[User: Riku Hayashi
Level: 4
Experience Points: 5,800/8,200
Skill points: 10
SP BALANCE: 25,450
Armory Shop:
Skills:
[[Skill Points Available: 10]
> Weapons Handling: Lv. 3 (30/60 SP)
> Melee Weapon Proficiency: Lv. 3 (30/60 SP)
> Hand-to-Hand Combat: Lv. 3 (30/60 SP)
> Stamina & Endurance: Lv. 2 (20/30 SP)
> Scavenging:Lv. 1 (0/10 SP)
> Tactical Awareness: Lv. 1 (10/20 SP)
> Driving: Lv. 0 (0/10 SP)
> Piloting: Lv. 0 (0/10 SP)
> Maintenance & Engineering: Lv. 0 (0/10 SP)
> Medical Knowledge: Lv. 0 (0/10 SP)
]
Riku read the stats that appeared before his eyes, and he smiled.
[20,000SP and 2,000XP has been credited!]
"Wait 15,000SP and 2,000XP?" Riku repeated. He thought it was only 15,000SP as told by the system. There's only three girls he had saved from the school and he didn't recall the system giving experience points for survivors. Wait, did they consider Hana as a survivor that he had helped? In that case it all made sense.
Well, who is he to complain for every added SP and XP? He needed all the money and experience points he could get. And with the 10 skill points, he allocated them to Stamina and Endurance.
[[Skill Points Available: 0]
> Weapons Handling: Lv. 3 (30/60 SP)
> Melee Weapon Proficiency: Lv. 3 (30/60 SP)
> Hand-to-Hand Combat: Lv. 3 (30/60 SP)
> Stamina & Endurance: Lv. 3 (30/60 SP)
> Scavenging:Lv. 1 (0/10 SP)
> Tactical Awareness: Lv. 1 (10/20 SP)
> Driving: Lv. 0 (0/10 SP)
> Piloting: Lv. 0 (0/10 SP)
> Maintenance & Engineering: Lv. 0 (0/10 SP)
> Medical Knowledge: Lv. 0 (0/10 SP)
]
Now, for the weapons.
He told the girls he had something he needed to get in his bedroom, but that's only an excuse for him to interact with the system. He can't let them see his powers.
With 25,450SP, he could buy a lot more powerful weapons in the Armory Shop.
"Let's get to shopping."
He navigated to the Armory Shop tab and filtered by Assault Rifles. He set the price range to 3,500 to 7,000 SP—his sweet spot for a reliable but affordable weapon that could deal with urban engagements.
[Assault Rifles – Filtered: 3,500–7,000 SP]
AK-74M – 4,800 SP
5.45×39mm. Russian origin. Reliable, durable, low recoil. Standard optic rail.
Fire Modes: Semi / Auto
Mag Capacity: 30
Note: Good for suppressive fire and medium-range engagements.
M4A1 Carbine – 6,200 SP
5.56×45mm NATO. Standard issue U.S. military rifle. Lightweight and highly modular.
Fire Modes: Semi / Burst / Auto
Mag Capacity: 30
Note: Versatile, with excellent recoil control and adaptability.
FN FNC – 5,000 SP
5.56×45mm NATO. Belgian-made rifle, used by several NATO forces.
Fire Modes: Semi / Auto
Mag Capacity: 30
Note: Balanced and rugged. Not as customizable as M4A1.
CZ Bren 2 – 6,800 SP
5.56×45mm NATO. Modern Czech rifle with ambidextrous controls.
Fire Modes: Semi / Auto
Mag Capacity: 30
Note: Sleek and accurate, with modern design.
Galil ACE 21 – 5,900 SP
5.56×45mm NATO. Israeli-made. Durable under extreme conditions.
Fire Modes: Semi / Auto
Mag Capacity: 30
Note: Heavier, but built like a tank.
QBZ-95-1 – 4,200 SP
5.8×42mm. Chinese bullpup rifle. Compact for tight spaces.
Fire Modes: Semi / Auto
Mag Capacity: 30
Note: Unique ergonomics, decent accuracy.
Riku scanned the list, mentally comparing handling, familiarity, and utility in close-quarters combat. He tapped a tab and opened the Sniper Rifles category, curious about his long-range options.
[Sniper Rifles – Filtered: 3,500–7,000 SP]
M24 Sniper Weapon System – 6,500 SP
7.62×51mm NATO. Bolt-action precision rifle.
Mag Capacity: 5
Note: Extremely accurate. Standard U.S. military sniper rifle.
Dragunov SVD – 5,900 SP
7.62×54mmR. Semi-automatic sniper rifle of Soviet design.
Mag Capacity: 10
Note: Good for sustained long-range support without sacrificing rate of fire.
Steyr Scout – 6,200 SP
.308 Winchester. Lightweight bolt-action rifle.
Mag Capacity: 5
Note: Good mobility, ideal for fast repositioning.
M110 SASS – 7,000 SP
7.62×51mm NATO. Semi-auto, suppressor-ready.
Mag Capacity: 20
Note: Designed for designated marksman role. High-end option, max budget.
Mosin-Nagant M91/30 (Scoped) – 3,700 SP
7.62×54mmR. Vintage bolt-action rifle with PU scope.
Mag Capacity: 5
Note: Slower rate, but devastating damage and nostalgic kick.
PSG-1 – 6,800 SP
7.62×51mm NATO. German semi-auto sniper rifle.
Mag Capacity: 5
Note: Highly accurate, elite-grade marksman rifle.
"Damn… I could actually build a full kit," Riku muttered.
But he couldn't go all out at once. He had to be smart.
A close-quarters primary, a sniper for long-range threats, and still save SP for ammo, attachments, or armor.
He tapped the M4A1 Carbine first.
