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Chapter 0

🌌 SPIRIT SYSTEM OF THE WORLD

⚜️ Overview

In this world, Spirits are semi-divine entities born from the emotions, mana, and natural essence of the world itself — flame, water, shadow, dreams, even concepts like memory and pride.

Humans, elves, dwarves, and other races can form contracts with spirits, but only a few can achieve true resonance.

🌀 SPIRIT RANKS (LOWEST → HIGHEST)

1. Minor Spirits (Lesser Elementals)

Realm: Embers of Creation

Typical Forms: Wisps, flickers, living leaves, droplets, tiny shadow-beasts

Power: Basic elemental manipulation (small flames, breezes, water streams)

Personality: Curious, childlike, loyal but easily distracted.

Example:

Flint, a spark spirit used to light forges.

Leafy, a plant wisp that helps with crop growth.

Eliot's note: "Adorable, but explode if you sneeze near them."

2. Common Spirits (Formed Souls)

Realm: Breath of the Land

Typical Forms: Animal-like or humanoid manifestations

Power: Manipulation of a single element or concept; emotional resonance begins.

Personality: Emotional, naive, eager to bond with mortals.

Common Users: Academy students, beginner spirit mages, rangers.

Example:

Aqua, a water maiden who forms contracts with apprentices.

Flare, a flame wolf that guards young nobles.

3. Greater Spirits (Awakened)

Realm: Threads of Harmony

Power: Full command of their element + ability to shape terrain or weather.

Personality: Intelligent, prideful, and slightly egotistical — aware of their value.

Special: Can create Spirit Domains where their element dominates.

Common Users: Royal knights, high mages, noble heirs.

Example:

Sylvane, a wind spirit who commands an entire stormfield.

Gravax, an earth guardian who moves mountains.

4. High Spirits (Lord Class)

Realm: Throne of Resonance

Power: Semi-divine control over a single concept; immense mana and influence.

Special Trait: Can form Covenants — shared power bonds with multiple hosts.

Personality: Regal, ancient, prideful, sometimes bound by oaths.

Common Users: Royal families, great heroes, and select chosen.

Example:

Ilyrion, High Spirit of Light and Judgment.

Tarn, Spirit of Forged Iron and War.

5. Arch Spirits (Primordial)

Realm: The Eternal Veins

Power: Control over dual concepts (e.g. Flame + Life, Shadow + Memory).

Special Trait: Possess independent wills and can influence fate.

Personality: Almost divine, but unstable — tied to world laws.

Example:

Veyra, Spirit of Flame and Rebirth.

Siar, Spirit of Tides and Dreams.*

Note: Only one Arch Spirit can exist for a given dual concept.

6. Ancient Spirits (Deific Class)

Realm: Origin Wells

Power: Command over natural laws, like gravity, emotion, or destiny.

Special Trait: Their existence alters reality.

Personality: Abstract, alien, yet sometimes nostalgic toward mortals.

Example:

Chronos, Spirit of Time's Flow.

Eclis, Spirit of Shadows Between Worlds.*

7. Primordial Spirits (Mythic / Forbidden)

Realm: Beyond the Veil

Power: Creation-level control. Born from the world's first consciousness.

Personality: Unfathomable, godlike, sometimes dormant for millennia.

Example:

Ashael, Spirit of Infinite Threads (rumored origin of fate and causality).

đź’  SPIRIT CONTRACT TYPES

Basic Contract

Exchange of mana for assistance.

Weak; transactional.

Soul Pact

Mutual oath; shared mana flow.

Moderate; requires trust.

Covenant Bond

Symbiotic link; life and death connected.

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