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Chapter 22 - Chapter 22 — Part 2: Legions of Stone, Storm, Gale, and Blood

The dungeon had become more than a battlefield.

Over the years, Kael had carved out a stronghold in its depths — a sanctuary of light amidst an abyss of darkness. The walls were hewn from enchanted stone reinforced by Terraxis, while Pyraflame's flame-veins ran through the tunnels as living torches. Aquara's waters coursed through channels, keeping life sustained in a realm where none should exist.

And among these halls, his summons lived — not as transient shades, but as beings with homes, training grounds, and purpose. The stronghold pulsed like a city, every chamber alive with the sound of drills, roars, and chants of battle.

Kael's other companions — the pillars of earth, wind, lightning, and the strange gamble of goblinkind — had become as vital as his original Four.

Terraxis — Earthshaper Colossus

The dungeon walls bore his mark. Giant pillars, fortified arches, and defensive barricades were all crafted from the colossus' shaping hands. The stronghold itself stood because Terraxis molded stone as easily as clay.

When battle called, he was a titan whose fists broke armies, each blow echoing like the heartbeats of the earth itself.

Zephyros — Skybreaker Tempest

In caverns too wide for stone and fire to cover, Zephyros was the watchful storm. His winds carried messages across Kael's domain, his wings scattering Abyssal scouts like chaff. The goblins whispered of him as the "Sky Tyrant," a creature who made the dungeon skies belong to Kael.

Voltaris — Thunderlord Behemoth

Where Terraxis held the earth and Zephyros the skies, Voltaris ruled the storms between. His roars echoed like rolling thunder through the stronghold, striking fear into those who dared wander too close. In battle, his fury was unmatched — each bolt splitting corridors and shattering monsters into charred husks.

Graknar — Goblin Chieftain and the Legion

But it was Graknar, once a feeble summon, who had birthed something none of Kael expected.

With his evolution came a power unlike the others — Goblin Lord's Dominion. Through it, he summoned and elevated goblins of countless types. What had begun as disposable fodder became a society.

Now, within Kael's stronghold, an entire Goblin Dominion thrived.

Each goblin evolved into specialized classes, trained and hardened under Kael's endless schedule.

Goblin Warriors (Epic) — Armored frontliners with crude but effective discipline. Their skill Shield Wall let them form living barricades.

Goblin Archers (Epic) — Their bows, strung from abyssal sinew, fired Venom-Tipped Arrows capable of piercing chitin.

Goblin Shamans (Epic) — Weavers of crude magic, channeling both flame and shadow. Their skill Totem of Resurgence revived fallen allies in the midst of battle.

Goblin Assassins (Epic) — Skulking shadows who could vanish in smoke, striking weak points with Shadowfang Strike.

Goblin Warlocks (Epic) — Touched by Umbra's teachings, they wielded forbidden hexes that drained mana from enemies.

Goblin Berserkers (Epic) — Muscle-bound brutes with Blood Frenzy, growing stronger as allies fell.

Under Graknar, these classes were not random mutations but organized castes. Together, they had forged a functioning army — disciplined, numerous, and bound by loyalty to their chieftain and, above all, to Kael.

Entire districts of Kael's stronghold now belonged to the goblins. Streets of crude huts mixed with forge-fires, training pits, and ritual grounds where shamans danced under torchlight.

Where once goblins were scattered pests in other worlds, here they were an empire inside the dungeon.

They trained day and night under Kael's imposed schedules, each class sharpening into deadly efficiency. When Kael summoned them, they did not appear as ragged monsters but as a legion marching under banners.

The stillness broke when a tremor shook the cavern.

From the depths emerged the dungeon's guardian — a hulking, six-armed Abyssal Ravager, chitin gleaming like obsidian steel. Its roar shook stalactites loose, its claws dragging across stone with sparks.

Kael gave a single command.

And the world moved.

Terraxis struck first, his seismic slam splitting the ground into fault lines that slowed the beast's charge.

Voltaris answered with a bolt that lit the cavern like day, the smell of ozone filling the air.

Zephyros dived, wings tearing through the Ravager's upper arms in a flurry of slashing gales.

Graknar's Legion swarmed like ants on a carcass — warriors locking shields to hold ground, assassins darting in shadows, archers raining venom-tipped death. Shamans raised totems that pulsed with green light, reviving the fallen. Berserkers screamed into blood frenzy, ripping chitin apart with brute force.

The Ravager fought with all the fury of the abyss, but Kael's army was a tide it could not resist.

At the climax, Pyraflame and Umbra leapt forward — fire and shadow entwining as they struck its chest together. The creature let out a final scream before collapsing, shaking the cavern with its death throes.

Silence followed, broken only by the ragged breaths of goblins cheering their victory.

Kael stood atop the beast's corpse, his blade dripping with black ichor.

His eyes drifted across the battlefield, across Terraxis' towering frame, Zephyros' storm-wreathed wings, Voltaris' thunderous stance, and the endless goblin legion that now marched under his banner.

Two years ago, he had one summon. Fragile. Alone.

Now, he had forged an army that shook dungeons, carved kingdoms, and rivaled armies of men.

His hand moved, almost unconsciously, summoning the familiar shimmer of his status window.

[ Kael — Level 70 ]

Active Summons: 16,384

The number burned into his eyes.He exhaled slowly, a weight both humbling and empowering.

Sixteen thousand… and counting.

This was no longer just survival.This was dominion.

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