[Confirm purchase: M4A1 Carbine – 6,200 SP?]
Yes
No
He confirmed.
The gun materialized directly into his inventory slot.
Then, he returned to the sniper tab and scrolled slowly, his eyes locking onto a familiar model—the M24 Sniper Weapon System.
It wasn't the fastest option in terms of fire rate, but it was the kind of rifle that rewarded calm aim and patience. And Riku trusted it. He had used it countless times in the game, always landing clean headshots from a distance. In the real world, with a high vantage point, this could serve as the perfect overwatch weapon. Plus, it has an internal magazine, meaning he doesn't have to carry magazines for it. He just inserts it.
[Confirm purchase: M24 Sniper Weapon System – 6,500 SP?]
Yes
No
He confirmed without hesitation.
The bolt-action rifle materialized smoothly into his inventory.
[SP BALANCE: 12,750]
With both weapons now in his inventory, Riku exhaled and rubbed his hands together.
"Alright. Time to gear these up."
He opened the Modifications Tab in the Armory Shop. A new section appeared, showing all compatible upgrades for both the M4A1 Carbine and the M24 Sniper Weapon System.
[M4A1 Carbine Modifications]
Gemtech HALO Suppressor – 500 SP
Reduces firing noise. Ideal for stealth operations.
SureFire Weapon Light – 350 SP
High-lumen flashlight attachment. Useful in dark interiors.
Magpul 60-Round Drum Magazine – 600 SP
Doubles standard ammo capacity.
Vertical Foregrip – 200 SP
Improves recoil control and weapon stability.
[M24 Modifications]
AAC SR7 Suppressor – 500 SP
Minimizes muzzle flash and noise. Keeps the sniper hidden.
Mildot Rangefinder Scope Upgrade – 350 SP
Enhances targeting at long distances with precise elevation markings.
Riku selected each upgrade carefully, stacking them into his customization queue.
[Confirm full upgrade package for M4A1 and M24 – 2,000 SP?]
Yes
No
He confirmed the purchase.
In an instant, the system processed the loadout. His M4A1 now came equipped with a sleek black suppressor, a tactical flashlight mounted on the side rail, and a chunky 60-round drum mag locked in place. The vertical foregrip completed the weapon's front end.
The M24, meanwhile, had a suppressor seamlessly integrated along its barrel, and the upgraded scope sat mounted with clean precision. The mildot reticle glowed faintly, calibrated for range estimation and wind drift. It looked like it belonged in a sniper's heaven.
He gave a low whistle. "Now we're talking."
[SP BALANCE: 10,750]
Still enough left for ammo.
He opened the Ammunition tab and began adding supplies:
[Ammunition Purchase Menu]
5.56×45mm NATO (M4A1) – 100 Rounds: 300 SP
5.56×45mm NATO – 300 Rounds: 800 SP
7.62×51mm NATO (M24) – 50 Rounds: 450 SP
7.62×51mm NATO – 100 Rounds: 800 SP
He added:
300 rounds for the M4A1(5x magazine) – 800 SP
100 rounds for the M24 - 800 SP
[Confirm purchase of 400 rounds (combined) – 1,600 SP?]
Yes
No
Confirmed.
[SP BALANCE: 9,150]
Wait, how about the Glock 17?
He had completely forgotten about it. So he purchased three magazines for 360SP.
[SP BALANCE: 8,790]
With all the weapons loaded and ammo stocked, Riku leaned back and stretched his arms.
But weapons alone wouldn't cut it.
"What's a soldier without proper gear?" he muttered.
He filtered for body armor and combat uniforms, and it didn't take long before his eyes landed on a familiar set from his game days.
[Tactical Gear – Combat Uniforms]
SWAT Tactical Combat Uniform – 2,800 SP
Standard issue urban operations gear used by elite law enforcement units.
Features:
Integrated Plate Carrier Vest (Front & Back) – Rated Level IIIA; can stop most pistol rounds and fragments
Modular MOLLE System – Can carry up to 8 rifle magazines (4 on front, 2 on each side), 2 pistol mags, and small utility pouches
Reinforced Elbow & Knee Pads – Built-in with flexible armor plating for prone and crouch combat
Ballistic Fabric – Flame-resistant, abrasion-resistant material for durability
Integrated Utility Belt – For holsters, radios, or medkits
Color Scheme: Matte black, non-reflective finish
Boot Compatibility: Tuck-in design for tactical boots
Note: Helmet and gloves sold separately.
Riku's eyes narrowed as he reviewed the uniform stats.
"Wait, no helmets or gloves? Shit I'm going to buy some."
He tapped to open the related listings.
FAST Ballistic Helmet – 200 SP
NIJ Level IIIA protection. Lightweight high-cut helmet with side rails for accessories.
Note: Reduces damage from blunt force and fragments. Accepts NVG and flashlight mounts.
Oakley SI Assault Gloves – 150 SP
Impact-resistant, flame-retardant gloves with full-finger dexterity.
Note: Protects hands during melee, absorbs recoil, and improves grip.
Riku added both to his queue without hesitation.
[Purchased confirmed: 3,150 SP]
[SP Balance: 5,640]
[Equipment summary:
Primary: M4A1 Carbine (Suppressed, 60-round drum, flashlight, foregrip)
Secondary: Glock 17 (3x Mags)
Melee: Tomahawk
Sniper: M24 Sniper Weapon System (Suppressed, rangefinder scope, 100 rounds)
Armor: SWAT Tactical Combat Uniform
Helmet: FAST Ballistic Helmet
Gloves: Oakley SI Assault Gloves
SP REMAINING: 5,640]
"That should be enough for now. I'll wear them tomorrow. I need to take a bath first," Riku said before closing the system interface.