Odis and the other two left, they wanted to try to attack, but Rupert quickly used a "defense scroll" to deter the enemy.

Donic was a little better off; he didn't react much to the enemy using scrolls and continued the standoff.

When the "vengeful spirit" saw that the other party had used the scroll again, it almost fell to the side. It was truly terrified by the powerful scrolls of Odis.

Seeing that his companions did not attack, Donic did not launch an attack either.

So they all chose to wait and see, and watched helplessly as Odis took Bazel and Rupert away with "travel".

Back at the wizarding agency, everyone breathed a sigh of relief.

Rupert laughed, "That battle was truly magical."

Especially when all five of them take to the air together, the outcome of the battle is practically decided.

Not only Rupert, but no one else expected the battle to develop in that direction.

However, in extraordinary battles, it is not surprising that the side with more sophisticated tactics would put on such a spectacular fight.

Odis dismissed the two waiters and took off his coat, lamenting the ruin of his formal attire as he tended to his wounds.

He only had superficial wounds, and after applying some topical medicine powder, he was fine.

The wound on Balzer's shoulder was troublesome because the "vampire's" claws contained a unique toxin.

Odis retrieved the magical item "Bio Ring" from the "Wilderness of Knowledge." This was a sealed artifact of the "Cultivator" pathway given to him by Silver City, and one of its main abilities was to heal various wounds.

So Odis treated Bazel's wounds. Because he wore the "biological waist ring," he also possessed some extraordinary medical knowledge. He prepared some powder using spiritual materials and applied it to Bazel.

Then Odis skillfully stitched up Leona's wound, and after taking another look at the fleshy mass on Kleist's stomach, said, "I'm confident I can remove it for you."

Kleist smiled weakly and said, "Then let's get started."

Odis directed Bazel and Rupert to lift Kleist onto the table and lay him down. He took out the dagger he carried with him, which, although not as good as a scalpel, would suffice.

He first used his spirituality to perform a purification ritual, creating a sterile environment. Odis then used the power of the "biological waist ring" to begin his incision.

As soon as Odis cut open Kleist's belly, he discovered that some of the fleshy mass had grown together with Kleist's internal organs.

It seems that those connected points are used to absorb nutrients from Kleist's body.

Odis had no choice but to cut off a small portion of his internal organs as well. Thanks to his extraordinary abilities, Kleist felt no pain throughout the process and chatted peacefully with Odis the whole time.

Odysse asked them what their plans were afterward.

"We're hiding in Bayam," Kleist said. "The 'Rose School's' attack was very sudden, and our whereabouts were betrayed by a traitor, leaving us completely unprepared for their attack."

"It's okay now. We'll hide again. They definitely won't be able to find us in this huge city."

Odis simply said "Oh".

Kleist then asked, "What are your plans?"

"I mean, you killed so many 'Rose School' people today, they will definitely take revenge on you."

"I'm not usually in Bayam," Odis said. "Besides, Bayam is different now than before. I plan to report two 'Rose School' strongholds to the Church of the Goddess of Night."

This was information that Odis deduced from some clues during the previous intelligence exchange meeting.

The reason he did not report it to the church immediately was that Odis had not yet made up his mind to break with the "Rose School".

It wasn't that Odis had any illusions about the "Rose School," but simply because he had just arrived in Bayam and there was no need to provoke these lunatics.

However, if Odis encounters members of the "Rose School," he will not hesitate to kill them. After all, it is rare to find an organization that is so evil and is still a "lackey of the Outer Gods."

Now, we can put this intelligence to use.

The injured Donic and "Wraith" today should be high-ranking members of the "Rose School" on Blue Mountain Island.

With so many people killed in Takal and the Bayam stronghold destroyed by the official Extraordinary, the "Rose School" will need some time to gather its forces before seeking revenge on Odis.

As for the probability that the other side will send demigods to retaliate, it is not high. After all, their demigods are also very busy. At this moment, the demigods of the "Rose School" in the Raging Sea should be busy searching for the whereabouts of the members of the "Life School" and have no time to care about a Sequence 6 matter.

Once Odis sets sail, he has more room to maneuver. While the enemy is gathering forces in Bayam, he can attack the "Rose School" forces in other ports.

Odis grew more and more excited as he thought about it, never expecting that the "guerrilla tactics" in his mind could actually be used here.

