WebNovels

Chapter 9 - Chapter 9: The Gallery of Nightmares

Pixel Nexus is the beating heart of the nation's gaming community. It's more than a website; it's a digital metropolis where millions of players congregate every day. It's where you get the latest industry news before anywhere else, where you find high-quality guides for the latest releases, and where you can lose yourself for hours in sprawling forum discussions that range from serious analysis to hilarious flame wars. It's a carefully curated ecosystem of content, and today, a post marked with a blazing fire icon was pinned to the very top of the homepage, impossible to miss.

[REPOST] [Horror Title "Dark Forest" Unveils Official Monster Designs. WARNING: Not for the Faint of Heart!]

The title alone was enough to draw clicks by the thousands. For the uninitiated, the ones who had missed the initial demo explosion, the headline was a curiosity. Dark Forest? Another horror game? In an era where the genre was a commercial graveyard, anyone brave or foolish enough to develop one was a spectacle in their own right.

And the warning at the end? Not for the faint of heart?

To the average, battle-hardened gamer, that wasn't a warning; it was a challenge. A gauntlet thrown.

Who do they think they're talking to? a thousand anonymous users thought simultaneously. We've fought dragons, commanded star fleets, and survived zombie apocalypses. You think your little indie game has something we haven't seen? You think your monster designs can faze us?

Provoked and deeply skeptical, they clicked, ready to scoff, ready to mock, ready to dismiss it as more of the same.

The first image loaded. And the collective smirk of the internet died on its lips.

The post's author had helpfully labeled it: The Human Bark Tree.

The image was a close-up of the trunk of a colossal, ancient tree, rendered in bleak, hopeless shades of gray. There was no sky, no leaves, just the tree. What made thousands of viewers physically recoil from their screens was the bark. It wasn't bark. It was a writhing, petrified tapestry of human bodies.

Hundreds of them. Men, women, the elderly, children, all naked and fused into the wood. Their skin was stretched and hardened into the texture of bark, their limbs twisted and melted into the trunk. Their heads protruded from the surface like grotesque tumors, eyes hollowed out, mouths agape in silent, eternal screams of agony. It wasn't a tree made of people, but a tree that was consuming them, digesting their flesh and blood and leaving only their suffering behind.

Gamers who had faced down legions of hell-spawn and alien monstrosities found themselves staring, utterly transfixed and deeply disturbed. They were used to humanoid AIs, to snarling demonic dogs and roaring lions. They had never seen anything like this.

The comments section below the image immediately erupted.

"WHAT THE HELL. The demo already gave me a heart attack, and now you're telling me THIS thing is in the full game? NOPE. I'M OUT."

"The second I saw this, I knew. This game isn't meant to be fun. It's an endurance test."

"10/10 design. Is this a boss? It has to be a boss. My god, what are we supposed to fight that with? The table leg from the demo???"

"As someone who played the demo, I genuinely cannot imagine how terrifying the final version is going to be. My sanity is not ready."

"This developer has no soul. How does a human mind even come up with something like this? Why would you make a game designed to give people nightmares??"

But they knew this was only the beginning. With a morbid, trembling curiosity, they scrolled down.

The second image loaded. The Snail Man.

It was a close-up of a creature's head—a quivering mass of flesh-colored, boneless tissue glistening with a viscous slime that stretched into thin, sticky threads. But visible beneath the translucent, loose skin were the unmistakable shapes of human teeth and nasal bones, as if a person were being worn like a poorly fitting suit. A wave of pure nausea washed over the viewers.

From the top of its head, two crystalline tentacles drooped lazily, but at their tips were two perfectly formed, unnervingly human pupils. They stared out from the screen, a direct, cold gaze that made the hair on the back of their necks stand up.

"Is this a boss too? It's DISGUSTING. I have a primal urge to reach into the screen and crush those eye-stalks."

"So… did a snail eat a person? Or did a person turn into a snail?"

">> To the guy above: Looks like the person's skin became the snail's body. It's wearing him. God, that's so much worse."

"I feel sick, but I also can't wait to blow this thing to bits in the game."

Their psychological defenses were battered, but they had to see the rest. They scrolled again.

Mrs. Pretty.

The image was of a grotesquely obese woman lying naked on a bed. Her body was a swollen, bloated sack of flesh, like a water balloon stretched to its breaking point. In horrific contrast, her limbs were unnaturally long and skeletal, her fingers tapering into sharp, claw-like points. Her matted hair was like dry straw, and her eyes, staring blankly at the ceiling, were devoid of all light and hope.

The cruel irony of the name was a gut punch. The comment section exploded with dark humor and revulsion.

"Redefining the word 'pretty'."

"Okay, is there a single normal-looking person in this game besides the player character? (And even he's a psycho doctor)."

"Don't call it Dark Forest. Call it Nightmare Fuel: The Game."

"These monster designs are top-tier! The creativity is off the charts!"

"I can't… seeing this monster is like seeing my ex-girlfriend…"

"After seeing these, my hype for this game is through the roof. Please, PLEASE let the final version be as good as the demo!"

The post continued, a relentless assault on the senses. There were wildlings with tree buds sprouting from their skulls, monsters whose torsos were split down the middle, a creature made entirely of blooming mushrooms, and translucent, hair-draped wraiths. Each design was more peculiar and novel than the last.

The discussion had reignited, hotter than ever. The original post, on Leo Sterling's own StreamVerse account, was flooded with a new wave of comments. The players had seen the gameplay, they had experienced the oppressive horror of the demo, and now they had seen the art of the nightmare. The dam of skepticism had broken, replaced by a torrent of feverish anticipation. They weren't just curious anymore; they were desperate.

"TAKE MY MONEY," one comment read. "JUST FINISH THE GAME!"

The hype was so palpable that a dozen unscrupulous mobile game companies had already ripped the video footage and were using it in their own fake advertisements.

Meanwhile, in his small, quiet office in the industrial park, Leo was completely oblivious. He had already submitted the first build of the game for review on the Cyber Platform. The approval, he knew, would only take about a week. This world, for all its faults, did not deliberately suppress creative works.

He was deep in the zone, his brow furrowed in concentration as he laid the architectural groundwork for Chapter Two. The only sounds were the quiet hum of his computer and the rhythmic clatter of his keyboard, his focus absolute. He had no idea that the monster concepts he had casually uploaded the night before were currently setting the internet ablaze, redefining horror for an entire generation of gamers.

PLS SUPPORT ME AND THROW POWERSTONES .

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