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World building and Powe system

The world is one massive realm divided by huge domains. 

Each domain is different and each domain has one distinct element.

Each domain is divided by massive ocean like rivers. Making crossing over nearly impossible to ordinary mortals. 

THE DOMAINS

1. The Nomak Desert Domain

This domain has sand dunes the size of mountains. The sand is so crystal like ordinary mortals can have their skill skim off touching it. Wind storms are a norm. Sometimes lasting a millennium. This domain elements consists of wind, fire and earth. 

2. The Winter Isle Domain

This domain is full of ice and snow. Some places so cold they can freeze a demigod in seconds. Survival here is questionable but life still finds its way. The elements consists of water and ice.

3. The Elven Domain

This domain is home of the elves. Massive trees encompass this realm with trunks that block out the sun. Elves has been home this domain since ancient times. The dominant element is the plant element.

4. The Dwarven Domain

This domain is the home of dwarves. Massive mountains and valleys fill this domain. The main element here is Earth.

5. The Forgotten Domain/ Dark Domain

Some say during ancient times the God of the Sun was so enraged by this domains inhabitants that he cursed them to face eternal night. Light never shine in this domain even with fire or Light magic. The main element here is dark.

6. The Runic Domain

Myth states the Goddess of magic ascended to godhood in this very domain which is why this domain filled with magic. This domain is the only domain in which all elements balance and life can survive outside the city wall. ( if they can slay the beasts). All elements exists here. 

7.The Floating Isle Domain

This domain is full of islands floating midair. Fall off the island and u fall to the never ending abyss. This domain is populated by flying beasts and creatures. The dominant element is wind. 

8.The Fire Burn Domain

Legend states the suns fire is just a small reflection of this domain. The domain is home to volcanos erupting on and on resulting on the heat so hot it can melt anything. Survival here is questionable but life still finds a way to move on. The dominant element here is Fire.

9. Unknown 

Not much is known by this domain non other than all the demigods who venture don't return.

The world is full of mindless beasts that prey on anything that lives. The fluctuations of the elements make the world unbearable for mortals. Each domain is packed with massive cities that protect life from the elements and the beasts. There are only 1000 cities across all the realm.

POWER SYSTEM

Every single inhabitant of the realm has a chance to awaken at the the city pond during their 10 year old ceremony. They can either awaken as a warrior or a mage.

Warrior Realms

1. Soldier - A warrior solder awakens aura which they can use to strengthen the body or weapon.

2. General - A general has a naturally strong body as well as battle spirit. A battle spirit can be anything such as a sword, shield, a fork, a hammer even animals and or any object. 

3. Commander - A commander grows more physically stronger and is blessed with heavenly amour. As the realm progress they are then get Intune with their innate element. All the attacks are imbued with the element. 

4. Marshal- A Marshal battle everywhere in the land, in water and in the skies. During this stage the warrior develop wings to fly and grow more physically stronger.

5. King- A king sets the room. For he is no longer a commoner u must bear his pressure. During this stage the warrior learn to use his pressure for surviving this world and getting so strong. 

6. Emperor- Since the King sets the room the Emperor must command it. During this stage the warrior gets to write reality around them via the domain associated with their element. 

7. Sage- Only he who gets enlighten and get cut of their earthly duties can be called a sage. The warriors domain, pressure , soul, body, aura. combine and become one multiplying their powers by a hundred. 

8. Demigod -to acceded one must acquire godhood.

9. God-  Who am i but a God.

MAGES REALMS

1. Soldier - A warrior mage awakens a minds eye making them aware of the spiritual world and its secrets. they are Intune with life energy and the elements at large. They gain minor telekinesis. 

2. General - A general Mage awakens Mana core capable of transforming life energy in mana. They gain near limitless energy and stamina. Has stronger telekinesis. 

3. Commander - A commander souls strengthen giving them computer like minds capable of analysis and a storing all their lives knowledge and never forget. They also create a grimoire from their very souls for their never ending research of magic and spells. 

4. Marshal- A marshal Mage pull out their mana Core to create a staff capable pf commanding the elements themselves as long as they can comprehend them. Its easier with their innate element. 

5. King- A king sets the room. For he is no longer a commoner u must bear his pressure. During this stage the Mage learn to use his pressure for surviving this world and getting so strong. 

6. Emperor- Since the King sets the room the Emperor must command it. During this stage the mage gets to write reality around them via the domain associated with their element They can have their domain active all the time since its in the mana core.

7. Sage- Only he who gets enlighten and get cut of their earthly duties can be called a sage. The Mage domain, pressure , soul, body, aura. combine and become one multiplying their powers by a hundred. 

8. Demigod -to acceded one must acquire godhood.

9. God-  Who am i but a God

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