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Lore Overview Two-Bisolarans Beast

The Bisolarans are known for their ability to transform humans and other creatures from The Blue Planet into powerful beast warriors called Zoans.

These warforms are genetically engineered and elementally attuned, designed for high-impact combat across diverse terrains. Each Zoan type exhibits unique traits, combat roles, and Energy Level (EL) profiles.

Energy Level (EL) System Overview

Energy Level (EL) is a universal metric used to quantify combat capability across species. It encompasses physical strength, agility, reaction speed, endurance, and special abilities.

Baseline Human: Energy Level (EL) 1

- **Punch Force**: ~200 kg

- **Sprint (100m)**: ~14.5 s

- **Vertical Leap**: ~45 cm

- **VO₂ Max**: ~45 mL/(kg·min)

- **Agility (Illinois Test)**: ~17 s

- **Reaction Time**: ~220 ms

- **Defense**: Healthy bone density, gets sick 2-3 times/year, normal recovery.

Classification

EL Range

Description

Baseline Human

1

Unmodified civilian. No combat capability.

Armed Human

5–10

Weapon-trained individual. Can engage EL <10 Bisolarans' Beast.

🦏 Brute-Rhino-type Zoan

A heavy-class Zoan built for brute force and siege warfare.

EL Estimate: 18–22Strength: Capable of exerting force equivalent to several tons or more.Agility / Reaction: Low (EL 5–6)Combat Role: Shock trooper, frontline breakerThreat Profile: Overwhelms standard defenses. Vulnerable to psychic control or shield-based countermeasures.Strategy: Avoid direct confrontation. Deploy elite warriors or Meta Beings with control abilities.

☀️ Sunflare-type Zoan

An elite-class Zoan specializing in solar-elemental burst combat.

EL Estimate: 12–15 (base), up to 50+ (burst)Defense / Strength: Moderate (EL 5–7)Energy Burst Output: heat-based shockwavesCombat Role: Long-range artillery, aerial strike unitThreat Profile: Fragile core, devastating outputStrategy: Interrupt charge phase, snipe from distance, or absorb with shield specialists.

Combat Threat Index (Selected Creatures)

1. Ash-Howler

EL: 1.3

Minor Threat

No intelligence or pain response. Dangerous in swarms. Strategy: Headshots or coordinated melee takedown.

2. Crimson-Howler

EL: 1.5

Elite Minion

Slightly faster and stronger than Ash-Howler. May leap or claw. Strategy: Focus fire or melee specialist required.

3. Brute-Rhino-type Zoan

EL:~18–22

Heavy Assault Unit

Extreme physical force. Weak agility. Strategy: Avoid direct clash unless high-tier warrior or psychic controller.

4. Sunflare-type Zoan

EL: ~12–15

Long-Range Cannon

Fragile body, devastating energy burst (EL 50+). Strategy: Interrupt charge or absorb with shield specialist.

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