Aurion Republic (Modern Nation)
President Edrian Velez – Head of State, pragmatic leader of Aurion.
General Marcus Delos – Chief of Staff of the Armed Forces, strategic and cautious.
Defense Minister Takahiro Sato – Oversees defense, logistics, and military readiness.
Foreign Minister Elena Choi – Skilled diplomat, head of the first delegation to Drakensport.
Captain Elias Verdan – F-35 pilot who participated in the first aerial support mission.
Lieutenant Kira Solen – Wingman of Elias Verdan during reconnaissance missions.
Sergeant Ramirez – Ground forces leader stationed at Outpost Sierra-17, previously escorted Drakensport envoys.
Aurion Secret Service Agents – Elite security team in black suits escorting the delegation in the capital.
Aurion APC Crews – Armored vehicle operators providing escort for the diplomatic convoy.
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Kingdom of Drakensport (Medieval Nation)
King Aldred IV – Ruler of Drakensport, cautious yet proud, intrigued by Aurion's power.
Princess Elenora Drakensport – Eldest daughter of King Aldred IV; intelligent, curious, politically aware, fascinated by Aurion's culture and technology.
Chamberlain Hadrien – Loyal royal advisor, wary of hasty decisions.
Lord Brenwick – Wealthy noble controlling iron mines, power-hungry and ambitious.
Lord Halvar Greystead – Proud landowning noble, more cautious about Aurion's intentions.
Lady Myra – Halvar's sister, politically sharp and pragmatic.
Ser Aldwin – Veteran knight loyal to House Greystead, experienced and careful.
Sir Edric Varlen – Young knight who first made contact with Aurion at Outpost Sierra-17.
Father Alric – Priest who accompanied Sir Edric, key in early diplomacy and translator of Aurion texts.
Lord Merrow – Expansionist noble, now part of Drakensport's official delegation.
Lady Arlenne Ventross – Diplomatic noblewoman leading the economic delegation.
Marshal Renard Falke – Commander of the Holy Legion, veteran of the undead battle.
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Newly Introduced Characters (Merchants, Agents, and Mercenaries)
Merchant Halden Rusk – Ambitious trader fascinated by Aurion's technology, sees profit in acquiring "steel monsters."
Merchant Toric Velmar – Reckless merchant who believes Aurion vehicles can be captured and repurposed.
Captain Joran Kess – Knight assigned to oversee security at the castle gates during Aurion's visit, preventing merchants from approaching the APCs.
The Hooded Agent – Brenwick's trusted operative responsible for recruiting mercenaries for the secret raid into Aurion lands.
Captain Draeven Korst – Veteran mercenary leader from the northern marches, known for brutal efficiency.
Sir Caldrin Veyne – Exiled knight seeking redemption and renown, joined the recruitment under promise of honor and gold.
The Broken Stag Tavernkeeper (Rothgar) – Facilitates meetings between recruiters and potential sellswords, keeps silent for the right price.
Various Recruited Mercenaries – Mixture of swordsmen, archers, exiled knights, and adventurers from across Drakensport, sworn to secrecy about the mission.
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Locations
Aurion Republic – Advanced modern nation with immense military and industrial power.
Solaira City – Capital of Aurion, technological and political center.
Outpost Sierra-17 – Forward military outpost where first contact with Drakensport occurred.
Aurion Forward Airfield – Base for F-35s, Raptors, and AWACS near the otherworldly region.
Kingdom of Drakensport – Feudal realm of knights, nobles, and priests.
Drachenhalm – Capital city of Drakensport, site of Aurion's first diplomatic visit.
Royal Castle of Drachenhalm – Seat of King Aldred IV, hosting Aurion envoys.
Castle Gates of Drachenhalm – Where Aurion APCs and delegation were stationed during visit.
Marketplace District of Drachenhalm – Hub of trade and plotting among merchants.
Lord Brenwick's Manor – Private estate used for secret meetings of conspirators.
Broken Stag Tavern – Seedy meeting place in the lower districts where mercenary recruitment took place.
Abandoned Tilyard Outside Drachenhalm – Training and mustering ground for the recruited force.