WebNovels

Chapter 2 - Setting off 1

Dravak was overpowered. That wasn't up for debate. Take his racial classes, for example. We could go over every single one, starting from the weakest… but let's be honest, you don't really care about the lower ones. So instead, let's skip ahead to where things start getting serious—Dragonoid Lord—and go up from there.

Dragonoid Lord: an extremely rare racial class. To even qualify for it, a player had to complete a series of nearly impossible feats. First, they had to defeat a dragon-type World Enemy—and not just defeat it, but do so in a single hit. Then, they had to craft a World Item capable of transforming them into a dragon. After that, they needed to earn the title of World Champion and be recognized as YGGDRASIL's Strongest.

And one final condition—they must never die. Once all of those requirements were met, the player wouldn't simply gain the class. Instead, they'd be reborn as an egg, vulnerable and fragile. If they could survive in that state, evolve into a hatchling, and eventually reach adulthood without dying along the way, then—and only then- they would gain the Dragonoid Lord racial class.

Dragonoid Lords were humanoid dragons—beings that carried the traits of dragons while maintaining a humanoid frame. Their power and capabilities allowed them to rival even true dragons, and in some cases, surpass them. The most advanced among them could match or even overpower pure-blooded dragons, especially when equipped with a full set of high-tier gear.

Dragonoid Emperor — at this stage, even without a full set of gear, Dragonoids were virtually indistinguishable from pure-blooded dragons. The power, the presence, the innate might—it was all there. This was a race you created after ascending to the status of a World-Class Enemy. By using a World-Class Item, you had forced the game's creator to implement this race, tailored specifically for you.

Your goal was simple: to gain the full benefits of being a Dragon, while also retaining the versatility of a separate race—without inheriting any of the typical downsides of either race. To achieve that, you chose to farm Ymir, the oldest and most elusive entity tied to the primordial dragons. That decision granted you the unique benefit of being considered a Primordial Dragon, while still existing as a Dragonoid.

In essence, you had the raw, natural power of a dragon emperor and the gear adaptability of a humanoid. The best of both worlds. To put it plainly, without equipment, you fell just short of the strongest World Enemies. But with gear? That gap vanished entirely.

Then came the next evolution—Primordial Chaos Dragonoid. This was a new racial class, one you were rewarded with after completing one of the most grueling feats imaginable: mapping out the entire world of YGGDRASIL. Every region, hidden area, dungeon, and secret zone. You uncovered it all.

Primordial Chaos Dragonoid wasn't just a powerful race—it was the strongest. A race that existed before YGGDRASIL. A race that would outlive it, whether by simply enduring the passage of time or by annihilating the game itself.

YGGDRASIL was a one-of-a-kind game. It wasn't like other games that stuck to fixed rules or limited player options. In this game, if a player met the right conditions—fulfilled the correct requirements—they could force the developers to take action. Under those circumstances, the devs would be required to implement certain changes or additions, whether they originally intended to or not.

Now then, let's take a look at Dravak's Job Classes. Dravak possessed only six job classes in total. That might not seem like much at a glance, but every single one of them belonged to the highest tier available in YGGDRASIL. There were no mid-tier classes or basic job trees mixed in—just six rare-level classes, each one powerful on its own and even more dangerous when combined.

The first of these was World Champion. This was not just a title, but also a job class. It was a special designation granted to a very limited number of players within the game. In total, there were only nine World Champions across all of YGGDRASIL—one for each of the nine realms. 

YGGDRASIL Strongest: This was both a special title and a job class. It was granted to only one person—just a single player in the entire game of YGGDRASIL. There were nine realms in total, and the only way to unlock this class was by becoming the World Champion of all nine realms at the same time. Only then would the player gain access to this exclusive job class.

Dragon Knowledge: This was a unique job class with powerful benefits. It granted the user an additional +3 spell slots per level, increasing overall casting capability far beyond standard limits. Alongside that, it also reduced the casting requirements for most spells and skills, making them easier and faster to use. The most broken part, however, was its ability to override class restrictions. In YGGDRASIL, to learn a spell or skill, you usually needed the corresponding job class—but with Dragon Knowledge, any spell or skill at the 9th tier or below could be learned freely. As long as it was within that range, the only condition to learn it was simply having the Dragon Knowledge class. This bypassed the job class requirement entirely.

