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The Avengers film was wrapping principal photography and entering post-production. Meanwhile, Iron Man and Captain America had both been scheduled for theatrical release—roughly a month apart.
The official Avengers game had entered full development, planned for early next year.
The coordinated marketing campaign launched simultaneously across film and gaming. Morrison Entertainment handled the theatrical promotion, simply syncing their schedule with Stormwind Studios.
Stormwind's official social media dropped five posters.
The first four were individual character posters: Iron Man, Captain America, Hulk, and Thor.
The fifth was a group shot—the iconic Battle of New York from the first Avengers film. War-torn cityscape, falling fighter jets, explosions everywhere, a massive space portal ripping through the sky, countless alien Chitauri forces pouring through... And in the center, the heroes assembled for the first time: Iron Man, Captain America, Thor, Hulk, Hawkeye, Black Widow, and S.H.I.E.L.D. Director Nick Fury.
The posters immediately caused massive buzz among players and attracted countless media outlets and industry attention.
After all, Stormwind Studios was genuinely huge now—massive global fanbase, constant media coverage, every move scrutinized by competitors.
Rumors had been circulating online since the Iron Man film production—unclear set photos, speculation about Stormwind's next project. Players had discussed and theorized endlessly.
But when Stormwind's official channels stayed silent and Death Race launched, everyone's attention shifted. The rumors seemed false. Plus, nobody could imagine Stormwind being THAT prolific—producing multiple excellent games in just over a year. Not just the development workload, but coming up with so many creative concepts was already incredibly impressive.
And according to this announcement, it was yet another new IP. A completely different genre from previous releases. Positioned as an immersive role-playing experience.
With Stormwind's accumulated popularity, anticipation for the new game was sky-high. But when players actually saw the promotional posters? Confusion reigned.
"Iron Man in bright red and gold armor? Super genius scientist and billionaire arms dealer Tony Stark?"
"Captain America in equally vibrant costume? Super soldier from World War II named Steve Rogers?"
"Hulk? Scientist Bruce Banner whose genes mutated from radiation?"
"Thor? From... Asgard? Son of Odin???"
Players stared at the character descriptions with bewildered expressions. How could these characters—with completely different aesthetics, living in entirely different eras and dimensions—possibly come together to form a team?
"An arms dealer rich kid called Iron Man, a super soldier from WWII, a radioactive mutant scientist, and Thor from Norse mythology? I understand each character individually, but together I'm completely lost."
"Yeah, is this mixing mythology with sci-fi? What?"
"What the hell is Thor doing here? Did they just randomly throw in a god?"
"This combination is bizarre! The Avengers? I can't imagine how these people would team up?"
"What's so weird about it? The game probably involves dimensional barriers or timeline convergence. You play Infinite Realms, where stranger combinations exist."
"Exactly! Besides Iron Man's armor and Cap's costume being kinda flashy, I actually find this combination intriguing. I really want to know the story."
"An alliance from different timelines? That's actually a cool premise!"
"Then why isn't it called the 'Trans-Dimensional Alliance'?"
Discussion was intense. Many players and fans of Stormwind's previous games were accustomed to the studio's rigorous, grounded style. Avatar had a meticulously constructed fictional ecosystem and worldview. Fast & Furious, despite creating original car designs, maintained hardcore realism—almost no sense of incongruity.
So players found it difficult to accept this wildly imaginative, dimension-hopping style.
"But seriously, Iron Man's armor design is kinda ugly. That 'billionaire gold' with bright red is way too gaudy, isn't it?"
"Yeah, looks like it has zero combat effectiveness!"
"I actually think it's really cool!"
"No hate, but I don't doubt Stormwind's ability to design sports cars—their armor design though? Not impressive."
"The armor in Avatar was pretty low-tech. This armor is flashy but looks decorative, not functional."
"Am I the only one who thinks it's awesome? It looks as cool as a supercar!"
"YES! I love this style! Feels like Stormwind took their car design expertise and applied it to armor. This looks like a handsome luxury sports car in mech form. So cool!"
"Agreed! I'm tired of mainstream mech designs—they all look like walking turrets. This armor looks genuinely stylish and fits my personality!"
The conversation gradually shifted from character concepts to Iron Man's eye-catching armor design, positioned center-stage in the posters.
Just as Alex had anticipated, players inevitably compared it to ET Games' military-industrial mech aesthetic. That comparison was inescapable.
For Infinite Realms players in this world, the Iron Man suit was genuinely fresh and unique—nothing like it had existed before.
And the Marvel superheroes were completely unfamiliar. These characters didn't exist in this timeline's pop culture.
New things always sparked controversy. It would require time and strategic marketing to familiarize players with these heroes, help them understand the Marvel Universe's framework and appeal.
Titan Games – Brandon Sterling's Office
"HAHAHAHA, oh my god, I'm DYING!" Brandon Sterling was practically weeping with laughter after seeing the Avengers posters. "THIS is it?? Stormwind's big new project is THIS??"
He'd been expecting another world-shaking masterpiece. Instead he got... a bunch of guys in colorful spandex.
"What a MESS of character designs!" Brandon wheezed between laughs. "An arms dealer in gaudy armor, a muscular dude in a tight suit holding a shield, a green giant in purple shorts, a long-haired strongman cosplaying as Thor from Norse mythology—is this a costume party??"
He doubled over, clutching his sides.
"Even better—there's a guy with a BOW AND ARROW! Is he gonna shoot ALIENS with a BOW?? HAHAHA, I can't breathe—"
Brandon was genuinely losing it. If he hadn't been so thoroughly humiliated online after the Death Race scandal—if he wasn't terrified of attracting more negative attention—he would've absolutely roasted Stormwind's new game publicly.
But for now, he'd enjoy this privately. Watch Morrison's precious new IP crash and burn.
Finally, some good news.
Plz Throw Powerstones.
