Of course, the internet ain't a free-for-all. Yin got nabbed by the super admin, and the other three weren't getting off easy either.
About five minutes.
The four finally sorted their bans and regrouped in the game.
Lucky for them, it was early in the run, or they'd have to restart without hitting the next safe house.
Familiar route!
The squad hit the corridor again.
"This zombie's got some bad karma,"
Yin, gripping the axe, crept up and chuckled, weighing the fire axe:
"Let's make this quick, buddy—wanna see some magic?"
Buzz!
Snap!
The axe swung sideways, and the zombie's head flew off.
Blood sprayed like a busted fire hydrant, flooding the ceiling!
Even braced for it, Yin couldn't help but yell: "What the heck! That's a bloodbath! Insane!"
Right after!
A zombie's roar echoed from the corridor's far corner!
Yin didn't need to look to know those sun-chasing zombies were coming for him!
"Cover me—!"
With a shout, Yin bolted, dodging around the corridor's corner at top speed, racing for the fire door!
Whoosh!!!!
The zombies went wild, their roars louder than in the demo!
A horde appeared, like rabid dogs off the leash, scrambling, pouncing, biting!
You know.
In Boss Harper's past life, Left 4 Dead had a flaw. Engine limits capped zombie waves at thirty.
Turtle Rock Studios juiced up sound, visuals, zombie moves, and music, and cranked wave frequency to mask it.
But the cap still dulled the visual punch.
So!
In this world, Gus fixed it.
From the start, he modeled WindyPeak's Left 4 Dead 2 after Train to Busan and World War Z.
He jacked the single-wave zombie cap from thirty to three hundred!
Meaning, if Gus wanted, he could drop three hundred zombies right in players' faces!
And this tech shone in Yin's corridor.
Over fifty zombies spawned at once.
The second Yin showed, the horde triggered—no delay, instant chaos!
No doubt, this made the game smoother.
And the zombie horde's pressure? Next level!
Visually, thirty riders charging in waves ain't the same as three hundred storming together!
The horde surged!
The three at the fire door felt the official version's horde was scarier than the demo!
Like a tidal wave, ready to swallow Yin whole!
"Get ready!"
Jada Brooks snapped, loading her pistol with a click, aiming at Yin!
ShuBro and Pineapple followed, raising guns in textbook form!
All eyes locked on Captain Yin, running for his life. The audience held their breath!
Next second!
Jada barked, short and sharp:
"Fire!"
Pop pop pop—
Muzzle flashes lit up, gunfire like firecrackers in the tight corridor, bullets sweeping in a storm!
This moment felt like the demo.
The survival team's tactic hadn't changed—using Yin as a target, blasting away.
The only difference? They'd learned to hold guns two-handed, stances sharper.
But!
Just as the audience braced for a repeat!
Whoosh—
Yin dropped low, hit the deck, and slid on his knees in a flash.
Then, he drew his pistol, crouched under his team's fire, aimed at the chasing horde, and pulled the trigger!
Nice!
In WindyPeak's Left 4 Dead 2, Gus axed the pistol-melee weapon conflict to push players to try everything!
Bang bang bang—!!!
The four's gunfire wove a full-coverage net over the corridor!
Like a promo reel!
Howling zombies charged the narrow hall, dropping like mowed grass in a blood-soaked spray!
The three at the fire door channeled war gods, guns blazing, zombies falling one by one!
Boom—
This slick, badass scene blew up the stream!
"Whoa—!"
"Holy crap, I slide!"
"That's freaking awesome!"
"What was that? Second-gen FPS for real?"
"Too cool! Doesn't even look like the boss!"
"Fifty bucks says I can pull that off!"
"Crab without meat is peak cool!"
"I'd record that slide, and when I die, etch a QR code on my tombstone for all to see."
"Smooth! So smooth!"
"Epic deserves a tip!"
"Too dope…"
Gifts flooded the Twitch stream, planes and rockets soaring!
Yup!
Why did Gus call this "MFGA"?
He didn't just copy Left 4 Dead's legendary co-op shooter gameplay from his past life!
He layered in second-gen FPS elements!
Like the slide tackle!
It sparked when Gus demoed gun-holding to Luke Bennett in the conference room.
If you're making second-gen FPS, go all in.
So, sliding, prone shooting, edge climbing, tactical head-tilts, and other moves absent from first-gen FPS were born.
To Gus, these were standard.
But for the VR cabin market, just hitting mass production and stuck in PC-era game design?
This was a jaw-dropping innovation for shooters!
"Woo! Too cool!"
As the last zombie lunged, Yin split it in half with his axe.
Staring at the corpse-strewn, blood-soaked corridor, the survival team erupted in cheers!
"This hits so good!"
Yin gripped his fire axe, hooked on the melon-chopping vibe!
