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The Power system

# The Magic System of Galahan

In the world of Galahan, everyone can wield and use magic to some extent. 

Some may only be able to ignite a candle, while others can burn whole towns down. 

The power of magic depends on several key factors: 

## 1. Mana Capacity

Every person is born with a built-in amount of mana they can store. 

- This limit cannot be expanded naturally or through training. 

- External artifacts, contracts, or unnatural means may increase it, but with great risk. 

## 2. Mana Output

How much mana someone can release at once. 

- This can be enhanced with training, but it takes years of dedication. 

- A wider mana flow allows stronger spells to be cast more easily. 

## 3. Magical Affinity

Affinity is the element or type of magic a person is born with. 

- It cannot be changed. 

- Some affinities are powerful and useful, while others are weak or seemingly useless. 

- Strength is measured relative to the average mage: 

 - Weak affinity → ~1.5× the average baseline. 

 - Average affinity → ~2× the baseline. 

 - Strong affinity → scales far higher, sometimes exponentially. 

## 4. Awakening

Awakening is when someone gains a unique ability that almost ignores mana cost. 

- Abilities can be amplified by pouring more mana into them, making them stronger. 

- Only 1 in 100,000 people ever awaken. 

- Multiple awakenings are possible but extremely rare: 

 - 2nd Awakening → 1 in 10,000,000 chance. 

 - 3rd Awakening → 1 in 100,000,000 chance. 

- Awakening happens naturally, often in extreme stress, but is never guaranteed. 

## 5. Mana Investment in Spells

Spells scale with the amount of mana poured into them. 

- With enough mana, a candle flame can become an inferno. 

- However, dumping raw mana without skill usually leads to instability or self-damage. 

# Magic vs. Spells

### Raw Magic

- The direct, instinctive use of mana into an element. 

- Example: summon a flame, splash of water, spark of lightning. 

- Powerful but unstable and wasteful. 

### Spells

- Structured forms of magic that require incantations, gestures, or components. 

- Safer and easier to control. 

- Example: shaping a flame into a fireball or forming a protective shield. 

### Cantrips

- Exception: through relentless training and mastery of mana flow, some casters bypass the need for incantations. 

- These spells are so ingrained they become instant, like reflexes. 

- Example: casting a fireball without words or catalysts. 

# Spell Levels of Galahan

Spells in Galahan are ranked by complexity, control, and power, from Raw Magic to Level 15 Cantrips. 

- **Raw Magic** – Instinctive, unstable energy use (flame, spark, droplet). 

1. **Simple Forms** – Basic shaping (fireball, water sphere). 

2. **Controlled Forms** – Multiple simple shapes (three fireballs, water whip). 

3. **Structured Magic** – Complex singular constructs (lightning spear, stone wall). 

4. **Multi-Component Spells** – Spells with steps or moving parts (chain lightning, exploding fireball). 

5. **Elemental Enhancement** – Buffing weapons or body with magic (flame sword, stone armor). 

6. **Environmental Manipulation** – Small-scale terrain effects (freeze a pond, ignite a room). 

7. **Lesser Elemental Fusion** – Mixing elements (steam, molten rock, thunderstorm sparks). 

8. **Wide-Area Spells** – Affecting large groups/fields (firestorm, tidal wave, wind dome). 

9. **Precision Constructs** – Intricate shapes/layers (barriers, floating weapons, illusions). 

10. **High-Scale Fusion** – Peak mortal magic, massive disasters (lava geysers, stormfronts). 

11. **Arcane Overlord Spells** – Magic ignores physics, overriding natural laws (everflame, gravity-defying water). 

12. **Domains** – Personal zones of absolute elemental control (Field of Ash, Frozen Sanctuary). 

13. **Mythic Authority** – Magic reshapes continents, creates lasting phenomena (mountains, cursed nights). 

14. **Cataclysmic Lawbreakers** – World-breaking, godlike magic (meteors, reversing gravity, poison mana). 

15. **Cantrips (True Mastery)** – Effortless, instant casting; the user is magic itself. 

The Amount of spells someone can cast simultaneously is something important for every mage naturaly it only can be one spell at a time more talented mages maybe get the ability to dualcast it is possible to train the amount of spells you can cast by one this takes time concentration and pations to train a dualcaster can become a tripple caster with years of training

 

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