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****Free Perks****

These perks are the truly random ones as they come from different jumps.

Purity Within: An assassin must undergo annual brainwashing sessions to reinforce their absolute loyalty. But you certainly didn't start Jumping just to end up somebody else's mind-controlled puppet, so by taking this perk rest assured that you are immunized against this and all other forms of brainwashing and mind control. Also, for the duration of this jump your superiors will fail to notice that you're not actually brainwashed unless you actually disobey a direct order where they can see it.

Psycho-Conditioning: Assassins do not pick their targets, they are mere bullets fired at the Imperium's foes. Your mind is strengthened to withstand the rigors of combat and cold-blooded murder, allowing you to act without hesitation, fear, or guilt when you deem it necessary. It also hardens you against trauma. This does not significantly alter your sense of ethics.

Comic Book Body: Okay, this is a comic book world, which means a couple of things. First, everyone is reasonably good-looking in comics, unless it's important for them not to be. You get to customize your appearance and can be anything: rugged, masculine, seductive, androgynous, delicate, feminine, cute, intimidating, or even monstrous. Or a combination of the above. If you are conventionally attractive, then you're at least an eight out of ten. If you aren't, then there's still something about you that's attractive in an exotic way or maybe you have a very expressive face that makes it easy to see who you are inside. As a bonus, your hair always looks nice and never grows longer than you want it to, your body is always clean, you never have to deal with blemishes, your wounds don't leave scars unless you think one would improve your appearance in-which case it heals exactly how you would imagine, you don't have to worry about unwanted body or facial hair, you never have a foul or unpleasant body odor, and you don't have to brush your teeth or do other tedious body maintenance tasks. Post jump, you can toggle on and off any exotic or inhuman features you elected to give yourself.

Second, in comic books, a small child can outfight a grown man, an octogenarian can be more spry and active than a twenty-year-old, and people strong enough to lift tanks look more like models than bodybuilders. Your physical appearance has no bearing on your abilities or vice versa: If you have ever been an adult, then you have the physical attributes and mental faculties of an adult member of your current race regardless of your apparent age. Nor will your abilities or faculties erode in your old age. Likewise, your musculature isn't directly proportionate to your physical attributes: You can be at the pinnacle of strength but only look like an average person, a massive muscle-man can still be as flexible and as quick as a gymnast, or someone in really bad shape could look perfectly fit. In short, your musculature is exactly as large and defined as you want it to

be without any impact on your actual abilities, positive or negative.

Common tongue: Wherever you are in Europe or the world at large and wherever you travel you will have no problem speaking with the locals. This may be because all of you speak an unidentified lingua franca, a common language, or because you instinctively know all the different languages spoken around the continent by heart. In future worlds you may be able to understand and speak most common languages you may come in contact with.

Required Secondary Abilities: The laws of this Universe are very different from those you are used to, and things such as moving faster than sound are possible for even the most base rank and file Yet they find themselves lacking things such as sonic booms. In this Universe and the ones you will travel to in the future, such protections will thus continue to exist. In addition to this, spending countless years on a single task, or just on living a normal life, also doesn't seem to be a problem for you anymore.

****Arifureta Build****

Monday-O-Meter-The tension, the jitters, the anxiety, your very own heartbeat; there are many things that could make or break you just before the decisive fight starts. Your mind may even wander for a half a second while exchanging blows and that will spell out your defeat, maybe even death. Perhaps you would lower your guard after the final attack, just for your enemy to get a chance to sucker punch you. Many things can go wrong without the proper focus, an attribute that you do possess now. A cool head to perfectly analyze things to the best of your ability, the skill to ignore all the distractions when you want, and much more.

Feeling This-Well, as it turns out, the system empowering the people around is not something completely inherent to the world itself. Being able to work even in other worlds or with beings from outside with no problem, as it's connected with many others in some way. While you might not understand the system in its entirety, you still have the power to share it with others. Individually, you can choose and grant someone access to this world's system. They will gain the ability to use magic, as well as quickly increasing their stats, learn skills under the right circumstances, and possibly reach their full potential. Because it's you who it's granting this, they will also gain a 'job' as well, although which one will be dependent on their own talents.