Dragon God Wisdom: This was a special job class that granted the user the ability to bypass the normal requirements needed to equip gear, learn spells, and unlock skills. On top of that, it allowed the creation of entirely new spells and skills—ones that had never existed in the game before. With this class, all gear, spells, and abilities became available to the user. Nothing was locked behind race, class, or level restrictions. However, this came with a cost. Spells and skills learned through this method took up more skill slots than normal ones would. Because of this added strain, the Dragon God Wisdom class also imposed a limitation—it restricted the job classes a player could learn. Only unique and special job classes could be learned.

Primordial Truths: A skill or ability tied to the Primordial Chaos Dragonoid. It represented a level of understanding far beyond ordinary comprehension. A Primordial Chaos Dragonoid knew truths that no other minds could grasp. These truths allowed them to do things that were otherwise impossible—such as rewriting the very rules of reality. It wasn't just about bending the world; it was about knowing exactly how the world functioned at its core. And with that knowledge came the absolute power to control it.

Throne of Chaos: Before the great tree of YGGDRASIL came into existence, there was only chaos. From that chaos, Ymir was born. It was his body that was eventually transformed into the World Tree itself—YGGDRASIL—by Odin. This job class signified absolute supremacy. With it, you stood as the strongest existence in all of YGGDRASIL. Stronger than Odin. Stronger than Ymir. You had conquered chaos itself.

To gain this class, you had to do what no other player could: fully explore 100% of the YGGDRASIL world map—and go beyond it. After reaching that point, you ascended to a level no other could reach, and claimed your place at the very top.

You sat upon the Throne of Chaos.

***

"We greet the Supreme One!" A formation of Spawn NPCs dropped to their knees in perfect unison, their voices echoing as Dravak walked forward through their ranks. His eyes swept across the floor, observing everything around him. This was no longer a digital world. It was real now—every inch of it.

The NPCs surrounding him varied in strength and origin. Some were low-tier, mid-tier, high-tier, and then there were the world-tier spawns.

The low-tier spawns consisted of many types of undead. There were Overlords, True Vampires, and countless other variations—each powerful in their own right, as level 95 NPC. Many of them came with unique abilities. One example was the skill: The Goal of All Life is Death. These spawns weren't just strong because of their race—they were strong because Dravak had personally constructed their job classes. He customized each one, giving them access to extremely overpowered skills and spells. They were monsters crafted with care, and every single one of them reflected his understanding of YGGDRASIL's system.

The mid-tier spawns were all at level 100. Despite that, they were still weaker than the average level 100 player. All of them were either humans or demi-humans. For clarification, humans included races such as dwarves, elves, and winged humans—variations that still fell under the human category. Demi-humans, on the other hand, included races like Lizardmen, goblins, trolls, giants, and others. Just like the low-tier spawns, Dravak had carefully built their stats, assigning them the best skills and spells that matched their races and roles.

The high-tier spawns were composed entirely of dragons and dragonoids. There were many different types of dragonoids, each with unique traits and elemental affinities. Although their levels reached up to level 100, they were all slightly stronger than the average level 100 player. Their racial advantages, combined with Dravak's custom builds, gave them a consistent edge in combat.

The world-tier spawns were even more refined. These were level 100 dragons or dragonoids as well, but unlike the others, they were designed to sit just below the power level of World Champions. There was only one such spawn per spawner, making them rare by design. Since each floor contained about ten spawners, that meant every floor held over one hundred world-tier spawns in total.

"You may all stand. I don't yet have a floor guardian, so in the meantime, it will be up to all of you to ensure the guild remains safe. While that's being handled, I'll step outside to search for a floor guardian," Dravak said lightly, his voice light.

The moment the words left his mouth, a stillness fell over the hall. All of the world-tier spawns froze, processing what he had just said.

