WebNovels

WORLD GUIDE

THE GREAT SHATTERING (大崩壊 - Dai Hōkai)

Timeline:

50 Years Ago - Day Zero:

• Dimensional rifts opened simultaneously across Earth

• 1,847 Gates appeared in first 24 hours

• Akuma (demons) poured through

• Modern military weapons proved 60% ineffective

• First day casualties: 15 million dead

The First Week:

• Governments collapsed in developing nations

• Nuclear weapons used in desperation (contaminated zones still exist)

• First humans spontaneously awakened to Reiki

• The "Original Seven" - first S-rank hunters emerged

• Established first defensive perimeters

The First Year:

• 60% of humanity perished

• Survivors awakened en masse

• Hunter Guilds formed

• Walled cities constructed

• Gate classification system established

Years 2-10:

• Humanity stabilized at 3 billion population

• International Hunter Association formed

• First SSS-rank hunters appeared

• Continents reorganized into Seven Zones

• Akuma territory permanently established in wilderness

Years 11-30:

• Golden Age of Hunters

• Hikari and Sayuri Tenma became legends

• Technology + Reiki fusion developed

• Hunter economy boomed

• Gates decreased to "manageable" levels

Years 31-40:

• The Tenma Massacre (Yami kills Hikari and Sayuri)

• Yami vanishes into Abyss Continent

• Power vacuum causes guild wars

• Stabilization under new leadership

• Ren born and orphaned

Years 41-50 (Present):

• Fragile peace maintained

• Gates still appear regularly

• Yami's domain expands in Antarctica

• New generation of hunters rises

• Story begins

THE SEVEN CONTINENTAL ZONES

1. TŌHOKU FEDERATION (東北連邦)

Japan, Korea, Eastern Russia

Capital: Neo-Tokyo (population: 45 million)

Specialty: Hunter training, technology fusion

Power Level: 3 SSS-rank, 12 SS-rank, 87 S-rank hunters

Culture: Meritocratic, education-focused

Notable Locations:

• Celestial Hunter Academy - Where Ren studies

• Gate District - Commercial area built around stable Gates

• Memorial Gardens - Monument to fallen hunters including Hikari and Sayuri

Threat Level: Moderate (well-defended)

2. WESTERN DOMINION

Europe, North Africa

Capital: New London (population: 38 million)

Specialty: Guild system, aristocratic hunters

Power Level: 2 SSS-rank, 15 SS-rank, 94 S-rank hunters

Culture: Hierarchical, bloodline-focused

Notable Locations:

• The Platinum Tower - World's largest guild headquarters

• Dungeon Colosseum - Entertainment arena using captured Akuma

Threat Level: Moderate-High (political instability)

3. AZURE EMPIRE (蒼龍帝国 - Sōryū Teikoku)

China, Southeast Asia, India

Capital: Azure Dragon City (population: 67 million)

Specialty: Ancient cultivation, medicine

Power Level: 3 SSS-rank, 18 SS-rank, 156 S-rank hunters

Culture: Traditionalist, honor-based

Notable Locations:

• Jade Mountain Sect - Where traditional cultivation is preserved

• The Eternal Library - Contains pre-Shattering knowledge

Threat Level: Moderate (strong military)

4. CRIMSON WASTES

Middle East, Central Africa

Capital: None (nomadic city-states)

Specialty: Survival, treasure hunting

Power Level: 1 SSS-rank, 6 SS-rank, 43 S-rank hunters

Culture: Lawless, strength-based

Notable Locations:

• The Red Market - Black market for illegal items

• Void Scar - Crater where Yami erased a city

Threat Level: Extreme (constant warfare)

5. NORTHERN REACHES

Scandinavia, Northern Russia, Siberia

Capital: Frost Haven (population: 22 million)

Specialty: Ice magic, isolation

Power Level: 2 SSS-rank, 8 SS-rank, 51 S-rank hunters

Culture: Reclusive, survivalist

Notable Locations:

• The Frozen Labyrinth - Permanent SSS-rank dungeon

• Aurora Academy - Elite training for cold-climate combat

Threat Level: High (extreme environment + Akuma)

6. ATLANTIC COALITION

North & South America

Capital: New Washington (population: 51 million)

Specialty: Technology, weapon development

Power Level: 3 SSS-rank, 14 SS-rank, 112 S-rank hunters

Culture: Capitalist, innovation-driven

Notable Locations:

• Silicon Fortress - Tech development center

• The Pentagon Vault - Stores world's most dangerous artifacts

Threat Level: Moderate-High (resource conflicts)

7. ABYSS CONTINENT (深淵大陸 - Shin'en Tairiku)

Antarctica

Capital: Void Citadel (Yami's domain)

Specialty: Death zone, no human habitation

Power Level: 1 EX-rank (Yami), unknown number of corrupted hunters

Culture: None (controlled by Yami)

Notable Locations:

• Kyomu no Meikyū (虚無の迷宮 - Void Labyrinth) - Yami's World Dungeon

• The Frozen Graves - Where SSS-rank hunters who challenged Yami are preserved

Threat Level: ABSOLUTE (entering means death)

