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Chapter 1 - The History of Mother Earth

In the World of Magic and Aura, various races, both short-lived and long-lived, come together under the realm of Mother Earth, the Goddess of Earth. She gifted the world with four basic magical elements—Fire, Water, Earth, and Wind—that the inhabitants use in their daily lives. The creation of Mother Earth was marked by an abundance of magical powers, which filled the world with magic. However, not everyone received magical abilities; some had to rely on basic technology. This disparity created a divide between those with magical power, known as Mana Energy, and those without it. This growing conflict defined the period from the 1st Century to the 5th Century, which is historically referred to as the Age of Magic.

During the 6th century, significant changes began to shape the world. This era was marked by the emergence of the Creator of Aura Power, an ability derived from a person's presence, spirit, or willpower. The stronger a person's willpower, the more refined their aura power becomes. As a result, the world came to be divided into two types of power: those who wield magical power and those who possess aura power. However, magic power ultimately remains the highest level of power on Earth, as it has the ability to transcend the laws of physics.

From the earliest days of the 6th to the 7th century, a society of magic users made groundbreaking advancements by developing new elemental forms of magic, specifically in the realms of Fire, Water, Earth, and Wind. The new elemental evolutions are as follows: Fire is represented by Ember, Water by Ice, Earth by Metal, and Wind by Sound. Due to this evolution, they established a ranking system for magic users to categorize their abilities.

The ranking system consists of several levels. The First, Second, and Third Levels are designated as Mages, which are further divided into three categories: Novice, Apprentice, and Adept. The Fourth, Fifth, and Sixth Levels are called Sorcerers or Wizards, also divided into the same three categories as Mages. They plan to add more levels in the future upon achieving further breakthroughs.

During the 7th to 8th centuries, kingdoms and empires experienced a dramatic rise and fall as they waged war against one another to gain control of various lands. This period gave rise to two distinct world orders: the Crowned Faction and the Martial Faction.

The Crowned Faction is composed of those loyal to the sovereignty of bloodlines, governing through divine or noble right. They value tradition, hierarchy, diplomacy, and legitimacy. Their strengths lie in politics, economics, and influence.

In contrast, the Martial Faction consists of individuals who prioritize merit and strength, governing through command and discipline. They believe that order is earned through power rather than inherited. Their strengths are found in innovation, tactics, and morale.

During this time, the distinction between magic users and aura users became irrelevant; both groups united and aligned themselves with either the Crowned Faction or the Martial Faction. This historical period is known as the Age of Unity Between Two World Orders.

During the 8th to 10th centuries, a solid unity began to form among the various continents on Earth. There are five major continents in this world. 

The first is the Black Veil Continent, where non-humans and non-living beings reside and thrive. The second is the Eternal Breeze Continent, which is characterized by eternal winter; only a few life forms can withstand the harsh, icy conditions.

The third continent is known as the Cradle of Crowns. It is a large landmass dotted with small to medium-sized islands that function as dukedoms, kingdoms, and empires. This continent experiences all four seasons and is home to a diverse range of living beings. However, it has suffered from ongoing hostility and territorial warfare among its inhabitants for centuries.

The fourth continent is the Monster Terror Continent, a large island deemed unsuitable for most life forms due to its population of fierce monsters and wild beasts. This continent is divided into four regions, each ruled by powerful creatures: Behemoth, Phoenix, Leviathan, and Adult Dragon.

Lastly, the fifth continent remains uncharted. A mysterious barrier prevents both living and non-living beings, as well as unknown entities and monsters, from entering this area.

During the 10th to 11th centuries, the Cradle of Crowns declared its intention to take over parts of the Eternal Breeze Continent after discovering resources such as Breeze Magicore and abandoned underground facilities. As expected, factions within the Cradle of Crowns fought amongst themselves for control of these territories. Many were killed by their enemies and succumbed to the harsh, icy weather. Approximately 10% of the territory was claimed by other nations, some of which harnessed Breeze Magicore—the power to manipulate winter, snow, and absolute zero. This powerful ice element poses risks, as it can harm both living beings and non-living entities if not handled carefully.

In this turbulent period, a new threat emerged: the Demon Emperor of the Black Veil Continent was born and declared war on all continents, including the uncharted ones. Consequently, the 12th century became known as the Age of Religious Sanctuary. During this time, religion gained significant support, obtaining the power of Holy Magic, while various cults harnessed Dark Magic.

During the late 12th century, both the Church and the Cult raised four heroes of their own. The Church had a Saint and a Saintess, while the Cult had a Corrupted Saint and a Corrupted Saintess. With the rise of Holy and Dark Magic, the possibilities for both Magic and Aura expanded. Magic now included two elements: Light and Dark, while Aura encompassed Holy Arts, Dark Arts, and additional class jobs such as Holy Knight, Paladin, Priest, Bishop, Dark Knight, Fallen Paladin, Dark Priest, and Corrupted Bishop.

As society entered the 13th century, a powerful alliance formed between the Magic Society and the Technological Organization, which led to the creation of a system called the Window System. This system enabled both living beings and non-living entities to check their abilities, skills, titles, and levels. The current maximum level was originally set to range from 0 to 1000, but due to the emergence of many geniuses and battle maniacs who rapidly gained experience points, the maximum level was made infinite.

The activation of the Window System also awakened the Goddess of Earth. Upon her awakening, the world shook violently, causing widespread destruction, including the collapse of habitats and numerous casualties among both living beings and non-living entities. In response to these cataclysmic changes, several factions—the Cradle of Crowns, the Black Veil, and the Intelligent Beings from the Monster Terror Continent—began to explore the new landscape.

One significant discovery was the previously uncharted continent, which could now be accessed. However, it was fraught with enormous enemies that posed a lethal threat. Additionally, a massive tree resembling Mother Earth emerged on the other side of the world, and it was named the Mother Earth's World Tree.

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