Humanity once ruled a blue world called Earth.
It was a paradise of sky and steel, of dreamers and builders.
We conquered the land, the sea, and even the stars.
And then — we lost it all.
The oceans turned red, the skies blackened, and the land cracked apart.
War, greed, and arrogance — our finest inventions — devoured our home.
When the world began to die, we didn't pray.
We built.
From the wreckage of civilization, we forged the Arks — colossal ships meant not for conquest, but for escape.
Each carried fragments of humanity: soldiers, scholars, farmers, children.
All that remained of Earth's pride and failure.
Our mission was simple — find a new world.
But in truth, we were only running from extinction.
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We drifted through the stars for centuries.
Children were born among steel walls and artificial suns.
Nations became stories; borders became myths.
Humanity turned into a single, wandering tribe — searching for a place to begin again.
Then, the universe answered.
A storm appeared. Not of wind or fire, but of light — a galactic storm, vast enough to tear reality itself.
It consumed our fleet without mercy.
Systems failed, coordinates shattered, and we were swept into chaos.
When the storm finally passed, silence followed.
We opened our eyes… and saw a world.
A planet bathed in light.
Forests of silver and blue. Seas glowing like molten glass.
Skies alive with color and energy.
We thought it was salvation.
We were wrong.
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We called it Eden-12 — a name found in the broken records of the fleet's archives, tagged as "Project Eden-12: Contingency."
No one knew what the number meant.
But Eden… that meant hope.
And so, we named our new beginning after paradise itself.
At first, the world seemed generous. Its air was pure, its soil rich, its energy abundant.
But the first scouting teams vanished within days.
And soon, we learned the truth.
The planet was already home.
They came from the forests and mountains — creatures that existed only in ancient stories.
Goblins. Ogres. Wyverns. Werewolves. Trolls.
Beings of myth and nightmare.
Monsters.
And behind them roamed the beasts — living storms, towering titans, and serpents that blotted out the sky.
Creatures born of mana, thriving long before humanity ever arrived.
We tried to fight back.
Our weapons failed.
Our machines, built for space and steel, couldn't survive a world of magic and monsters.
For a hundred years, humanity became prey.
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But we did not die.
From the brink of extinction, we learned.
We studied the planet, and we found the current that flowed through all things — Mana.
And from that discovery, a new science was born.
Magitech.
The fusion of human technology and mana — self-replicating nanomachines capable of shaping the world's energy into matter, tools, and power.
They rebuilt what we had lost — not in grandeur, but in efficiency and strength.
Cities rose again, built by nanite swarms that hardened earth and metal into sleek, luminous structures.
Mana conduits pulsed beneath the streets, casting a gentle glow across every wall.
Vehicles skimmed across the ground on waves of compressed mana.
Every device was precise, durable, and alive with faint light — a technology born not from comfort, but survival.
Humanity hadn't ascended. It had adapted.
And from this adaptation came the next evolution — warriors bonded with magitech at the cellular level.
Nanomachines that linked to body and mind, granting strength, speed, and the power to shape mana at will.
They could materialize armor in an instant, wield elemental energy, and grow stronger through battle and experience.
They were called Hunters.
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Hunters became humanity's shield and spear.
They fought back the beasts, drove the monsters into the shadows, and reclaimed the light.
For the first time in centuries, civilization breathed again.
From that unity came the World Hunter Organization — the heart of cooperation and progress among humankind.
Under its guidance, six countries were founded — named after the continents of old Earth, so that humanity would never forget where it came from.
Asia, pioneers of genetic evolution through magitech.
Europe, masters of mana synthesis and spellcraft.
Namerica, innovators of alchemical engineering.
Samerica, healers and purifiers of organic magitech.
Africa, tamers of beasts and natural forces.
Oceana, navigators of the seas and sky currents.
Their cities, towns, and villages carried the names of Earth's former nations — living memories of a world long lost, etched into a new one.
Humanity carved its place upon Eden-12, building scattered bastions of civilization amid the wild expanse.
Beyond their borders stretch endless lands ruled by beasts and monsters, where mana still shapes life in its purest and most dangerous form.
A world untamed and alive, where every shadow hides a new story waiting to be found.
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Now, after centuries of survival, a new era dawns.
The cities endure. The Hunters grow stronger.
But the world beyond the walls still calls to them — whispering of treasures, secrets, and truths buried beneath the wild.
And so begins the Age of Exploration.
An age where Hunters leave the safety of their cities to chart the unknown — not for conquest, but for curiosity, glory, and the dream of freedom.
Beyond the borders lies a world of danger and wonder — where myths breathe, and legends are born anew.
A world waiting to be found.
A world that will either save humanity…
or finish what the storm began.
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