— — — — — —
[Fun Points: 1748]
Inside the Fuyuki Hyatt Hotel, Kaito leaned back in satisfaction as he looked at his latest haul.
Originally, he thought the Tohsaka family would only net him six hundred points at most. Who would've guessed he'd walk away with 1748?
He chuckled. Somebody might forget that before turning Tokiomi card into "Iron Man Tokiomi," he had already squeezed more than two hundred points out of the family by posing as a descendant of an ancient family.
Those points weren't just for show either—he'd spent two hundred right away to tweak Tokiomi's character card.
So the 1748 was pure profit after deducting those expenses.
No doubt about it, this was a jackpot. Unlocking the "Scenes Achievement" feature had been an unexpected bonus too, padding his gains with another thousand points.
But even with all that, his main quest meter hadn't budged an inch.
Why? Because the main quest explicitly said: [Collect 10,000 Fun Points during the Fourth Holy Grail War.] Since the war hadn't officially begun yet, nothing counted.
But Kaito didn't mind. The Holy Grail War was a playground brimming with opportunities to mess around, and he still had a whole year to prepare. Hitting ten thousand points wouldn't be hard when the time came.
For now, what mattered was using his current points wisely.
First, he immediately spent 350 to bump his level up to 5.
)—[System Panel]—(
↳ Player: Kaito Kurobane
↳ Level: 3 → 5
↳ Class: Masked Fool
↳ Stats:
• Strength: 8 → 11
• Agility: 6 → 10
• Endurance: 10 → 12
• Spirit: 8 → 11
↳ Fun Points: 1398
...
Strength, reflexes, stamina, mental energy—everything surged at once, filling him with a pleasant rush. It was that unmistakable high you got when life itself leveled up.
That was the Fool's upgrade system in a nutshell. No grinding for EXP, just burning Fun Points directly to rise in level.
And because of his Fool-class nature, the stat gains were always randomized. Each level could add +1 or +2 to each stat. With good luck, everything went up by two. With bad luck, just one across the board.
The first five levels were newbie territory, so they were cheap to climb. Level 1 to 2 only cost 50 points, and every level after that added another 50 until level 5. That's why it had only cost him 350 total to go from 3 to 5.
But from 5 onward, things got steep. Leveling to 6 alone would cost 300 points, and every level up to 10 would tack on another 100. By the time he hit 10, it'd cost 700 points just to move up one level.
Past 10? That was when the real grind began—proof that a Fool only grew stronger by stirring up chaos and chasing fun.
Of course, for a Fool, levels weren't the most important thing anyway. His combat strength didn't come from his base stats. Even now, as a level 5, he wasn't all that powerful. In a normal modern city, sure, he could be the MC, climb to the top, and all bosses in the world would send their girls to him.
But in the Fate world? He was just another random guy on the street.
Unless, of course, he pulled out his "Iron Man Tokiomi" card. Then he could actually go toe-to-toe with Heroic Spirits.
And that gap would only get crazier with time, since more jokes meant more outrageous powers. So really, levels were more about unlocking new system features than raw strength.
Like now. At level 5, a new feature popped up.
[Ding~]
[Player Kaito has reached Level 5. New function unlocked: Super Gacha!]
[Super Gacha: Step right up! Try it once and see what you get!]
[Current World: Fate. Prize pool anchored.]
[Gambare~ Gambare~]
A notification chimed, and Kaito opened the new feature.
Suddenly, a gleaming golden slot machine appeared before him—visible only to his eyes. Its surface was plastered with grinning emojis, and at the center spun a big fat "?" icon. Below it sat a single red button. One press, one spin.
The price? 500 Fun Points per pull. Painfully expensive.
But unlike pay-to-win gacha games, there was no real "trash" here. Everything inside the machine was rare and useful in its own way—it just depended on how Kaito played it.
And the prize pool wasn't static either. It shifted with each world he visited. Right now, it was synced with the Fate universe.
Of course, since this was the Fool's Gacha, the results could be completely ridiculous. Strange, broken, absurd items—anything could show up. But that was exactly the fun of it.
After all, a true Fool could turn anything into fun.
Grinning, Kaito slammed the button without hesitation.
Instantly, 500 points disappeared, and the slot machine whirred to life. Happy chiptune music jingled as the icons blurred in a spinning frenzy.
Ding~
Five seconds later, it stopped with a jingle. Colorful fireworks exploded—visible only to him—and one glowing icon floated free from the reels, hovering in front of his face.
It was… a card.
Like an ID card, but blank. No photo, no info, just an empty form waiting to be filled.
A window popped up with its details:
[Identity Is What You Make It]
[Effect: Spend Fun Points to create a false identity. Once written, the identity becomes real within the current world. Changing it requires wiping the old info and waiting 24 hours.]
[Additional Note: As the Fool, you can be nothing—or anyone. Out in the world, identity is what you decide. Write it down and make it real.]
Kaito raised a brow, intrigued.
"Oh? So I can forge a completely new identity, and the world itself accepts it? If I write that I have some badass family backing me… would that family actually exist?"
He tested it out—and to his surprise, yes. The system would even generate related people. They'd vanish once the effect was canceled, but until then, the world would treat them as real.
Of course, the more outrageous the lie, the more it cost. Creating a grand legacy or a powerful family chewed through points fast. World-bending tricks didn't come cheap.
The cheapest option was just writing "orphan." If you had to have a family, the thrifty play was to say they'd all died out, leaving only him behind.
For example, if he wanted to solidify the fake identity he'd used to trick Tokiomi, the "orphan of a fallen family" version would only cost 50 points. But if he wanted to create fake people as well, even normal ones, that started at 500 points. Add magical powers, and the price skyrocketed.
Ridiculous? Absolutely. But that was the system: broken, unfair, and greedy as hell.
And of course, the identity only worked in the current world. Step into another universe, and the whole setup vanished.
Still, with creativity, the ability to spawn fake people could be a goldmine. Kaito just didn't have the points to spare yet.
So for now, he stuck to the cheap option. He spent 50 points and officially wrote himself in as the orphan of a fallen family—perfect cover for scamming Tokiomi.
Why so quick to use it? Because as soon as he understood this item's potential, a dozen mischievous schemes started bubbling in his head. And all of them required a solid identity as a foundation.
As for the details? No rush. That could come later.
For now, he pressed the button again, burning another 500 points to spin the wheel a second time.
.
.
.