Colorful Canvas-You got good eyes, son. Good enough to become a trainer, not any kind of trainer, mind you. But the kind that can take a handful of peace-loving, magic-deaf, mentally-slow, weak demi-humans and convert them into the elite assassination forces with top-notch teamwork and a use of their natural advantages to the full extent -in a couple of weeks. A group that would keep on growing stronger by themselves even after that period. The instinct to find the talents of others and how to raise them best is yours, and powerful enough that it wouldn't be an exaggeration to say that any army or group trained by you personally could become the strongest to ever exist. Don't worry, you can apply this same ability on yourself.

True Blood-Ah, the descendants of the false gods, or well, the ones that managed to retain some of that blood and gain power from it. Atavists are known for three factors, their ability to manipulate their own mana directly, their impressive growth rate, and a single skill or magic that exists outside the normal system available to the common folk. The seven 'Age of Gods magic' skills are examples of that. While normally they would also be targets of possession by the false God, since you are purchasing this, Ehit won't be able to take control of your body.

Of Cubs & Clubs-The most basic and direct of all forms of power is physical strength. That's a truth you elevated to unseen levels. No matter how crazy, strange, or odd you look, as long as you are stronger than those around or opposing you, others will flock towards your side, work towards your goals and adopt the rules you preach. Even if you aren't a good leader or particularly charismatic. In short, the more powerful you are, the more people will naturally seek to follow you.

Artifacts

Status Plate-A 10 x 5 cm card, touchscreen with scroll option, that lists all your powers, abilities and perks. It also serves as an identification card in this world. If you want to, you can choose what powers can be displayed in the card, to avoid too many questions from others. If stolen or lost you will find it again in your pocket or warehouse an hour later.

Treasure Box-Etched into a piece of jewelry, this is a powerful artifact that contains a small pocket dimension attached to it. As useful as can be to store things that you can't carry around normally. When called or desired the objects will appear at arm's length from you. If you want, it can be something like a bag or something else, although jewelry is the default for a reason.

Thinking Machine-Looking a bit like a microwave, this ancient artifact is the same as the one held by the church, an item capable of creating more of the Status Plates used in this world. The ones that are made with this are a bit superior in terms of durability, as well as being able to keep track of more powers, perks and stuff than this world's system. Useful, but not incredibly so.

Forgotten Relic-An ancient item left by your ancestors, the legend says it was made by either a group of "Liberators" or by a mad god. In terms of materials, supposedly it won't lose against the Holy Sword that the summoned hero wields, and it has a good number of tricks that are yet to be discovered. It may be a rod that absorbs mana from enemies, or an axe capable of ignoring all defenses. In any case, you can be assured it's both powerful and it mashes well with your combat style. Feel free to import another weapon into this role.

 Anti Gravitic Darksword - For those who desire to break the rules of physics. The blade is thick and wide, requiring the wielder to hold it in an unusual manner. It holds onto the power of the occult and dark surprisingly well and the technique imbued into it nullifies gravity around the blade, making it weightless. Imbuing it with reversed cursed energy however will yield some… interesting results…

Drawbacks

Zero Aptitude for Magic-I don't want to hurt your feelings that much, so let's make this quick. You're inept for this world's magic and general system. Don't expect to be using spells or skills from here during the next ten years. It's not a killing blow, but certainly a crippling one. Furthermore, it seems that benevolent and helpful magic will not be working for you 9/10 times. Yes, even the basic healing stuff.

****Celestial Dojo Build****

Jujutsu(Base): In this world, all but a few humans possess a form of spiritual energy known as cursed energy, which is produced when feeling negative emotions such as anger, fear, or grief. Most humans, however, have no control over this energy. As such, it leaks freely from their body, causing it to congregate and coalesce into cursed spirits. There are an incredibly rare few who are born with the ability to control this cursed energy, though – people known as sorcerers.

You are now one of these sorcerers, granting you the ability to manipulate your own cursed energy. While you aren't capable of anything particularly special with this alone, there are a good number of benefits to this. For one, you are able to perceive cursed spirits and other spiritual entities with your senses, something usually impossible for non-sorcerers without specialised tools. Additionally, you're able to channel this cursed energy into your body to enhance your physical abilities to superhuman levels, with greater results coming from greater investments.

The above are but the most basic of uses of cursed energy – for more specialised and powerful ones, you'll need cursed techniques. With this alone, you're capable of some basic barrier techniques, which let you create (often spherical) walls of cursed energy to close off an area. The most common form of this is a curtain: a large, pitch black sphere that prevents those outside the barrier from seeing what's happening within. Barriers can also be hardened to make entry or exit more difficult, though be aware that the more difficult it is to leave a barrier, the easier it is to enter and vice versa. In addition, you also have the capability to summon shikigami: creatures resembling cursed spirits created from your cursed energy. These require an intermediary such as a talisman to summon, tend to be rather straightforward in terms of abilities, and won't be particularly strong, though this may be changed with some practice.

