WebNovels

Geographical Landscapes

The cultivation world of Vengeance of the Heavenbreaker is vast, fractured, and full of peril. Unlike mundane kingdoms, the very land breathes qi, spirits, and memory. A cultivator's journey is often determined by where they step—and whether they survive the landscapes that test them.

I. The Mortal Provinces

The outermost regions, where commoners and low-level sects reside. Qi is thin here, and true experts rarely linger. But even so, these lands are not safe.

The Scarlet Plains: A fertile yet blood-soaked battlefield, once the site of a great sect war. The soil forever carries a faint crimson hue. Legends say fallen cultivators' resentment still haunts it.

The Verdant Lowlands: Endless rice fields, rivers, and trade routes. On the surface peaceful, but its waterways are home to hidden water beasts and bandit sects.

The Ashen Wastes: Lifeless, desolate, filled with broken ruins of sects destroyed by heavenly tribulation. Only scavengers and outcasts dwell here.

Note: Though looked down upon, the Mortal Provinces often hide forgotten legacies because ancient experts preferred hiding treasures in unassuming places.

II. The Spirit-Breathing Mountains

A chain of towering peaks said to connect heaven and earth. Cultivators often train here to temper their body and intent.

Skyreach Peak: The tallest mountain in the eastern continent, constantly shrouded in storm clouds. Lightning Qi rains down daily—perfect for tempering body and weapon, but deadly to the weak.

Hollowbone Range: Peaks riddled with natural caves filled with Yin energy. Rumored to be home to bone demons and lost tombs.

Ironfang Gorge: A deep canyon where spiritual iron grows as natural ore. Countless sects fight to control its mines.

 Mountains are natural qi gathering arrays. The higher one climbs, the denser the qi, but so too the dangers.

III. Seas and Abysses

The oceans of this world are not barriers, but trial grounds. Countless treasures—and horrors—slumber beneath their waves.

Azure Spirit Sea: Vast and calm on the surface, but its depths conceal spirit whales, sea drakes, and sunken sect ruins.

The Abyssal Rift: A trench said to pierce to the underworld itself. Strange black currents drag down ships, and whispers echo from below.

Crystal Tides: A rare phenomenon where the sea crystallizes into walking paths during celestial alignments. Many cultivators chase this miracle for hidden inheritances.

 The oceans embody infinite opportunity—those who survive its beasts often return with treasures that alter fate itself.

IV. Forbidden Lands

Places where even Void Ascension cultivators tread carefully. These lands reject mortals outright, and even experts risk eternal doom.

The Shattered Sky Ruins: A floating landmass broken during an ancient heavenly battle. Its fragments drift endlessly, each holding pockets of warped time and space.

The Blackwood Forest: Trees older than sects themselves. Said to be alive, hungering for qi and blood. A single step inside can turn decades into moments.

The Silent Desert: Vast golden sands where no wind blows. Cultivators who wander too far vanish—some say devoured by sand beasts, others say swallowed by shifting realms.

Forbidden Lands often house Origin-Grade treasures—but they exact a toll in blood, spirit, and time.

V. The Celestial Veins

The most mysterious feature of the world: rivers of qi flowing beneath the earth. When these veins surface, they create Sacred Grounds. Entire sects form around them.

Vein Springs: Wells where qi naturally erupts—used as sect training grounds.

Vein Crossings: Where multiple veins intersect, producing miraculous phenomena like floating islands or eternal flame mountains.

Vein Collapse Zones: When a celestial vein ruptures, the land becomes twisted and unstable. Many forbidden zones are born this way.

 Mastery of geography is mastery of power. To control a celestial vein is to hold the lifeline of thousands of cultivators.

Closing Note

The world is a battlefield long before blades are drawn. Mountains temper, oceans drown, deserts devour, and forbidden lands whisper promises. For the Heavenbreaker's path, each landscape is not merely a backdrop—but an opponent in its own right.

More Chapters