Consular Guild
Goal: profit; stability that can be priced.
Method: contracts, euphemisms, public hearings.
Tell: weather metaphors for policy ("a front is moving in").
Fracture: privatizers vs. municipal traditionalists.
Lantern Church
Goal: order via the doctrine of Useful Endings.
Method: Bind-laced sermons; rites doubling as extraction.
Tell: warmth that tightens into instruction.
Fracture: pastoral comfort vs. punitive purity.
Wardens of Hollows
Goal: keep the Stormward alive at any price.
Method: high-purity burns, city-scale sigils, Wicks.
Tell: tender tone when authorizing horrors.
Fracture: engineers vs. ascetics.
Catacomber Network
Goal: honest dead; endings that belong to families.
Method: returning remains; mnemonic ink; whistleblowing.
Tell: inked memory-phrases on the inner wrist.
Fracture: quiet grief-workers vs. militant leak-mongers.
Rattleboys
Goal: streets unbroken; dead collected.
Method: bell-tone suppression; shield lines.
Tell: bell-helms; salt-thread gloves.
Fracture: "orders only" vs. "we live here too."
