WebNovels

POWER System

Cast :

Main protagonist: Alex Reinhart

Novel Protagonist/Main character: Ethan Von sliverstel

Female lead: Selena Starborn.

Female Lead : Rosilia Braveheart.

Side Support lead : Elena Moonshade.

Supporting Female Lead: Seraphina Von Solaris

Supporting Male Lead: Aiden Stromfang

Extra Characters: Taros Blackthorn ( Dwarf)

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Power System Measure:

G- >G > G+

F - > F > F+

E - > E > E+

D - > D > D+

C - > C > C+

B - > B > B+

A - > A > A+

S- > S > S+

SS- > SS > SS+

SSS- > SSS > SSS+

Saint (Low)> Saint ( Mid) > Saint ( Peak )

...More Will be revealed...

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Awakener:

Every human is born with a dormant spiritual structure called the Origin Seed and a hidden network known as Mana Veins. Between the ages of 10 to 15, the body and mind reach a stage of natural development where they may begin to resonate with the surrounding mana in the environment.

If the child has sufficient compatibility, three things happen:

✓ Feeling warmth or cold without reason

✓ Seeing faint glowing particles

✓ Hearing subtle echoes

After that his/her dormant Mana Veins (energy pathways within the body) begin to open and Mana starts flowing through these veins, allowing the body to adapt to spiritual energy.

This stage can cause pain, or temporary unconsciousness.

Once enough mana circulates, the Origin Seed activates. This ignition marks the moment the child officially becomes:

An Awakener

From this point forward, they can consciously sense and control mana but Upon awakening, the individual may:

✓ Develop an Elemental Affinity (Fire, Water, Wind, etc.)

✓ Increase Physical and Mental Strength

✓ Unlock a Unique Skill (rare cases)

✓ Gain the ability to form a Core.

However Awakening is only the beginning because true power comes after core formation and training.

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There are Two types of core , that an awakener have to from after Awakening there mana .

1. Mana Core & 2. Aura Core.

Mana Core : A Mana Core Former cultivates mana, the natural/world energy, and stores it in a core inside their body. The individual gathers surrounding natural mana and condenses it inside their lower abdomen or heart region, forming a rotating sphere of pure energy.

Before forming the core, the awakened must decide their Mana Profession:

1. Mage

2. Runemaster

3. Alchemist

4. Summoner

5. Beast Tamer

6. Enchanter

7. Healer

Advantages:-

• Excellent at ranged attacks (fireballs, lightning, ice spears, etc.).

• Can attack from a safe distance.

• Can control multiple elements (Fire, Water, Wind, Earth, Light, etc.).

• More variety in skills and techniques.

• Strong in battlefield control.

• Can wipe out groups of enemies at once.

• Healing, barriers, teleportation, illusions.

• High Growth Potential

Disadvantages:

• Body is usually fragile compared to Aura users.

• Some spells require chanting or preparation.

• Once mana runs out, they become vulnerable.

• Struggles against fast melee fighters.

• If the mana core cracks → backlash, injury, or death.

Aura Core: An Aura Core Former cultivates aura, which is internal life-force energy that strengthens the body and weapons.

Before compression stabilizes, they must choose their weapon path:

1. Swordsman

2. Spearman

3. Archer

4. Assassin

5. Axe User

6. Martial Artist

7. Other Weapons master

Advantages:-

• Enhanced speed, strength, endurance.

• Can crush enemies in close combat.

• No chanting needed.

• Aura flows instantly through body or weapon.

• Stronger defense and resistance.

• Can survive heavy attacks.

• Aura coating increases cutting power and impact.

• Can close distance quickly and interrupt spells.

Disadvantage:-

• Mostly close combat focused.

• Fewer "fancy" abilities compared to mages.

• Continuous aura reinforcement consumes stamina.

• Elemental Weakness

• Struggles against large-scale magic or area attacks.

.

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Skills: A [unique skill] and a [skill] are fundamentally different.Skills:

[Unique skills] are innate abilities that every human is born with. However, most people cannot use them without becoming Awakened due to their immense mana cost.

