The BLOOD MOON: A rare event that occurs once every hundred years. For seven nights, the sun disappears, leaving only endless darkness under a crimson moon. During this time, beasts lose their minds, consumed by the moon's curse, their strength multiplied by the shadows. Extinct creatures rise again through a phenomenon known as The Reincarnation of the Moon Shards, when fragments of the blood moon awaken ancient lives buried in time..
THE LORDS: Higher beings of immense power once praised across the world. They were not divine, but forces of nature — masters of creation and destruction. Their existence faded with the passing eras, and now their ruins and relics lie scattered in forgotten temples, holding secrets few dare to uncover.
THE LORDS REALM: The world where the Lords belong — a universe apart from all known reality. Its nature defies time, space, and life itself. No mortal has ever entered it and returned; it is said the realm rejects outsiders by erasing their existence completely.
THE SPACE-TIME DIMENSION: A parallel dimension where spirits wander endlessly, created by the First Fang. It exists between life and death, where time bends and repeats itself. Many believe it to be both a sanctuary for lost souls and a prison for those who were never meant to exist.
THE SKY HEART: An ancient weapon that chooses its bearer through memory, not strength. Only those who have endured great suffering may wield it. The Sky Heart grows stronger with the bearer's pain, but each use drains a part of their memories — erasing the very sorrow that fuels its power.
ECHOES OF THE GREAT COMMANDER: Shards of a legendary spell once cast by a Lord known as the Great Commander. These fragments still hold traces of that ancient power. Those who find an Echo may briefly touch strength beyond mortal reach — but every use draws them closer to madness.
GO BEYOND:A forbidden spell that allows one to surpass mortal limits and wield 115% of their power. It grants strength equal to the Lords themselves, but at a heavy cost. Only the chosen can survive its strain; the rest are consumed by their own unleashed energy.
THE FANGS:Humans born with power equal to that of the Lords — without using Go Beyond. Each Fang carries a black mark on their face, proof of their gift. They are rare and feared, often hunted or worshiped for what they are. Their strength defies logic, their existence defies fate.
THE WANDERER: A faceless creature cloaked in black, seen only in silence. It carries a long spear and wears a wide hat that hides its face. Its power rivals a Lord's, yet its purpose is unknown. Some say it was once one of them — a fallen being stripped of memory, doomed to roam forever.
THE NEIGHBORS: Humanoid beings with long ears and three black eyes. They once hunted humans, feeding on their flesh and memories. In their normal form, they appear nearly human, but when revealed, they become tall, terrifying creatures. After centuries of war, a deal between their king and the First Fang ended their bloodlust. Since then, the Neighbors have vanished, fading into legend.
THE FIRST WORLD MAGIC WAR: A brutal conflict between humans and Neighbors, lasting for centuries. Entire kingdoms were destroyed, and magic itself became corrupted by hatred. The war ended only when the King of the Neighbors and the First Fang forged a pact — a fragile peace that still trembles beneath the weight of old blood.