Lost in thought, Odis had already taken out the fleshy ball and placed it into the iron basin that Rupert had prepared.

Then Odis stitched up Kleist's internal organs, restoring them to their original positions.

Finally, after the abdomen was stitched up, the wound quickly began to heal.

As Odis wiped his hands, he looked at the fleshy ball in the iron basin that seemed to be moving around: "This is a good thing that can be used for abilities like 'curses'."

Kleist touched the wound on his stomach and said, "Then I'll give it to you."

Odis nodded: "Okay."

He did possess a few curses, but they were practically useless.

Because if he can't kill an enemy in person, then the curse is unlikely to kill them either.

However, Odis thought of using this evil creature to create spiritual materials and invent several scrolls with evil powers.

After treating everyone's injuries, Rupert said to Odis, "Captain, I will come to the Wizard's Office every day from now on to receive orders."

Odis nodded: "We might be able to set sail this week, but the exact date hasn't been set yet."

After seeing Rupert and the others off, Osdy and Bazel closed the door and began dividing up the spoils of the battle.

This loot includes 1 sealed artifact, 12 extraordinary traits, and 8 extraordinary weapons.

Bazel said, "I only want extraordinary weapons."

He knew perfectly well that today's victory was entirely due to "Captain Gal," who was just an assistant by his side.

Odis didn't mince words, because it was indeed he who had severely damaged two Sequence 5s, which led to this situation.

Moreover, he relied entirely on his scrolls during the subsequent battles, to the point that he almost ran out of scrolls.

After dividing up the spoils, Bazel immediately encountered another problem: what were the capabilities of those extraordinary weapons?

As if sensing something, Odis put on the sealed artifact he had just captured, which was shaped like an exquisite mechanical pocket watch. Sure enough, he gained the ability to identify extraordinary weapons.

This sealed artifact is actually made by a "craftsman"!

No wonder the enemies we encountered today had such a high rate of possessing extraordinary weapons; it turns out it's because of this sealed artifact.

Bazel quickly numbered the weapons and recorded their corresponding capabilities.

These extraordinary weapons are easy to sell and will find buyers quickly. A total of eight pieces will fetch a lot of money!

Because Odis was unaware of the negative effects of the "pocket watch," she quickly took it off after using it.

Odis wrote down the locations of the two "Rose School" strongholds and had Bazel give them to Bishop Dean, saying to him, "I need to go back and finish building the new ship as soon as possible. You stay here for the next few days."

"If you notice the 'Rose School' causing trouble, notify me immediately."

Bazel nodded: "Okay."

Although Odis gave these instructions, he also knew that the "Rose School" wouldn't come knocking so quickly. They needed to first determine who the helper Kleist had brought was, and then inquire about the whereabouts of the "Captain" and Bazel.

If they only see Bazel, they will most likely observe him to see if they can find the "captain's" whereabouts before taking any action.

After all, they are crazy, but not stupid.

Odis took all the spoils and returned to the Emerald Palace.

After resting for a while, he went to the "Wilderness of Knowledge" to examine the sealed artifact that had just been seized. Using the location of the "Wilderness of Knowledge," Odis realized that it was indeed a sealed artifact comparable to that of a "Craftsman."

Its abilities are: to identify the abilities and negative effects of sealed artifacts and extraordinary weapons; and to create extraordinary weapons after equipping it.

Odis was slightly taken aback. In other words, this sealed artifact could only be used to create extraordinary weapons, but not to create magical items using its extraordinary properties.

There is only one of the two most important abilities of a "craftsman".

Furthermore, the identification results also depend on the level of the sealed artifact. By comparing it with sealed artifacts of sequence 6 or below, all abilities and negative effects can be identified.

At Sequence 5 level, only some abilities or negative effects can be identified.

There is no way to identify the abilities or negative effects of a Level 1 sealed item.

Overall, his abilities are quite average.

In contrast, the negative effects are not very strong: wearing the seal often leads to a state of complete absorption in work; if someone belittles the extraordinary weapon the wearer has created, the wearer will immediately become enraged and charge into battle recklessly. Removing the seal for three hours will prevent this state of rage.

Odis smiled: No wonder they captured so many extraordinary weapons; it turns out one of the negative effects is that they easily become "workaholics".