Then, one of them—a dragon—roared out, its voice filled with concern, almost bordering on panic. "But my lord, your level has been reset!"

This spawn dared to speak, not out of disrespect, but because it was a world-tier spawn—and with that status came the belief that it held the right to speak on behalf of the others. It saw itself as the voice of reason, the one responsible for raising the warning no one else dared to say aloud

"Don't worry. I'll also go ahead and kill to gain levels. I no longer have the same limitations I had before entering this new world," Dravak said lightly, his voice steady and unconcerned.

Back in YGGDRASIL, there had been many restrictions placed on him—limitations that constantly bugged him. One example was the stat cap. By the time he had reached level 200, his stats should have been well over 300 in certain areas. That's what his build and progression deserved. But instead, the developers had capped them around 200, stunting his full potential.

And that was just one issue. Whenever he was given the opportunity to create unique job classes or custom races, the game always enforced restrictions. Everything had to be scaled down, trimmed, or nerfed to maintain balance. The devs never allowed him to push things to their true extreme.

Even the World Items he had created—those that spawned NPCs within his guild—were affected. Despite their rarity and power, limitations were placed on them as well.

"In that case… my lord, kill us. It would be an honor to be the XP used to help you regain your level," one of the world-tier spawns said. This time, it was a dragonoid who spoke, lowering itself to one knee. Its voice was steady, but its eyes held a pleading look as it gazed up at Dravak, fully prepared to offer its life for his sake.

"That would be the smarter option… and since you would all just spawn again, given enough time…" Dravak replied lightly.

There was no emotion in his tone—just calm logic. Killing them wouldn't cost the guild anything of value. The spawners would eventually respawn them. The only thing he wasn't sure of was whether they would return with their memories intact or not.

What? You thought Dravak would hesitate? That he'd think twice about this? Dravak's personality had changed after his rebirth. After all, he had been reborn as an egg. In that state, stripped of everything, he had lost many of the emotions and attachments that once defined him. All that remained was logic.

Of course, the voice of his past still echoed in his mind every now and then. The part of him that once had feelings, doubts, and humanity. But even then, he had been the type to read novels and sneer when the main character refused instant strength just because it didn't align with their "character"—only for things to magically work out in the end.

Dravak didn't believe in that kind of fantasy. He liked realism in his stories. And the realism here?

It made more sense—much more sense—to kill a random spawn NPC than to go outside and risk everything while stuck at level 1. Because being level 1 didn't just mean being weak—it meant being an egg. Even though, for some reason, he still retained the appearance of his in-game avatar, the system recognized his state as that of a newly reborn creature.

As an egg, Dravak couldn't use items. Even though he wore world-class gear, it was completely useless in his current state. The equipment provided no bonuses, no stat boosts, and no effects—it served only one purpose now: to cover his body. After all, since when did eggs wield weapons or dress themselves?

"Summon some weak summons. As I am now, I couldn't even injure you," Dravak said with a sigh.

His mind wandered back to his early days in the game, when he had first undergone this transformation. Back then, survival as an egg had been a brutal experience. He had no weapons or gear, for an egg couldn't use such things. He had no spells or any useful skill since he was at level 1, and since when did eggs learn stuff?

He remembered running around aimlessly, slamming into the weakest monsters he could find, over and over, just to land a kill and gain enough experience to start leveling up.

"Yes, my lord." Without delay, the spawn NPC stepped back, clearing space for Dravak to face a goblin that had just been summoned.

"I'm at level 1, but at least I have the stats of someone at level 5," Dravak said lightly,

In YGGDRASIL, a skilled player's stats usually reflected their level fairly well. For example, by the time a player reaches level 50, most of their main stats should average around 50. The stats that didn't align with their build would fall slightly below that, depending on the focus of their class and racial choices.

Of course, this was assuming the player had gear equipped. Without gear, stats could drop significantly. On average, losing one's equipment resulted in a stat drop of around 32%, assuming they had the best possible grade of gear—optimized not just in rank, but tailored to suit their build perfectly.

