WebNovels

Chapter 426 - Chapter 426

A Zelda game that drew countless gamers into the Switch.

It also boosted sales of other games on the Switch platform. Some players bought the Switch just to play "The Legend of Zelda: Breath of the Wild."

After playing it, they just left the console aside, perfectly showing what it means to buy a game and get a free console.

Some players chose to sell the console or game cartridge after playing. Although the price has stabilized compared to the previous shortage and even the inflated prices of used cartridges and consoles, it could still recoup some money.

The rest were drawn in by "The Legend of Zelda: Breath of the Wild" but became interested in the platform itself due to the Switch's features, leading them to try "Super Mario: Odyssey" and "Animal Crossing."

After all, since they already bought the console, they might as well try these exclusive games.

Some players who weren't too interested in these two types of games didn't feel much about them.

But some who were interested were instantly amazed.

Besides that, there's a large number of small games in the Switch membership library.

Many players discovered that while these games might not have graphics comparable to current mainstream games, they were really fun to play!

Not only Nebula Games' own games, but many third-party game companies also benefited greatly from the Switch sales driven by "The Legend of Zelda: Breath of the Wild."

Tens of millions of console and game sales proved the potential of the Switch.

Although the market share still can't compare with VR, PC, and mobile platforms.

But the key is that this is Nebula Games' own thing.

Many game industry designers and game companies are extremely jealous of the Switch's performance.

However, besides companies like SkyNova and UEgame overseas, who announced some failing handheld consoles, there wasn't much other news.

Because many people understand that the success of the Switch is almost impossible to copy.

After all, it wasn't just one aspect that made it successful.

The successful positioning of the console itself, the successful pricing, and the success of the console's exclusive games.

These factors combined to create the current Switch.

Companies like SkyNova and UEgame are basically just testing the waters with acquisitions and haven't invested too many resources.

They're taking a "what if we get lucky?" lottery approach.

In fact, besides their own fans, ordinary players don't even know that SkyNova and UEgame are also making games.

Even Lucas didn't pay much attention after hearing about it and understanding the situation.

During this time, besides "The Legend of Zelda: Breath of the Wild," several other projects were also completed.

First, there were the ports of "Dark Souls" and "Monster Hunter: World" on the Switch platform.

Some of the graphics were indeed compressed a lot.

720 resolution at 60 frames per second, or 1080 resolution at 30 frames per second.

And when connected to a TV in console mode, it could reach 1080 resolution at 60 frames per second.

Compared to the PC platform and the VR ports, the experience on the Switch is obviously the worst.

But the Switch also has one advantage, which is portability.

Being able to play on a handheld console, what more could you ask for?

Besides that, what players were more concerned about was Nebula Games' New Year's sale.

This is something that players look forward to every year.

And like in previous years, besides the routine shopping spree and participating in the New Year's events launched by various games.

As the end of the year approached, the awards given out by major game media outlets were also something that players cared about.

But this year, many players noticed a familiar situation.

This year, "Super Mario: Odyssey" and "The Legend of Zelda: Breath of the Wild" swept the awards.

Except for things like Best VR Game and Best Shooter, most of the major awards were dominated by "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey."

Especially for the Best Game of the Year award, "The Legend of Zelda: Breath of the Wild" set a new record.

That is, it became the first non-VR platform game to win Game of the Year.

No game had ever achieved such a feat before.

After all, compared to the PC platform, the VR platform has too many advantages.

Taking immersion as an example, if you want players to feel immersed on the PC platform, you need to put a lot of effort into the story, art, music, and level design.

But on the VR platform, the nature of the device itself can bring players a better experience.

Simply put, VR games have a built-in advantage when competing against games on other platforms.

And now, "The Legend of Zelda: Breath of the Wild" has created this new record.

However, even though this should have been a very exciting situation, both industry game designers and ordinary players all felt that it was only natural when the final awards were announced.

Because anyone who has played "The Legend of Zelda: Breath of the Wild" or deeply analyzed the game knows that there is no game this year that can compete with it.

It would have been strange if it didn't win Best Game of the Year.

So, in a very strange atmosphere, this year's awards ceremony came to an end.

Although the popularity and number of viewers also set a new record, many players were complaining online, saying that this was the most boring Game of the Year event ever, because there was no suspense at all!

......

At the event venue.

After the annual awards ceremony, Lucas didn't leave immediately, but after giving a brief interview to the Game Division, he chatted with the Game Division's director, David.

As for the topic, it was naturally in the field of games.

"Boss Lucas, this year 'The Legend of Zelda: Breath of the Wild' has really taught game designers around the world a lesson!" David said with a touch of emotion.

Since the birth of "Red Dead Redemption" last year, game companies both at home and abroad have been making open-world games.

And the templates are all based on the model of "Red Dead Redemption."

And Zelda can be said to have taught everyone a lesson.

Lucas couldn't help but smile and didn't say anything.

"Also, the Switch's design is very good, but only Nebula Games can pull it off." David said with some emotion.

In terms of design inspiration, the Switch does have its unique points, but it's not a revolutionary design.

It's mainly its features combined with the games designed for it that give off a phenomenal charm.

Otherwise, it would actually just be a popular handheld console.

"By the way, Boss Lucas, are you still focusing on the Switch this year?" David asked Lucas, thinking of something.

"Minister John, do you have any news?" Hearing this, Lucas immediately realized something.

"Although there's 'Call of Duty: Modern Warfare' and 'Red Dead Redemption,' SkyNova's 'Warlords of Chaos' performed well domestically this year, but the reaction was not so good overseas. NetDragon's 'Shadow Operations: Wasteland' performed quite well."

"And what Zeus and Atari are doing this year is estimated to be significant." David told Lucas.

He didn't say it directly, but Lucas understood the meaning behind his words.

"Also, whether it's our Cosmos or Zeus overseas, their potential hasn't been fully exploited yet. CosmosVR will be updating a patch at the end of the month, optimizing the loading process. With the quality of 'Red Dead Redemption,' the initial loading time can be reduced to about 10-15 seconds."

"Besides that, CosmosVR and Zeus overseas will also be making some significant changes to the current VR game pods, adding a 'wake-up mode.'" David revealed to Lucas.

(End of chapter)

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