GATE CLASSIFICATION

HOW GATES WORK:

• Appear randomly worldwide

• Create pocket dimensions

• Must be cleared within 7 days or "Gate Break" occurs (monsters spill out)

• Clear condition: Defeat Gate Boss

• Rewards: Akuma cores, materials, artifacts

F-RANK GATES

• Appearance Rate: 1,000+ per month globally

• Clear Time: 30 minutes - 2 hours

• Rewards: Basic Akuma cores ($1,000-5,000 each)

• Monsters: Goblins, slimes, giant rats

• Boss Example: Goblin Chief (3 meters tall)

• Danger Level: Minimal (civilian evacuation usually sufficient)

E-RANK GATES

• Appearance Rate: 500+ per month globally

• Clear Time: 2-6 hours

• Rewards: Lesser cores ($10,000-25,000 each)

• Monsters: Orcs, wolves, zombies

• Boss Example: Orc Warlord (5 meters tall)

• Danger Level: Low (D-rank team required)

D-RANK GATES

• Appearance Rate: 200+ per month globally

• Clear Time: 6-12 hours

• Rewards: Intermediate cores ($50,000-100,000 each)

• Monsters: Trolls, wyverns, cursed knights

• Boss Example: Lesser Demon (8 meters tall)

• Danger Level: Moderate (C-rank team required)

C-RANK GATES

• Appearance Rate: 80+ per month globally

• Clear Time: 12-24 hours

• Rewards: Advanced cores ($250,000-500,000 each)

• Monsters: Lesser dragons, spectral knights, chimeras

• Boss Example: Flame Drake (15 meters tall)

• Danger Level: High (B-rank team or solo A-rank required)

B-RANK GATES

• Appearance Rate: 30+ per month globally

• Clear Time: 1-3 days

• Rewards: Superior cores ($1-3 million each)

• Monsters: Greater demons, elemental lords, ancient beasts

• Boss Example: Demon Baron (25 meters tall)

• Danger Level: Very High (A-rank team or solo S-rank required)

• Note: Gate Break causes city-level destruction

A-RANK GATES

• Appearance Rate: 8-10 per month globally

• Clear Time: 3-5 days

• Rewards: Elite cores ($10-20 million each)

• Monsters: Ancient dragons, fallen angels, demon generals

• Boss Example: Dragon Lord (50 meters tall)

• Danger Level: Extreme (S-rank team required)

• Note: Gate Break causes regional catastrophe

S-RANK GATES

• Appearance Rate: 2-3 per month globally

• Clear Time: 5-7 days

• Rewards: Legendary cores ($50-100 million each)

• Monsters: Elder dragons, arch demons, calamity beasts

• Boss Example: Demon King (100+ meters tall)

• Danger Level: Catastrophic (SS-rank or multiple S-ranks required)

• Note: Gate Break causes continental damage

SS-RANK GATES

• Appearance Rate: 1-2 per year globally

• Clear Time: Full 7 days

• Rewards: Mythical cores ($500 million+ each), legendary artifacts

• Monsters: Divine beasts, dimensional entities, god-fragments

• Boss Example: Ancient Celestial Dragon (300+ meters tall)

• Danger Level: World-Threatening (SSS-rank or multiple SS-ranks required)

• Note: Gate Break causes multi-continental devastation

SSS-RANK GATES

• Appearance Rate: Once every 5-10 years

• Clear Time: Unknown (longest took 14 days)

• Rewards: Priceless (nation-buying wealth)

• Monsters: Primordial entities, reality-warpers

• Boss Example: Void Leviathan (size immeasurable)

• Danger Level: Extinction-Level (all SSS-ranks mobilize)

• Note: Gate Break could end human civilization

• Historical: Only 3 have ever appeared; Hikari Tenma solo-cleared one

WORLD DUNGEONS (世界迷宮)

Permanent gate structures that don't disappear after clearing.

Known World Dungeons:

1. The Frozen Labyrinth (Northern Reaches)

• Rank: SSS

• Floors: 100

• Boss: Eternal Ice Empress

• Status: Partially cleared (Floor 87 reached)

2. Tenjō no Iseki - Heavenly Ruins (Azure Empire)

• Rank: SSS

• Floors: 50

• Boss: Unknown (never reached)

• Status: Where Ren finds Tenshō no Sho

• Special: Contains ancient pre-Shattering knowledge

3. Kyomu no Meikyū - Void Labyrinth (Abyss Continent)

• Rank: EX

• Floors: Unknown (space is non-euclidean)

• Boss: Yami Tenma

• Status: Forbidden, no survivors

• Special: Yami's personal domain

4. The Abyssal Chasm (Atlantic Coalition)

• Rank: SS

• Floors: 200

• Boss: Leviathan King

• Status: Active farming location for guilds

5. Tower of Babel (Western Dominion)

• Rank: S

• Floors: 1,000

• Boss: Heaven's Gatekeeper (Floor 1000)

• Status: Floor 762 reached

• Special: Each floor has unique ecosystem

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