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Power System

⚔️ Auxiliary Chapter — The World of Veins and Nexxars

In this fractured world, not every soul is born equal.Amid the ruins of civilization, where hunger and chaos reign, a rare few awaken the hidden lines within their flesh — the Veins.

Those who succeed are no longer ordinary. They are called Nexxars — the chosen, the cursed, the extraordinary.Marked by their awakened Veins and bound to their Instruments, Nexxars stand above the common crowd — revered by the weak, feared by the powerful, and haunted by their own gift.

To the starving masses, Nexxars are heroes.To the ruling Royals, they are tools.And to themselves… they are a burdened kind, for the power of a Vein is never free.

The Nature of the Vein

Every human carries dormant Veins — invisible channels linking the body, the soul, and the abyss.Yet the truth is merciless: most will live and die without ever awakening a single one.

A common Nexxar may awaken only one Vein in their lifetime.A rare few, blessed or cursed, may awaken two — a miracle said to occur once in generations.Rumors of a third Vein are whispered only in the deepest vaults of history, spoken with fear rather than awe.

The Twelve Known Veins

Each Vein manifests differently — shaping its wielder's fate as much as their strength.

Vein of Power — Grants unmatched strength and endurance.

Vein of Speed — Enhances agility, reflexes, and time perception.

Vein of Magic — Channels elemental forces: flame, storm, tide, frost.

Vein of Summon — Calls forth spirits, beasts, or ancestral weapons.

Vein of Healing — Restores flesh, purifies poison, and mends the dying.

Vein of Control — Bends objects, wills, and even minds.

Vein of Sight — Pierces illusions, sees truths, and glimpses future paths.

Vein of Sound — Manipulates vibration, voice, and resonance.

Vein of Emotion — Transforms feelings into power: fear births shadows, anger burns, sorrow freezes.

Vein of Weapon — Fuses soul with steel, forging living arms.

Vein of Beast — Awakens primal instincts and monstrous traits.

Vein of Craft — Shapes artifacts and wonders beyond mortal skill.

The Forbidden Four

Beyond the twelve lie the Veins that should never exist — ancient powers sealed by the world itself.

Vein of Chaos — Bends natural law; reality fractures with each use.

Vein of Void — Devours light, energy, and existence itself.

Vein of Soul — Steals or shatters the essence of others.

Vein of God — The Origin Vein; ascension through annihilation.

These powers whisper from the ruins of the Grand Era — the age of myths, when even gods bled.

🎼 Instruments of Balance

A Nexxar's Vein cannot survive untamed. To stabilize their power, each Nexxar is bound to a personal Instrument — an artifact attuned to their Vein's resonance.

The Instrument may take any form:

a flute for Sound,

gauntlets for Power,

a rune-forged monocle for Sight.

Should the Instrument break, the Vein unravels. Madness, bloodlust, and self-destruction follow.But when kept whole, the Instrument refines and elevates the Nexxar — the key to reaching higher stages of awakening.

Some even name their Instruments, treating them not as tools, but as companions bound by soul.

The Royals and the Rimtex Nucleus

Far above the scorched world floats the Rimtex Nucleus, an island in the sky — vast, radiant, and unreachable. Its towers gleam like frozen lightning, and its waterfalls dissolve into mist before ever touching the wasteland below.

By day, it shines like a second sun; by night, it glows with blue veins of living light — a heart that beats for no one but itself.

The people who dwell there are the Royals.To the starving below, they are divine.To the Nexxars, they are both dream and doom — for Rimtex is said to hold the secret of perfect awakening.

The Broken Earth

Only a fifth of the world remains habitable. The rest is a cursed wasteland — a nightmare ruled by beasts born from forgotten sins.Humanity hides within domed towns, transparent fortresses of shimmering energy gifted long ago by Rimtex.These fragile sanctuaries keep the monsters at bay… but not forever.

Outside the domes roam creatures of nightmare — giants of bone, insect hordes, and shadow-fed corpses that hunger for life itself.Only Nexxars dare cross those lands. For common men, the wasteland is death; for Nexxars, it is a test — and a reminder that humanity's survival depends on those who walk between madness and divinity.

In this world, the strong carve their names into history.The weak become dust in their footprints.And among them all, one name — long forgotten — waits to rise again.

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