Unfortunately, aside from barriers and simple shikigami, most cursed techniques are innate, and as such cannot be learned. It's also entirely possible for a sorcerer to be born without a cursed technique, and as such you will not receive one from this alone. The Cursed Technique section later on will allow you to purchase one for yourself, though certain other, riskier methods may also allow you to obtain one.

Tsukamoto: A small cursed corpse, taking the form of a small stuffed doll bear with boxing gloves on its paws and a rather ugly face. Its main purpose is to help sorcerers learn how to use cursed energy. As long as it is supplied with a constant, steady stream of cursed energy, it will remain asleep, snoring peacefully. The moment that flow is interrupted, be it by giving it too much or too little, it will awaken and start punching those closest to it until it receives energy once again. The punches definitely hurt, but they aren't strong enough to seriously injure anyone. Usually, it's set to only require a low amount of cursed energy at first but will gradually increase its demand, training the user to maintain a higher output.

Kei Conservation: You have learned how to make do with less. You require 25% less energy for all techniques, this is increased to 50% for techniques that require constant energy use.

Master Swordsman: You possess the incredible skill of a seasoned swordsman. Your reflexes, precision, and technique are at a level that only the most dedicated of sword fighters can reach. Whether you're armed with a katana or any other blade, you can easily slice through enemies with devastating accuracy. With every swing of your sword, you can precisely cut through opponents or deflect incoming attacks, leaving your enemies in awe of your skill. This is the foundation of Atomic Samurai's incredible swordsmanship.

Keeping Promises: Binding vows were already brought up previously, but it's worth noting that placing restrictions upon oneself is only part of what's possible with this aspect of jujutsu. No, binding vows can also be made with others. This often takes the form of a contract between two parties, where both agree to a certain set of conditions, most often certain actions they must do for the other party. Unlike in a self-imposed vow, however, the penalty for breaking a binding vow with another is much more harsh. Though the exact details of what will transpire will vary from vow to vow, the punishment is severe enough that even the most powerful of sorcerers and cursed spirits do their utmost to honour such agreements.

Usually, these require that both parties are capable of manipulating cursed energy. You, however, can apply the principles of a binding vow with anyone, regardless of whether they can use jujutsu or not. When you make an agreement with someone or a group of people, you can choose to make the terms nigh-inviolable as described above. All parties involved will understand that breaking the terms of the contract will result in them suffering severe penalties, far worse than any gain they might have received from not honouring the vow. Naturally, this isn't a one-sided thing: you, too, will face consequences for breaking such a deal. However, it's important to note that abusing loopholes in the vow's wording doesn't count as breaking it. If you agree to kill someone, for example, killing them and then immediately reviving them afterwards is completely acceptable unless explicitly agreed otherwise.

Healer: Cursed energy is capable of a great many things, but it does have its limitations. As an innately negative form of energy, it is impossible to use it to heal oneself or others in its base form, for instance. Yet there is a way around this: a method known as reverse cursed technique. By multiplying cursed energy against itself, it instead becomes a 'positive' form of energy, and thus can be used to heal. While this sounds simple, it's a rather complex thing in practice, with many talented sorcerers being unable to grasp the process.

You, however, don't struggle with this at all, being a true master of reverse cursed technique. The most obvious benefit this gives you is the ability to heal yourself as well as others through physical contact. Though you may leave some scars behind for more serious wounds, with this you're capable of healing anything from cuts and bruises to slit throats and missing limbs. The more severe the injury and the faster you wish to heal it, however, the more energy will be required, and there are certain things that are more difficult to cure. Poisons, for example, take a lot of concentrated effort to neutralise, and damage to the soul cannot be healed at all.

This is only one use of reverse cursed technique, though: significantly, it can also be used in conjunction with one's cursed technique. By powering one's cursed technique using the positive energy generated through reverse cursed technique, its effect becomes reversed. A technique that pulled people closer would be made to repel them, while one that weakened gravity in an area would amplify it instead. While any user of reverse cursed technique would be able to use this, purchasing this perk allows you to apply this reversal of effects to any other supernatural powers you may possess.

