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Worth noting: the chances of legendary gear dropping directly in Infinite Realms dungeons were extremely low. Most drops were blueprints for legendary equipment plus rare materials needed for crafting.
For example, if a player completed the Avengers dungeon, they might receive a Mark 7 Iron Man armor blueprint. To actually craft the Mark 7 suit, players still needed to collect other required materials listed on the blueprint. Most materials came from within the Avengers dungeon itself, while others were acquired through quests in Infinite Realms' main world or other dungeons.
Furthermore, the crafting process had a certain failure rate that could destroy materials. However, blueprints remained permanent. As long as you had the blueprint, legendary equipment could eventually be crafted—though final quality varied depending on luck and skill.
Therefore, obtaining an equipment blueprint from a dungeon was already extremely rare. If equipment dropped directly? That was divine RNG, blessed by the gaming gods themselves, a child of destiny.
Box Office Finale
After ten days, total box office revenue for The Avengers across online and theatrical platforms reached an astonishing $8+ billion USD.
Though explosive growth concentrated in the first two days—due to streaming availability and unavoidable piracy in some regions—it then declined sharply. However, secondary word-of-mouth still generated excellent sustained revenue.
More importantly, for Stormwind Studios, The Avengers film held far greater strategic significance than pure profit. As an extended preview for the official dungeon and comprehensive portrayal of the Avengers team and villain Loki, the movie absolutely fulfilled its mission—exceeded it, even.
While generating $8+ billion in revenue, it also sparked massive global reaction and cultural phenomenon. Successfully portrayed the Avengers superheroes in vivid, deeply impactful ways, attracting countless fans. Loki was also brilliantly characterized—his current popularity rivaled the heroes themselves.
Actually, as the Trickster God from Norse mythology, Loki wasn't appearing for the first time in Infinite Realms content. But there were almost no successful portrayals. This mythological figure had remained obscure and unremarkable in gaming.
This time, the Avengers reimagined Asgard and legendary Norse gods, presenting ancient deities with a brand new aesthetic and narrative framework. Made them feel fresh, accessible, compelling to modern players.
Especially clever: the Avengers structure established an interactive relationship between ancient Asgardian legends and Earth's modern civilization, bringing mythological characters into contemporary settings. Instantly revitalized those ancient figures.
Riding this immense popularity and accumulated hype, the official dungeon Avengers: Heroes Corrupted finally launched in Infinite Realms amidst massive anticipation.
The moment it went live, countless prepared raid teams poured in, competing for world first clear.
Everyone knew Infinite Realms' long-standing tradition: world first clear guaranteed at least one legendary equipment blueprint drop, with highest chance of direct legendary gear.
Not only that, world first records were posted on official announcements and received additional rewards. This time, Infinite Realms corporate had heavily allocated resources to the official Avengers dungeon.
Rewards for world first clear, speed run records, and other achievements were extremely enticing.
The official Avengers dungeon used a premium model—$2 USD entry fee. Minimum level requirement: 60. Required 30-player raid team.
The plot directly continued the film's ending: New York controlled by Loki, Avengers corrupted. Players entered Loki-controlled New York, first dealing with mind-controlled Chitauri forces, finally battling the corrupted Iron Man, Hulk, Thor, Captain America, and other heroes.
These corrupted superheroes, fueled by anger and negative emotions, became even more ferocious. Their combat power increased dramatically—especially Hulk, who became an almost unkillable monster.
Of course, the clear condition wasn't literally "killing" them. Players fundamentally couldn't defeat them permanently. They only needed to stall, find Loki's true body among countless illusions, "defeat" him, and obtain the scepter to lift the corruption and rescue all controlled humans and Chitauri in New York.
The difficulty was brutal. Loki fully demonstrated his cunning and illusion-creating abilities. With both the Tesseract and Mind Stone in his possession, his power was genuinely formidable.
Under valiant efforts by countless global raid teams, a North American team finally took three hours and twenty minutes to achieve world first clear—and directly dropped legendary equipment: Mjolnir (Thor's Hammer), plus the Mark 7 Iron Man armor blueprint.
This news ignited the entire Infinite Realms community.
The luck of directly dropping Mjolnir AND the Mark 7 blueprint was absolutely insane. Though everyone knew first clear drop rates were elevated, getting direct legendary equipment was genuine RNG god blessing.
This news stimulated countless teams who'd failed multiple attempts, boosting morale to keep trying. Because dreams are worth having—what if you got lucky?
Soon, first clears appeared on European and Asian servers too. But the best drops were only Mjolnir blueprints and related rare materials—no direct legendary equipment.
This made those regional first clear teams a bit salty. But they understood: drop rate mechanics were controlled by Infinite Realms, with all servers basically equal.
It simply meant the team that achieved both world first AND fastest time gained greater drop rate advantages.
While player communities focused on equipment drops and speed run records, gaming media and industry competitors paid attention to the Avengers' performance metrics.
The Avengers, which had already dominated the film industry making legacy studios envious, showed equally astonishing dungeon performance.
First day: player entry fees reached over $600 million USD—meaning over 300 million players entered the dungeon opening day. The data was genuinely terrifying.
Consider: total combat-class professional players in Infinite Realms numbered roughly 1.3 to 1.4 billion globally. Among these, players meeting minimum level requirements didn't exceed 500 million. Estimated active players: less than 300-400 million.
This meant almost ALL active players—and probably many who hadn't logged in for months—entered the dungeon because of the Avengers.
The transmedia strategy had worked perfectly.
Alex watched the data roll in, satisfaction growing.
Film, game, merchandise, cultural phenomenon—all cylinders firing simultaneously.
The Marvel Universe had officially conquered this world.
And this was just Phase One.
