🔮 [Enchanted Stone Craft] (Passive)
Allows the Blacksmith to create elemental stones by consuming 10 elemental ores.
Level 1: Success Rate 25%
Level 2: Success Rate 50%
Level 3: Success Rate 75%
Level 4: Success Rate 100%
Level 5: Success Rate 100% + 50% chance of producing 2 stones instead of 1
⚙️ [Iron Tempering] (Passive)
Enables creation of Refined Iron by consuming 2 Iron Ore.
Level 1: Success Rate 25%
Level 2: Success Rate 50%
Level 3: Success Rate 75%
Level 4: Success Rate 100%
Level 5: Success Rate 100% + 50% chance of double iron production
🔩 [Steel Tempering] (Passive)
Enables creation of Steel by consuming 5 Refined Iron and 1 Coal.
Level 1: Success Rate 25%
Level 2: Success Rate 50%
Level 3: Success Rate 75%
Level 4: Success Rate 100%
Level 5: Success Rate 100% + 50% chance of double steel production
🔥 [Skin Tempering] (Passive)
Increases resistance to heat and fire.
Level 1: Insignificant resistance
Level 2: Small resistance
Level 3: Medium resistance
Level 4: Considerable resistance
Level 5: Great resistance
🗡️ [Smith Weapon] (Passive)
Allows forging of class weapons. Higher levels improve quality, rarity, and might.
Level 1: Skill equal to a novice forger
Level 2: Well-rounded novice forger
Level 3: Journeyman forger
Level 4: Artisan forger
Level 5: Master forger
Level 6: Elemental forger
Level 7: Elemental grand master forger
Level 8: Apex master forger
Level 9: Apex grand master forger
Level 10: Divine forger
🛡️ [Smith Armor] (Passive)
Allows forging of armors with increasing quality and refinement potential.
Level 1: Novice armorsmith
Level 2: Well-rounded novice armorsmith
Level 3: Journeyman armorsmith
Level 4: Artisan armorsmith
Level 5: Master armorsmith
Level 6: Elemental armorsmith
Level 7: Elemental grand master armorsmith
Level 8: Apex master armorsmith
Level 9: Apex grand master armorsmith
Level 10: Divine armorsmith
💎 [Oridecon Research] (Passive)
By studying the magical mineral Oridecon, the Blacksmith gains the ability to forge elemental weapons and armors and to embed Enchanted Stones into metal during forging.
🧪 [Research, Refine and Combine] (Passive)
Increases knowledge in weapon/armor enhancement. Allows refining and, at higher levels, combining equipment to raise rarity.
Requirements:
• Rank 1: Phracon
• Rank 2: Emveretarcon
• Rank 3–4: Oridecon
• Armors: Elunium
Level 1: Refines Rank 1 weapons
Level 2: Refines Rank 2 weapons
Level 3: Refines Rank 3 weapons
Level 4: Refines Rank 4 weapons
Level 5: Refines Armors
Level 6: Refines Rank 1–2 Elemental weapons
Level 7: Refines Rank 3–4 Elemental weapons
Level 8: Refines Elemental Armor
Level 9: Can combine equipment (small chance)
Level 10: Can combine equipment (higher success chance)
⛏️ [Ore Discovery] (Passive)
Increases the chance of obtaining ores from defeated monsters.
⚔️ [Hilt Binding] (Passive)
Adds:
• STR +1
• +0.1× melee physical damage vs all enemies
• Increases duration of Adrenaline Rush and Power Thrust by 10%
💥 [Power Thrust] (Active)
Temporarily increases the weapon's physical damage. Affects party members as well.
Small chance for the weapon to break from overuse.
Level 1: 30s, +0.1× damage, 18 SP, 0.1% break chance
Level 2: 90s, +0.2× damage, 16 SP, 0.1% break chance
Level 3: 180s, +0.25× damage, 14 SP, 0.1% break chance
Level 4: 240s, +0.3× damage, 12 SP, 0.1% break chance
Level 5: 300s, +0.5× damage, 10 SP, 0.1% break chance
🔧 [Repair] (Active)
Repairs damaged weapons and armor by consuming materials.
Cost: 5 SP
Requires Anvil + Iron Hammer in inventory.
Materials consumed:
• Rank 1 weapon → Iron Ore
• Rank 2 weapon → Iron
• Rank 3 weapon → Steel
• Rank 4 weapon → Oridecon
• Armor → Steel
⚡ [Adrenaline Rush] (Active)
Boosts Attack Speed by 30% and increases party Attack Speed by 20%.
Level 1: 30s, 20 SP
Level 2: 90s, 23 SP
Level 3: 180s, 26 SP
Level 4: 240s, 29 SP
Level 5: 300s, 32 SP
🛑 [Hammer Fall] (Active)
Creates a shockwave by striking the ground, dealing damage and inflicting Stun.
Requires Mace-type weapon.
Cost: 10 SP
Level 1: 30% stun chance / +10% AoE damage
Level 2: 60% stun chance / +25% AoE damage
Level 3: 80% stun chance / +50% AoE damage
Level 4: 100% stun chance / +75% AoE damage
Level 5: 100% stun chance / +100% AoE damage