****Body Supplement****

Cleansed (Free/Optional) - "Physical and mental defects such as nearsightedness, depression, or asthma are cleansed upon taking this supplement. In other words, you will be left an entirely healthy human caring nothing but what your fellow man cares about like air, water,and sleep."

Statistics:

Strength: Herculean- "Honestly just choose your physique. Your power mildly outperforms what humanity is actually capable of in all ways, allowing you to classify as someone truly superhuman."

Stamina: Perpetual- "When do you stop? You classify as having superhuman stamina, capable of running marathons, then celebrating with a victory lap through the night. Sleep is sometimes a need."

Agility: Ninja- "Like right out of the movies. Run the tightrope, slay the dance floor, quadruple flip from a standing start, your mastery of your body is second to none. Technically superhuman agility."

Flexibility: Flexible- "You're pretty flexible. At this level you can bust out the party tricks like getting a leg behind your leg, bending your fingers backwards. Hey, maybe even get a back bend in there."

Reflexes: Lightning- "Is it really a metaphor? Eyes on a gunman and you could dodge every bullet they fire, then deliver such scathing burns that they'll give up on the spot. Superhuman reflexes."

Charisma: Silver- "Your charisma is impressive. Rousing the spirits of others to follow your lead - or manipulating them into ruin - is your forte. As a politician or lawyer you'd be making bank."

Body Modifications:

Endowment: +25 percent increase in penis length and girth with appropriate and matching increases in testicle size.

Rejuvenation: "Scars, balding, missing teeth and nails, a person's body can undergo a lot of superficial damage and degradation over the course of their lives. Wouldn't you love it if that problem could just go away? What sounds like an infomercial now becomes possible. With a purchase of Rejuvenation, superficial damage or degradation to your body will naturally heal in time. Get your jaw bones knocked loose from a nasty punch? Give it a couple weeks. Spontaneously combust? After your stay in the hospital ends you should be looking good in no time. No burn scars, hair back in order, it's going to be just wonderful. As a free addition, you can selectively toggle the effect in order to keep some sort of scar you think is especially cool looking, or blend in better with the general public who can't regrow teeth."

Grooming: "If you've ever seen someone with absolutely gorgeous hair or flawless skin, there's a whole routine and regiment that goes into maintaining such things. Money, time, a variety of products, discipline, it's all needed if you're wanting to look your best. But what if it wasn't? Your body acquires a maintenance effect as if you frequently visit a spa retreat. Your hair is always voluminous and silky. Your teeth are shiny, white, and straight. Your skin is soft and smooth everywhere it needs to be, and pimples will be a thing of the past. You might still get filthy and need a bath, but good god do you clean up well. As an added bonus, you can erase facial hair and body hair, or stall out its growth to a specific length in case you like that light stubble look and hate shaving."

Diet: "Your digestive system, metabolism, and daily nutritional requirements have been optimized. Not only can you more efficiently convert fat and foodstuffs into energy, but you can go longer with less food, and remain healthy with less good food. Waste production is drastically lower than what it was before. It's much easier to stay thin and burn weight with the lightest of exercises. Letting yourself go is now something of an active effort, though if you buy other purchases to make yourself look a certain way, those will take priority."

Tolerance: "Pain is a wedge. When driven in, it can make the wisest and strongest of us second guess their decisions or make simple mistakes. It is the natural mechanism that teaches us what is dangerous, and what is a threat to our being. We can help you surpass pain. Tolerance is a mental mod that allows you to much better deal with pain in two parts. It mildly dulls your sense of pain without removing the sensation of it. The second allows you to more easily tolerate pain while keeping your head. While you may still feel pain and acknowledge it, it will be more difficult for it to control you. No longer will pain so easily dominate your life and decisions. Now you can take risks that others shy away from simply because you've built up some tolerance."

****Celestial Reliquary Build****

Harvesting Kit: A set of knives and scalpels, some cleaning potions and materials. It has everything you need to cut up and preserve a magical animal perfectly, without any part going bad. Generates sanitized glass containers to prevent anything getting contaminated, the containers are indestructible. The materials in the kit naturally replace themselves over time when used up and you know how to use all of them.

Bertie Bott's Every Flavor Bean: A paper bag filled with jelly beans enchanted to have one random flavor. ANY flavor and your packet is endless.

Hand of Glory: Provides light only for the one carrying it.