There are certain [unique skills] that can grow stronger and evolve as the person grows. Some [unique skills] are simply not fully realized, or their capabilities have yet to be discovered by the person.

[Skills], on the other hand, are entirely different.

They are not innate. They can only be obtained in two ways currently:

Standard Skill Ranking : ( low to high )

F Rank

E Rank

D Rank

C Rank

B Rank

A Rank

S Rank

SS Rank

SSS Rank

By killing a being with a mana core or Beast / Monster / Demon . Even then, there is only a 5% chance of gaining a [skill], and whether the skill is useful or worthless is entirely up to chance.

By finding a [skill book], which can only be discovered in the Void Realm or Family Heritage.

In some rare case you can discover Ancient tomb of Ancient places where it kept store by ancient being ( like god's).

However, [skill books] are so rare that killing someone for a 5% chance at a [skill] is statistically more likely.

A signature skill is an unique ability some Soul Weapons and Soul Armor possess—a bound skill that is an intrinsic part of the gear itself.

_______Common Skills (Usable by Both)_______

These are fundamental energy abilities.

🔹 1. Energy Reinforcement

Strengthens body temporarily.

🔹 2. Energy Detection

Sense nearby mana/aura.

🔹 3. Minor Shield

Simple defensive barrier.

🔹 4. Energy Burst

Short-range shockwave.

🔹 5. Movement Enhancement

Temporary speed boost.

These are considered universal foundational skills (usually F–B rank).

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Mana Core User Skills (Called: Spells)

Mana Core users activate abilities through:

✓ Incantation (short or long chanting)

✓ Magic circles

✓ Hand signs (optional for advanced users)

[ Spells require mental focus + mana flow control.]

Aura Core User Skills (Called: Techniques)

Aura users do not chant as they activate abilities by:

✓ Taking a specific physical stance

✓ Circulating aura through precise meridian pathways

✓ Executing a trained movement pattern

[Technique = Body + Aura Synchronization.]

***** Difference Reminder

1. Mana Core → Uses Incantation → Mana Formation → Spell Release

2. Aura Core → Uses Stance → Aura Circulation → Physical Execution

— Skill Mastery Rank —( Spell/ Techniques)

— Apprentice

— Adept

— Expert

— Master

— Grandmaster

— Transcendent

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Weapon Ranking ( low to high)

1. Common

2. Iron

3. Rare

4. Epic

5. Legendary

6. Mythic

7. Divine

1. Common Rank :

Basic weapons forged by normal blacksmiths. No magical properties.

2. Iron Rank :

Weapons slightly enhanced with mana-conductive materials. Mainly made for Military Knight.

— Minor boost to attack power

— Slight durability increase

— Can handle low-level spells or aura techniques

3.Rare Rank:

Crafted by skilled enchanters or aura-smiths.

— Elemental attribute (Fire, Water, Wind, etc.)

— Improves spell casting speed or aura output

— Stronger durability

4. Epic Rank :

Weapons with powerful enchantments and unique abilities.

— Multiple enchantments

— Skill enhancement (boosts specific spell/technique)

— May have passive abilities

5. Legendary Rank :

Famous weapons known across kingdoms, made by skilled Blacksmith using rare material and fordge by using screct techniques.

— Powerful active ability

— Scales slightly with user strength

— High mana/aura compatibility

— Name recognized in history

— Passive Skill

6. Mythic Rank :

Extremely rare weapons tied to ancient heroes or lost civilizations, this weapon evolve through by certain phenomenon by the holder or by enchanting the Legendary weapon with extreme Rare marital with quality.

— Strong scaling with Mana Core or Aura Core

— Unique signature ability

— Semi-sentient (may choose wielder)

— Can evolve

— Passive Skills and Active Skill

— Unique Skills

— Weapon with personality .

Example: Soul Weapon.

7. Divine Rank :

Weapons blessed or created by Gods, Primordial Beings, or Cosmic Entities.

— Overwhelming power

— Reality-altering abilities and skills

— Fully sentient

— Rejects unworthy users

— Can change form

— Can Evolve Holder Skill

— Permanent Boots Holder Strength to some significant.

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