Neither of these negative effects is significant. The second effect is indeed a problem, because generally speaking, when a companion receives an extraordinary weapon crafted by the wearer, any normal person would only praise it.

Only enemies would belittle those weapons. If, during battle, someone were to rush in and fight to the death the moment they heard an enemy belittle the weapon in the wearer's hand, that would be too dangerous.

Fortunately, the negative effect will disappear three hours after this magical item is removed.

Odis was about to put the magical item on the storage shelf when he suddenly sat up straight: "I need just such a magical item!"

The extraordinary weapons he made could not actually be called extraordinary weapons; they were merely a kind of utilization of magic arrays, or rather, they were just mobile magic arrays!

Those weapons could be even more powerful and have more diverse capabilities, but limited by his own abilities, they could only achieve that level of effectiveness!

With this magical item, things will be different. Odis will be able to improve the current way of making extraordinary weapons, allowing him to take the extraordinary weapons he creates to a new level.

Odis stood up excitedly, becoming more and more excited as he thought about it, and the more he thought about it, the more ideas he had.

But in the end, he took a deep breath and could only endure it a little longer, because his most important task in the next few days was to get his boat launched as soon as possible.

On the ship, he designed a studio for himself so that he would have plenty of time to realize his ideas while adrift at sea.

After placing the magical item on the shelf, Odis thought: Generally speaking, magical items with this function should be placed in a safe place and not taken to the battlefield.

The fact that it was seized in Takal proves that Bayam's "Rose School" members, almost entirely mobilized, with the help of traitors, to attack the hidden "Life School" extraordinary beings.

Unexpectedly, Odis seized this magical item from a Sequence 6 player.

Odis went to examine the extraordinary properties again, and this time he seized a "living corpse" property at the Sequence 6 level.

The most common traits are those at Sequence 7, with 3 "Vampire" traits and 3 "Werewolf" traits.

The remaining traits are 3 "Madman" traits and 2 "Beastmaster" traits.

The battle was over before the "lower-ranking" members could even arrive to provide support.

Therefore, no extraordinary properties at sequence level 9 were captured.

For Odis, it's not just about the 12 attributes, because breaking them will yield even more attributes.

Odis took these characteristics and smashed them, then considered how to deal with them.

He had two ideas. First, he wanted to use these characteristics to build his own extraordinary power, since werewolves and vampires were quite powerful in combat.

The second option is to sell them. The extraordinary traits of the "Pharmacist" pathway are easier to sell, and if you sell in large quantities, you can contact the vampires or sell them to the "School of Life" through Rupert.

The "prisoner" approach is difficult to sell, and the only major clients Odis could think of were the temperance faction of the "Rose School".

Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!

After a moment's consideration, Odis decided to wait and see, since his financial shortfall wasn't that significant anymore.

Back in the real world, Odis went to the shipyard again to check on the construction progress of the two new ships.

When he returned, he found four large boxes in his room.

He quickly opened it and saw that it was part of the order he had placed with Kaina, and some of it had already been completed.

Because the messenger couldn't locate Odis, he placed the things that Kaina "sent" into Odis's room in the Emerald Palace.

In his second letter to Kaina, Odis instructed Kaina to carve the parts for 10 sets of "Extraordinary Puppets" as soon as possible, because at least 4 "Extraordinary Puppets" were needed to start the new ship, and at least 10 "Extraordinary Puppets" were needed to ensure that all the weapons on the ship would function properly during battle.

This does not include the fighting forces that boarded the enemy ships.

With these 10 sets of carved and painted with extraordinary materials, Odis was completely at ease.

He went to "Craftsman" Dee again and got 10 sets of "Smart Cubes" and "Signal Processing Crystals" that were already made. He planned to assemble four or five "Extraordinary Puppets" in the next two days to get the ship moving first.

The next day, Odis arrived at the dock early, where his twelve scholars and their assistants had also arrived as promised.

Today they have to complete the setup of all the magic arrays on the small boat, which is quite a heavy task.

Similar to the magic circle on the large ship before, Odis divided the work of the magic circle into twelve parts, with each scholar responsible for one part. Then, each scholar, along with their assistants, carved the magic circle and applied spiritual materials.