Magic Cooking Pot: A simple iron pan that can magically light a fire underneath itself when set up. Even when off of a fire, it will heat items placed in it to the desired temperature. All meals and elixirs cooked on it will receive a boost in quality, and can provide a variety of beneficial effects, depending on the ingredients used. Magically provides a comfortable temperature nearby when in use.

Magic Compass: This magical compass has been imbued with your soul. Not in a bad way, just enough to create a link. The needle always points to whatever you most desire, or the means to get to that which you desire. It can be hard to tell. Anyways, at least you'll always know where your next step is, so long as you know what you want. If you don't know what you really desire, the compass doesn't either.

****Celestial Bordello Build****

Porn Physics: Sexually improbable actions are perfectly possible here in this land of fantasy! Even stallion-on-inchling action causes no harm beyond pain despite the gross improbability of inserting rod A into slot B. Nor are there any sexually transmitted diseases here [obligatory pregnancy joke], meaning there are of course no consequences to having wild orgies every night.

Reproductive Control: This is a lewd world. Sex and violence are stuff you will have to face here, especially the sex. We wouldn't want you to have any accidents along the way. Or maybe you do? Either way, you will gain complete control over your reproductive system to the point of making yourself selectively fertile/infertile. Ladies get the added bonus of having little to no painful symptoms from their menstrual cycle and/or the ability to suspend it altogether. You're also immune to sexually transmitted illnesses (STIs).

Yummy: Not every guy's gonna look at you as a useless bit of fuckmeat. Sometimes they really do just want to bite down and tear a chunk off you. It's not your place to get in the way of their desire, the least you can do is make it all the more pleasant. Every part of you is delicious. A lick of your skin might be a sweet sugar or a lovely cinnamon, your soft meat juicy and tender to the taste. Even if your partner isn't out for dinner, you'll always smell welcoming and be all the more fun to kiss. And if they are, you'll find that the process of being prepared and devoured is a pleasure like nothing else.

Talent: While you may not be experienced in matters sexual, you've got plenty of raw talent, picking up sexual cues and techniques with almost superhuman skill and a readiness to learn whatever is being taught. If it's kinky, perverse, or erotic, you can learn it.

Coordination: Rosie Palms aside, you'll probably want a partner or two (or three, or ten) to really make your stay in this world the best experience you can have. Sadly, it can be quite tricky to coordinate your sexytimes with all these people. No more! This perk allows you to increase or decrease the sensitivity of both yourself and anyone you're fucking such that everyone gets to climax at the same time.

Healing Kiss: Your kiss just brings out the best in those that experience it. They feel rejuvenated and more alive than ever. Your kiss can relieve both mental and physical stress.

Synchronised Fucking: When the intentions of two people having sex are aligned, their brain waves will synchronize. If two people have a shared goal and shared desire, the pleasure they each experience will be increased as they fuck, as will the sextacy they produce. Now, you carry this phenomenon with you, being able to feel and give greater ecstasy the more your thoughts align with those of your partner.

Mrs Coffee: A demonic coffee-maker, shaped like an ebony sculpture of a lady with 'Mrs. Coffee' printed on the side. Below the sculpture is a pot of steaming hot coffee, giving off an invigoratingly rich smell. The magic of the coffee-maker always keeps the rich, creamy coffee at a properly steaming temperature while the pot is left in place, ensuring its readiness whenever you need a refreshingly caffeinated drink to energize yourself.

However, the most notable thing about it only becomes apparent once the coffee pot is put back in place. The busty coffee-maker will come to life, grabbing her thick dusky nipples and squeezing out a trickle of scaldingly hot liquid. Her eyes rolling up into her head from pleasure as she automatically refills the missing coffee, mouth open with ecstasy. As the coffee pot is refilled, her movements gradually slow down with almost imperceptibly quivers, before she freezes back into place with a final smile of contentment.

It also comes with a free mug that has '#1 Dad' written on it.

A Thousand Shades of Pleasure: Sometimes you have a partner who's better at giving pleasure than others. And sometimes you get strapped to a sex machine and injected with drugs that would make even the touch of the air an agonizing ecstasy. But there's no reason for such experiences to turn you off to the pleasures you could find elsewhere. You are capable of viewing your experiences in isolation when you so desire, without comparing them to similar memories.

Eating the best food in the world won't make all other foods seem lackluster in comparison, because you can view it on its own. Being subject to inhuman degrees of pleasure won't make normal sex boring, because you can isolate it as its own experience. It won't even taint your memories of sex, because you can disconnect them to be independent from each other.

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