"Such a stress-buster," Jada sighed, grinning: "After a workday, smashing zombies is just… pure bliss."
"Let's move!"
ShuBro holstered her pistol, yanked out a crowbar, and itched to jump in:
"Watching the boss was sick. My turn!"
Everyone laughed. Yin waved, and the squad pushed forward.
Past the corpse-littered corridor, through a smoky corner, a flaming table blocked their path.
No choice but to push open a side door, hunting for another way out.
Gotta say, this game's design was slick.
No map markers, but obstacles guided players right, no navigation needed.
They opened the door.
A hotel-style room appeared.
Not many zombies—three or five.
As the door swung, the nearest zombie jolted, roaring and lunging at Yin with its jaws wide!
"Screw you!"
Buzz!
Yin reacted fast, swinging his fire axe into the zombie's head.
Crack!
The head rolled.
But before Yin could charge in, ShuBro shouted:
"Hold up! Let me at 'em!"
She shoved past Yin, aimed her crowbar at a charging zombie, and swung hard!
Smack!
Blood and brains splattered!
The crowbar's perfect resistance and vibration feedback felt like a real hit!
ShuBro's eyes lit up!
"Holy smokes! This feels… unreal…"
Unlike the floaty melee strikes in other FPS games.
Left 4 Dead 2's built-in force feedback system gave visual impact and fine-tuned hit response.
Of course, melee was key in Left 4 Dead 2.
If Gus were making Rainbow Six, he wouldn't have splurged on a knife-stab feedback system.
The fresh combat vibe stunned ShuBro. She gripped the crowbar and charged the last three zombies!
"No shooting! Leave these to me! Let me have my fun!"
The barrage lost it!
"That's a wild line…"
"Classic ShuBro."
"Too out there…"
"Super admin, make this stream 18+."
"For a sec, I couldn't tell who's the zombie."
"Humans shouldn't… at least they ought not…"
"…"
Clang! Thud! Bam!
Three sharp strikes, and three zombies hit the floor in a bloody mess!
As ShuBro's crowbar sent the last zombie crashing through a bathroom door, the squad spotted a weird object on the sink.
A cylindrical glass bottle, mineral-water size, filled with green liquid.
A biohazard label plastered on, covered in unreadable English.
The white cap looked sealed tight, unopenable.
"What's this?"
ShuBro, up front, grabbed the green bottle and gave it a shake.
But!
As she turned to hand it to Yin!
"Argh!!!"
A roar!
The zombie she'd knocked down wasn't dead—its lower body paralyzed, it crawled, howling, arms flailing, totally feral!
ShuBro yelped, stumbling back!
The green bottle slipped from her grip!
"Crap!"
She lunged to grab it, but her arm was too short, fingertips grazing the bottle.
Whoosh!
The bottle flew into the air.
"Oh no!"
Pineapple gasped, reaching out, but his fingers just nudged it further off course.
"Yo!"
The bottle's wild arc caught Jada off guard. She reached but only half-caught it, fumbling.
Whoosh—
All eyes tracked the bottle as it sailed toward Yin.
"Huh?"
Yin was blindsided by the bottle's chaotic path.
Not even a pro goalie could've predicted it.
So.
Smack!
Right on target!
The green bottle nailed Yin's face and shattered!
Splatter!
Green liquid blurred his vision.
"What the heck! What is this?!"
Yin was floored!
Talk about bad luck!
That thing had a biohazard label, right?
Corrosive? Infectious?
Yin wiped his face, shaking his hands!
But after a moment, nothing happened.
Health still at 100, no infection meter in the game.
A bio-weapon to the face, and all it did was blur his sight?
Yin blinked, confused: "Seems… fine…?"
But before he finished!
Boom! Boom! Boom!
Loud bangs from a door across the corridor.
The four glanced over, puzzled.
Then.
Rumbling footsteps closed in from all sides.
Something big, and lots of it, was coming fast.
"Hiss—"
Yin sucked in a breath.
He guessed the outcome but didn't want to face it.
If he was right, that bottle triggered a zombie horde.
He patted his soaked shirt, pointing at the three sheepish teammates.
Yin gritted his teeth, giving a bitter laugh:
"Y'all are freaking…"
Next second!
Bang!
The corridor door exploded!
A special infected, a foot taller than the frame, with a swollen right arm, charged like a bull!
Behind it, a massive zombie horde!
Whoosh—
The zombies were so fast, Yin couldn't even scream!
The beast slammed him into the wall, its huge right hand grabbing him!
Yin's legs were locked in its grip!
Then, like a comic book titan swinging a foe, it spun Yin and smashed him to the ground!
The last words the team heard from Captain Yin in voice chat:
"I'm done playing with you three—!!!"
Then, the sound of flesh hitting the floor!
Thud! Thud! Thud!