Magic & Spells.
Spells:
Accio: Summoning charm – Summons an object to caster.
Avada Kedavra: Killing Curse – Kills a target.
Bombarda: Bombardment spell – Causes a small explosion.
Brachio Emendo: Charm, Healing Spell – This spell will heal broken bones.
Confringo: Blasting curse – Produces a fiery explosion.
Crucio: Cruciatus Curse – Inflicts unbearable pain.
Depulso: Banishing charm – Pushes target far away from caster.
Diffindo: Severing charm – Used to precisely cut or tear objects.
Engorgio: Enlargement charm – Target swells in physical size.
Expelliarmus: Disarming charm.
Expulso: Explosion spell – Uses pressure instead of heat.
Four-Point Spell: Charm to point north or, if modified, a specific direction.
Levioso: Levitation charm – Levitates target.
Lumos: Light-producing charm –Illuminates the tip of the caster's wand.
Lumos Maxima: A stronger variant of Lumos charm.
Petrificus Totalus: Full Body-Bind Curse – Used to temporarily bind the victim's body in a position.
Protego: Shield charm – Magical Shield, can block most spells.
Reparo: Mending charm – Repairs an object.
Reducto: Reductor curse – Breaks objects. In stronger usages, it disintegrates them.
Revelio: Charm to reveal secrets.
Stupefy: Stunning spell – Stuns target, rendering them unconscious..
Wingardium Leviosa: Levitation Charm - Levitates an object and moves it around.
Variant Spells:
Indica Locus – Custom navigation spell created by Lynne, variation of Four-Point Spell.
Rubescens – Gives active defense to a flying object, turns the object red.
Sleeping Charm – Spell with an unknown incantation, puts the target into a magically induced sleep that would eventually wear off.
Warding / Wards: They are protective enchantments used in an area for an extended period of time. These spells could have a wide variety of applications, with many different types of protective enchantments existing.
Transfiguration: Branch of magic that focused on the alteration of the form or appearance of an object, animal or person.
Charms: A charm is a spell that adds certain properties to an object or individual. The art of producing charms is known as charmwork.
Curses, Jinxes, Hexes: they are all dark charms. Dark charms are those designed to be malicious or otherwise draw power from negative emotions. Curses are the worst type and most heinous kind of magic, therefore their effects were the most severe. Jinxes are minor dark charms, their effects are the least severe. Causes small inconvenience to the target usually. Hexes are the intermediate type, their effects are moderately severe. It can cause a major inconvenience or low level of harm to the target.
Locations
Forbidden Forest: also known as the dark forest, is a forest that borders the edges of the grounds of Hogwarts School. There are several creatures that make their home there. To name a few, Acromantulas, Centaurs, Unicorns, Thestrals and Hippogriffs.
Hogsmeade Station: The train to Hogwarts stops here, Hogsmeade is an all-wizarding village in the Scottish Highlands
Platform 9¾: It's a hidden platform at King's Cross Station in London, magically concealed behind the barrier between Platforms 9 and 10.
Quidditch Pitch: The area where a Quidditch match took place, typically in the shape of an oval, hundred and fifty meters long and a hundred and fifty five meters wide, with a small central circle of approximately a meter in diameter. At each end there are three hooped goalposts of different heights, surrounded by a scoring area.
Gringotts: The only wizarding bank in Great Britain, and is owned and operated by goblins. Its main offices are located around the North Side of Diagon Alley in London, England. In addition to storing money and valuables for wizards and witches, one would go there to exchange Muggle money for wizarding money.
Diagon Alley: A cobblestoned wizarding alley and shopping area located in London, England behind a pub called the Leaky Cauldron. Inside the alley is an assortment of restaurants, shops, and other sights. All items on the Hogwarts supply list are bought at Diagon Alley. The alley is completely hidden from the Muggle world, which is right outside of its boundaries. It is a very large area and essentially the center of wizarding London.
Azkaban: Is a fortress on an island in the middle of the North Sea. It serves the magical community of Great Britain as a prison for convicted criminals. Azkaban was built in the 15th century and it has been in use as a detention facility since 1718. Using certain charms, Azkaban is hidden from the Muggle world, and is Unplottable.
Titles, Roles & School Life
Auror: A wizard or witch that works as a highly trained law enforcement official for a wizarding governing body. Auror training is extremely difficult and intensive, so there are few qualified applicants.
Magical Guardian: A figure, usually a wizard or witch, who is appointed to protect and care for a child, particularly a magical child. This role often involves oversight of the child's education, safety, and well-being, especially in situations where the child has lost their parents or needs extra support.
Magical Creatures & Beings
Cerberus (Fluffy): A three-headed dog, also known as a Cerberus, is a very rare magical beast. It is unknown if, like the Runespoor, each head serves a different purpose. Their great weakness is the inability to resist falling asleep to the sound of music.
Owls (Hedwig): An owl is a magical bird of prey. Normally, most British owls are nocturnal, and owls generally keep to themselves, but in the wizarding world they serve many needed functions and have many sorts of personalities. Owls also appear to understand magical people speaking English and can communicate with wizards and witches. Owls are enlisted to aid communication between wizards. Letters, parcels and Howlers (angry letters) are all delivered by owls.
Kneazles: A magical beast related to, and similar in appearance to, a cat. Kneazles have spotted, speckled or flecked fur, large ears and a lightly plumed tail, akin to that of a lion's. They are thought to have separate breeds, like cats, and therefore each one varied in appearance, they can also breed with regular cats.
Potions & Ingredients
Wiggenweld Potion: A healing potion with the power to sterilize and heal minor injuries, and is the antidote to the Sleeping Draught and the Draught of Living Death.
Draught of Living Death: An extremely powerful Sleeping Draught, sending the drinker into a death-like slumber. Its effects are similar to suspended animation.
Forgetfulness Potion: A potion which causes an unknown degree of memory loss in the drinker. The recipe for this potion could be found in Magical Drafts and Potions, and is used as the final exam for first-years.