The magic circle on the small boat is similar to that on the large boat, except that it has been modified. In addition to being smaller in size, it has also added some new functions.

However, after a brief explanation, scholars were able to understand.

Because of their experience in building large ships, the construction of the magic circle was basically completed in one morning.

At the same time, as Bernadette instructed, all the decoration materials were moved to the workbenches around the new ship in advance for use.

In the afternoon, the dock began hoisting and installing machine guns and other weapons.

As evening fell, after connecting the magic arrays to the weapons, Odis checked them and found that all the magic arrays were functioning normally. He then checked the weapons and found that they were ready for immediate use.

At this moment, Bernadette arrived, and she first looked at the small boat.

It was discovered that this small seagoing vessel was quite different from the larger ships; it even had a sail in the middle.

Bernadette asked, "Why do we need to install sails?"

Odis replied, "It's a disguise, to make the enemy think we're just an ordinary ship."

The new ship naturally needs to be disguised to avoid being spotted by certain forces immediately.

Bernadette smiled and said, "You've thought of everything."

Then she asked, "Have you decided on a name for the new ship yet?"

Odis said, "I intend to name it 'Argo'."

This ship, which is said to have the ability to "prophesy," seems to be a product of the "secret seeker" method, so Odis decided to name it that.

Bernadette was taken aback: "Why did you choose this name?"

This was a completely unfamiliar word to her.

Odis smiled and explained, "I just thought the name was nice."

Bernadette didn't quite understand what Odis meant; clearly, he hadn't read Greek mythology, or rather, the emperor hadn't passed it on to her.

However, she did not continue the topic. Instead, she waved her hand, and paint flew from afar, writing the words "Argo" on the left side of the bow of the new ship.

After reviewing the blueprints provided by Odis, Bernadette ordered everyone on the Argo to disembark. With a wave of her hand, the building materials on the workbench seemed to come alive, bouncing and leaping onto the new ship.

Some of them were used as flooring, others as wall panels, and window and door frames installed themselves on top of each other. Then screws and nails came in to secure the windows and doors.

The renovation work, which would normally take one or two weeks to complete, was finished quickly and well.

Odis exclaimed, "What a wonderful and convenient ability!"

Bernadette smiled and said, "You can go and buy some furniture. If it can all be delivered tonight, you can set sail tomorrow morning."

"Oh, right, don't forget to buy some fresh water and food."

"Okay." As Odis walked out, he said to the scholars, "You go to the 'Long Street Hotel' and wait for me. I'll come find you in a bit."

Then a phantom door appeared before him, and he used "travel" to return directly to "Long Street," where he purchased a large amount of furniture and daily necessities, as well as some easily stored food, water, beer, rum, and so on.

The food and drinks will be delivered to the dock tomorrow, but the furniture can be delivered to the ship tonight.

The Long Street Hotel is the best hotel on Lacha Island. Today, Odis is hosting scholars, their assistants, and ship designers here.

Of course, there are also Bernadette and Arya.

Odis's life on the island of Shara will end tomorrow, and even if he returns to Shara, it will be difficult for him to see these scholars and ship designers again.

So Odis was very generous tonight, ordering the best wine and food to treat everyone well.

As they chatted, everyone expressed their desire to consult Odis regularly, even though he was only in his twenties and his knowledge of mysticism far surpassed that of these scholars with their graying beards.

Odis suggested that they could write to themselves and told two of the scholars how to summon their messengers.

When everyone had had a bit too much to drink, a scholar suddenly raised his glass and asked, "Gentlemen, what is the true nature of the extraordinary? Is it really just madness and chaos?"

Everyone was slightly taken aback, as this was a theory widely accepted in the field of occultism.

But after the new ship was built, the theory seemed to be shaken by the scholars. If there was really only chaos, why could the magic circle stably output various kinds of power that looked like extraordinary abilities but were not extraordinary abilities?

Odis said, "In my opinion, the extraordinary and the spiritual should be treated separately. The underlying logic of the extraordinary is madness and chaos, because humanoid spiritual power is difficult to resist the spiritual impact brought by the extraordinary. Therefore, the higher the level, the more chaotic it is."

"But spirituality is different. It can be seen as a kind of energy that is universally present around us. We can utilize it through methods such as magic arrays. Of course, there may be other methods, but we have not yet discovered them."

