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Auxiliary

GHOST Core: Core of GHOST System 

GHOST Core LV: Milestone for Brand's gear upgrade.

Karma Point: Given by the 'World', for Brand's impact to the world. GHOST Core would be levelled after earning certain amount.

Lv 1: Cyborg Body (The first upgrade, after the body reconstruciton at the beginning of story)

Lv 2: Cyborg Arm

Lv 3: Eye of Seraphim

... Lv ??: 

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Growth Potential:

E -> D -> C -> B -> A -> S -> SS -> SSS

Different growth potentials have different Stat Points (SP) when levelled up.

| E + 1 | D + 2 | C + 3 | B + 4 | A + 5 | S + 6 | SS + 7 | SSS + 8 |

Currently in the story, S Rank was associated with Dragons, which were considered the mightiest creatures in the world. 

(SS and SSS were reserved for gods and ascension beings.) 

When levelled up, stat points gained were randomly allocated. 

Only Brand could choose his SP allocations. (MC Perk~)

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Brand could earn skills through various sources, besides the native GHOST System. 

1. GHOST System's

2. Earned from Achievement (Given by the World)

3. Earned from Training (Brand's own effort)

4. Equipment

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Brand's Status (currently at Chapter 26)

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Status:

Name: Brand

Job: GHOST (Agent of Seraphim)

Level: 5

STR: 20

AGI: 25

INT: 20

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Additional Points: 24

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GHOST Core: Lv. 1

- 40/50 Karma to Lv 2

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Skills:

1. Debuff Cube - Decrease the target's all stats by 5% for 3 minutes.

2. Might - Increase STR by 25% for 3 minutes.

3. Haste - Increase AGI by 25% for 3 minutes.

4. Clear Mind - Increase INT by 25% for 3 minutes. 

5. Reverse Strike - Return 100% damage received with a wide crescent arc of energy wave. 6. Scarab Shell 

- Tremorsense 

- Increase DEF by 25% for 3 minutes.

7.Beetle Scout - Transform a finger into a beetle to scout.

8. Phantom Slash - Unleash a storm of slashes. 

9. Reflect - Vibrant Shield (equipment) 

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Achievement: 

Survived Scarab Swarm

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Equipment: 

Vibrant Shield (A) - Reflect

- Negate damage and return with double damage.

(Condition: Perfect parry. | Limit: Once per week.)

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