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PRELUDE — The Shattered Origin

They say the world shattered not once, but twice.

The first time, when the skies broke open over Virelia, and the Shards fell like stars. Not stone. Not magic. Something older — pieces of memory, emotion, and forgotten truths.

The second, when kings decided they should rule those pieces.

From those fragments rose the Six Kingdoms of Virelia — each forging its place in the ashes:

• Lightmere, where Shards are studied like scripture.

• Ironmark, where warriors bond Shards to blood and blade.

• Windhollow, home of nomads who speak to shards in dreams.

• Ashfall, a wasteland of exiles and broken powers.

•Goldhaven, where wealth buys more Shards than worth.

•Greyspire, a tower of silence watching the rest.

At the center, the world's scar still bleeds — The Shardgrave. And nothing that enters ever returns untouched.

The Shard System

Each person is born with a Shard — a piece of something lost:

• a memory,

• an emotion,

• or a truth.

This Shard shapes their gift, and often, their fate.

Most carry only one. Some carry none.But legends whisper of those who can carry many —the Unbound.

Shard Types

• Light Shards — linked to truth, vision, or justice.

• Shadow Shards — pain, fear, silence. Often outlawed.

• Memory Shards — illusions, mimicry, echoes of the past.

• Heart Shards — emotional power, raw but unstable.

• Beast Shards — bond to creatures or nature itself. Rare.

• Broken Shards — fractured or stolen pieces. Dangerous.

• Voidglass — mythical; said to erase power entirely.

Power Rankings

• Unsharded – No gift. No status.

• Flickers – Weak, unstable. Mocked.

• Sparked – Basic, usable power.

• Bonded – Trained mastery. Guard level.

• Crowned – Rare mastery; rulers and generals.

• Unbound – Legends. Feared. Hunted.

Structure of Power

• Crowned Families – Rule each kingdom. Shard-blooded lines.

• Shard Guilds – Train and rank the young.

• Watchers – Enforcers who track rogue Shard users.

• Lorekeepers – Secret order that records and guards truth.

• Unsharded – Forgotten. Exiled. Used.

Now, after centuries of silence, strange Shards have begun to resurface—dull, cracked, unclaimed. They do not sing. They do not bond. They wait.

And in a quiet border village near the edge of Caelwyn, a boy named Auren—born Shardless, branded a flaw—will soon learn that when the world breaks...

"You don't choose Shards.Unless the world breaks... then you do."

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