The scholars fell silent, pondering Odis's words.

Bernadette pondered for a moment, then sighed softly. She felt regretful: a genius like Odis could not possibly be as completely devoted to her as these scholars.

Seven or eight seconds later, the scholar who had asked the question said, "That's a good idea! By considering the extraordinary and the spiritual separately, the theory of the extraordinary becomes clear, and the mechanism of the existence of the magic array also becomes clear."

Odis smiled and raised his glass, saying, "Cheers to the great spirituality!"

"cheers!"

The dinner party had been going on until after 9 p.m., and the scholars and designers took their leave.

Odis's work wasn't over yet. He first went to Bayam to inform Bazel that the new ship would set sail the next day and to tell him to get ready. He also told Rupert to inform him when he arrived.

He then returned to Lacha Island and worked through the night to move furniture and daily necessities onto the ship and arrange them.

The merchants selling these goods all provide staff, so Odis doesn't need to look for anyone else.

After all the items were basically prepared, Odis wandered around the ship with a sense of deep emotion, feeling as if he suddenly had a strange sense of belonging.

But his work for the day wasn't over yet. He used the "Travel Ring" to return to the Emerald Palace, where he still needed to install one or two more "Extraordinary Puppets."

As he was concentrating on the installation, he suddenly sensed something and saw Bernadette appear in the yard. He asked, "Not asleep yet?"

"You weren't asleep either, were you?" Bernadette said as she walked in and sat down in a chair. "Your ship is launching tomorrow, aren't you excited?"

"Yes," Odis smiled. "I thought I would only get excited once we reached the sea, but I'm already quite excited now."

Just like the idea in Odis's mind: the most anticipated and gratifying moment is not the moment of playing the game, but the journey to play it.

"I was very excited when my first ship was launched," Bernadette said, "but once I was on the open sea, I couldn't feel excited anymore."

"Because sailing on the high seas is actually very boring, sometimes you don't encounter an island for several days."

"Although I feel the world is vast and I can explore it at will, I also have to endure the loneliness on the sea."

Odis continued assembling the "Extraordinary Puppet," saying as he worked, "Fortunately, I have the 'Travel Ring,' and I have a lot of things to do on land, so I should be busy and not bored."

The two of them worked and sat, chatting casually.

This is the state they are most comfortable in, or rather, they have gradually become accustomed to this state.

After the "Extraordinary Puppets" were assembled, Odis used the "Helmet of Wisdom" to instill in them knowledge and skills about operating ships and surviving at sea.

Finally, they dressed them up, put on hats and masks, and made them look more like real crew members.

Of course, these camouflages cannot completely conceal their features, but they will make them look less conspicuous.

After finishing all that, it was already past midnight, and Bernadette got up to say goodbye.

At this moment, Odis suddenly said, "Your Majesty...may I occasionally return to this courtyard to rest."

The Emerald Palace on Lacha Island made him feel very safe; he had never felt this way anywhere else. He even slept with one eye open.

Bernadette was taken aback at first, then smiled and said, "Sure."

This smile was genuine: "I've been keeping this little courtyard for you. You can come back whenever you want."

"I will also instruct the kitchen to prepare meals for you whenever you dine here."

Odis breathed a sigh of relief: "Thank you."

"You're welcome."

Watching Bernadette's beautiful figure leave, Odis really had the illusion that he was saying goodbye to the white moonlight of his hometown and was going to go out to sea to make a living.

After spacing out for a while, Odis took the opportunity to rest.

On Saturday morning, he got up very early again.

After breakfast, Odis had five "extraordinary puppets" carry wooden crates containing parts to the dock.

Of these five "extraordinary puppets," four were just assembled in the last two days, and the other is a test machine.

On the way to the dock, some people noticed that they weren't real people, but they weren't too surprised, because people on Lacha Island had all seen some extraordinary things.

The people of "Elemental Dawn" are not official Extraordinary Ones, so they won't sign confidentiality agreements with them.

Upon arriving at the shipyard, the wooden crates were placed in Odis's workshop, and then the tugboat began to tow the "Argo" out to sea.

During this process, Odis went to Bayam and brought Bazel and Rupert with him.

The first mate and second mate were expecting a salute from the crew, but what they saw instead was a ship that nearly made their jaws drop.

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