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Chapter 21 - Updated Stat Sheet

ARC 1 COMPLETE — PARTY STATUS

[UNIT: Elias Cross]

Class: Laborer (Common) — +5 attrib/level

Level: 5

Attributes: STR 24 | END 19 | AGI 9 | INT 5 | PER 6 | CHA 4

Vitals: HP 158/190 | SP 82/140 | MP 20/20

Regen (Rest): SP ~1%/min | MP ~2%/min | HP — (no natural)

Essence: 50/150

Skills (Active): Heavy Swing Lv1 — 150% STR dmg, Stagger +20%, SP 10, CD 6s

Skills (Passive): Reinforced Grip Lv1 (+10% melee stability), Iron Skin Lv1 (5% blunt DR)

Items (Key): Hammer (equipped), Skill Book: Quick Step (unassigned)

[UNIT: Claire Thompson]

Class: Medic (Common) — +5 attrib/level

Level: 3

Attributes: STR 4 | END 10 | AGI 6 | INT 19 | PER 9 | CHA 7

Vitals: HP 90/90 | SP 70/70 | MP 65/65

Regen (Rest): SP ~1%/min | MP ~2%/min | HP — (no natural)

Essence: 25/75

Skills (Active): Minor Heal Lv1 — Restore ~15% HP, MP 10, CD 30s

Skills (Passive): Basic Care Lv1 — Bandages +10% effectiveness

Items (Key): Traveler's Backpack (+5 inventory slots), Med Kit

[UNIT: Miguel Alvarez]

Class: Brawler (Common) — +5 attrib/level

Level: 4

Attributes: STR 21 | END 15 | AGI 8 | INT 4 | PER 7 | CHA 6

Vitals: HP 103/115 | SP 105/110 | MP 15/15

Regen (Rest): SP ~1%/min | MP minimal use | HP — (no natural)

Essence: 25/100

Skills (Active): Brutal Swing Lv1 — +25% blunt dmg, wide arc, SP 18

Skills (Passive): Thick Skin Lv1 — 5% damage resistance

Items (Key): Heavy Wrench (equipped), Duct-taped Bat

[UNIT: Henry Walker]

Class: Foreman (Common) — +5 attrib/level

Level: 4

Attributes: STR 17 | END 14 | AGI 7 | INT 5 | PER 8 | CHA 5

Vitals: HP 112/120 | SP 92/92 | MP 10/10

Regen (Rest): SP ~1%/min | MP minimal use | HP — (no natural)

Essence: 20/100

Skills (Active): —

Skills (Passive): Efficient Swing Lv1 — Blunt SP cost -15%

Items (Key): Crowbar (equipped), Spare Crowbar

[GLOBAL RULES]

Per-Level Attribute Gain by Class Rank:

Common +5 | Uncommon +7 | Rare +9 | Epic +12 | Legendary +15

Regen (Rest):

SP ~1%/min | MP ~2%/min | HP — (requires skills/items/safe-rest effects)

Contribution:

Kills and combat support (healing, bandaging, control) grant Essence based on participation.

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