What Is a Sigil
A Sigil is a mark burned into the soul when a person awakens.
All Sigils fall under Aspects, which determine ability type.
Common Aspects
Body: Strength, speed, durability, physical enhancements
Mind: Perception, illusions, mental amplification
Elemental: Fire, lightning, shadow, frost
Utility: Support abilities like stealth, sound control, movement
Hybrid: Rare fusions of two aspects
Sigil Grades (Public Knowledge)
Ranks measure a Sigil's potential and strength:
Grey — Lowest rank, basic abilities
Slate — Solid beginners
Iron — Skilled users
Chrome — Strong elites
Obsidian — Academy instructors, war generals
Mythral — Rumored; tied to ancient wars
Unknown — No records; considered impossible
Growth: "Channel Expansion"
Users grow their Sigils through:
Battle
Absorbing monster cores
Exposure to Calamity Veins
Archive approval
Special chitin, metals, and relics found in grids
The Archive tracks all progress, sometimes silently influencing outcomes.
Forbidden: "Bound Aspects"
Unknown to the world, there exist Bound Sigils — abilities sealed behind false layers, impossible to classify.
They:
Hide their true rank
Feed on emotion, logic, or primal drives
Warp Sigil channels with each activation
Grow by consuming other energies
Our MC possesses one.
🕸️ Example: Veilbound Sigil (MC's Sigil)
Aspect: Utility (outer layer) / ??? (true core)
Apparent Grade: Grey
True Grade: Unknown
Abilities:
Outer Layer (What the World Sees)
Dampens sound
Hides presence
Makes actions harder to notice
Creates "blind spots" in enemy perception
Inner Layer (What the World Doesn't Know Yet)
Devours hostile energy
Converts venom/attacks into strength
Whispers cold logic
Grows darker the more the MC suppresses feelings
Reacts to death, fear, manipulation, and control
This dual nature is what allows the MC to slowly become evil.
