🌌 SPIRIT SYSTEM OF THE WORLD
⚜️ Overview
In this world, Spirits are semi-divine entities born from the emotions, mana, and natural essence of the world itself — flame, water, shadow, dreams, even concepts like memory and pride.
Humans, elves, dwarves, and other races can form contracts with spirits, but only a few can achieve true resonance.
🌀 SPIRIT RANKS (LOWEST → HIGHEST)
1. Minor Spirits (Lesser Elementals)
Realm: Embers of Creation
Typical Forms: Wisps, flickers, living leaves, droplets, tiny shadow-beasts
Power: Basic elemental manipulation (small flames, breezes, water streams)
Personality: Curious, childlike, loyal but easily distracted.
Example:
Flint, a spark spirit used to light forges.
Leafy, a plant wisp that helps with crop growth.
Eliot's note: "Adorable, but explode if you sneeze near them."
2. Common Spirits (Formed Souls)
Realm: Breath of the Land
Typical Forms: Animal-like or humanoid manifestations
Power: Manipulation of a single element or concept; emotional resonance begins.
Personality: Emotional, naive, eager to bond with mortals.
Common Users: Academy students, beginner spirit mages, rangers.
Example:
Aqua, a water maiden who forms contracts with apprentices.
Flare, a flame wolf that guards young nobles.
3. Greater Spirits (Awakened)
Realm: Threads of Harmony
Power: Full command of their element + ability to shape terrain or weather.
Personality: Intelligent, prideful, and slightly egotistical — aware of their value.
Special: Can create Spirit Domains where their element dominates.
Common Users: Royal knights, high mages, noble heirs.
Example:
Sylvane, a wind spirit who commands an entire stormfield.
Gravax, an earth guardian who moves mountains.
4. High Spirits (Lord Class)
Realm: Throne of Resonance
Power: Semi-divine control over a single concept; immense mana and influence.
Special Trait: Can form Covenants — shared power bonds with multiple hosts.
Personality: Regal, ancient, prideful, sometimes bound by oaths.
Common Users: Royal families, great heroes, and select chosen.
Example:
Ilyrion, High Spirit of Light and Judgment.
Tarn, Spirit of Forged Iron and War.
5. Arch Spirits (Primordial)
Realm: The Eternal Veins
Power: Control over dual concepts (e.g. Flame + Life, Shadow + Memory).
Special Trait: Possess independent wills and can influence fate.
Personality: Almost divine, but unstable — tied to world laws.
Example:
Veyra, Spirit of Flame and Rebirth.
Siar, Spirit of Tides and Dreams.*
Note: Only one Arch Spirit can exist for a given dual concept.
6. Ancient Spirits (Deific Class)
Realm: Origin Wells
Power: Command over natural laws, like gravity, emotion, or destiny.
Special Trait: Their existence alters reality.
Personality: Abstract, alien, yet sometimes nostalgic toward mortals.
Example:
Chronos, Spirit of Time's Flow.
Eclis, Spirit of Shadows Between Worlds.*
7. Primordial Spirits (Mythic / Forbidden)
Realm: Beyond the Veil
Power: Creation-level control. Born from the world's first consciousness.
Personality: Unfathomable, godlike, sometimes dormant for millennia.
Example:
Ashael, Spirit of Infinite Threads (rumored origin of fate and causality).
đź’ SPIRIT CONTRACT TYPES
Basic Contract
Exchange of mana for assistance.
Weak; transactional.
Soul Pact
Mutual oath; shared mana flow.
Moderate; requires trust.
Covenant Bond
Symbiotic link; life and death connected.