It was rare to see a stat drop exceed 35%, even in extreme cases. And as for gear that could double a player's total stats? That was unheard of. Not even in the deepest layers of the game's hidden mechanics did such items exist.

So, when someone said a person's strength reflected that of someone at level 10, it meant their strength stat—or something close to it—should sit around 10. That was the basic standard in YGGDRASIL.

With Dravak currently at level 1, yet having the stats of someone at level 5, it meant that all of his base stats hovered around 5. And that was without gear—since, in his current state, he was just an egg. Equipment had no effect on him.

The goblin standing before Dravak was a level 8 summon. In the game, this would be an easy battle. Fighting a spawn NPC with stats so close would be easy for a skilled player. . But still, Dravak didn't feel confident—not because he feared losing, but because of what the situation represented.

There was something unsettling about attacking an enemy that simply stood there, doing nothing, waiting to be killed. Dravak didn't want that. In his eyes, this monster was about to give him something valuable—XP. And the least he could do was honor that gesture by fighting it in a fair, direct battle.

To attack without resistance was felt to be dishonorable and cowardly.

"Have the goblin attack me with the intent to kill," Dravak said calmly. The command left the Goblin King stunned. It had been the one to summon the level 8 goblin, and the idea of ordering it to attack the Supreme One was nearly unthinkable. But how could it refuse? No spawn could go against a direct order from Dravak.

Without hesitation, and bound by the command, the level 8 goblin sprang into motion. In a sudden flash, it lunged toward Dravak, sword drawn, its movements sharp and aggressive. There was no hesitation in the attack—it truly intended to kill.

Dravak responded with a single, fluid motion. He stepped forward, and with a smooth sidestep, he narrowly avoided the goblin's strike. The blade missed its mark, slicing through empty air as Dravak shifted out of its path.

'Such a wide side swing leaves it open for a counterattack. But with my current stance, I can't strike faster than it can recover. It'll regain balance before I can land a clean hit,' Dravak thought quickly, analyzing the movement in real time.

The goblin was both faster and stronger than him. That alone meant he couldn't overpower it with brute force. He needed to rely on skill—on instinct and technique. His current form left him with only one active ability: Egg Smash, a crude skill that required him to hurl himself into the target like a living projectile. 

Dravak shot forward first, throwing a quick punch aimed at the goblin's center. As expected, the goblin recovered swiftly and moved to dodge, its body twisting to the side as it prepared a counterattack. But in that moment, its pupils shrank.

It had realized too late. Dravak's punch had been a feint—bait designed to draw the goblin in, luring it into making the exact move he needed. As the goblin stepped in to strike, Dravak shifted—one sharp sidestep—and drove a heavy kick into the goblin's stomach.

The impact was brutal. The goblin's body lifted off the ground, sent flying backward as it coughed up mouthfuls of blood midair.

The goblin hit the ground hard, the impact knocking the air from its lungs. It writhed, struggling to breathe, its limbs twitching weakly. But Dravak didn't hesitate. He moved in swiftly and brought his leg down with force, slamming it against the goblin's neck. A sharp crack followed as the goblin's throat collapsed beneath the weight, its body going still.

With that, Dravak leveled up—reaching level 1. This was where Dravak began to stand apart.

In YGGDRASIL, leveling up granted stat points, and the amount depended entirely on the player's race. Humans and demi-humans received the least, typically gaining just one stat point per level. Heteromorphic races—beings like undead, slimes, and other non-human creatures—gained the most, usually receiving two stat points per level.

Dravak, however, was different. Though he was considered part of the Heteromorphic category, he didn't receive just two stat points per level. He received three.

After all, how could a dragon—a being of overwhelming might—be placed on the same level as the average race? It made no sense to him, and he had made that argument clearly.

This increase didn't happen by default. Dravak had used a World Item to submit a direct request to the game developers, asking them to modify the system to reflect what he believed dragons truly deserved. He wanted more than three stat points, of course—but the devs capped him there.

Still, three was more than enough to start tilting the balance in his favor.

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