WebNovels

Introduction Chapter - 5 Hierarchy Ranks Of Races In Samsara World!

Hierarchy of Races in Samsara

Across the boundless realms of Samsara, every race is bound by an intricate structure shaped by divine ancestry, primordial lineage, and mortal or spiritual power. This hierarchy not only determines social standing but also reflects one's potential in the eternal struggle between chaos, balance, and ascension.

Below is the classification of each race, ranked from the lowest bloodlines to the supreme lineages, as recognized by ancient pacts, spiritual resonance, and the will of the world itself.

----

1. Demons Hierarchy Ranks – Lords of the Demonic Realm

Demons are entities born from chaos and wrath, shaped by the will of the Abyss. Their hierarchy is strictly governed by the purity of their bloodline, mastery of dark forces, and conquests across realms. Each rank reflects their evolution in both power and influence.

Lesser Demon – There are corrupted creatures once animals, humans, or minor spirits transformed by demonic energy. They possess little intelligence and serve as disposable foot soldiers or fodder in demonic campaigns.

Horned Demon – Recognized as the first true form of sentient demons. Their horns signify a partial awakening of demonic lineage. Often found in military roles, they act as guards, scouts, and disciplined warriors within demon society.

Crimson-Blood Demon – A noble caste with purer bloodlines and significantly stronger aura cores. These demons possess greater intelligence, refined combat skills, and access to dark magic. They serve as commanders, diplomats, and regional lords.

Abyssal Demon – Powerful entities that have undergone further evolution through forbidden rituals or direct communion with the Abyss. Their bodies and minds have adapted to wield advanced dark magic, soul manipulation, and demonic transformation.

Demon Lord – Territorial rulers within the Demonic Realm. Each Demon Lord governs vast regions, leads legions, and possesses near-divine power. They enforce order among lower demons and often wage war against other realms.

Primordial Demon – Ancient beings born in the earliest ages of the Abyss. Their bloodlines are untouched by dilution, making them incredibly powerful and virtually immortal. They rarely appear, but their influence is deeply rooted in demonic history and politics.

Demon King/Queen – The absolute ruler of the Demonic Realm. Only one may exist at a time. Chosen either through ancestral right or overwhelming force, they command all demonkind and embody the pinnacle of demonic power, authority, and chaos.

---

2. Humans Hierarchy Ranks – Inheritors of All Paths

Among all races, humans are the most adaptable. Though short-lived compared to other species, they possess boundless potential and a unique capacity to walk any path be it magic, aura, production, or divine ascent. Their hierarchy is shaped by lineage, talent, and opportunity.

Commoners – The vast majority of the human population. Most live ordinary lives, with minimal connection to mana or aura. Only a small percentage awaken to Ascendant potential or elemental affinities. However, even among them, rare prodigies occasionally emerge.

Nobles – Established bloodlines with a history of magical talent, aura awakening, or divine favor. Often entrusted with the governance of cities, control of trade, and leadership of guilds or academies. Their children are trained from youth to awaken and refine their innate gifts.

Royalty – The highest tier of human authority, ruling over kingdoms and empires. Their status is legitimized through divine contracts, ancestral blessings, or legacy-bound pacts with gods or legendary beings. Their bloodlines carry immense political power and spiritual weight.

Traits: Humans are defined by their adaptability. Unlike other races limited to specific affinities or professions, humans can walk any path:

– Magic Path through elemental and arcane mastery

– Aura Path through physical refinement and force rings

– Production Path as alchemists, blacksmiths, enchanters, and artisans

– Divine Path through blessings, contracts, and spiritual cultivation

Their greatest strength lies not in specialization, but in growth without boundaries.

----

3. Devils – Hierarchy of the Infernal Dominion

Devils are not creatures of pure chaos like demons, but beings forged from cursed blood, infernal law, and dark ambition. They are born through ancient blood pacts, corrupted rituals, and the twisted refinement of souls. Their hierarchy is governed by aura mastery, ancestral corruption, and strict dominion over order twisted by evil.

Lesser Devil

The base tier of devilkind beasts and malformed souls tainted by infernal energy.

Traits: Low intelligence, minimal aura affinity, often used as expendable scouts, slaves, or bait.

Origin: Spawned from cursed rituals, failed contracts, or dying mortal souls consumed by the abyss.

Horned Devil

The first step into sentient devilkind. Their horns signify a partial awakening of infernal blood.

Roles: Foot soldiers, gatekeepers, and low-tier enforcers within the Devil Blood Realm.

Traits: Moderate aura cores, skilled in basic hellfire and curse arts.

Crimson-Blood Devil

Noble devils with refined bloodlines and significantly enhanced aura manipulation.

Roles: Officers, territory overseers, and political manipulators within infernal courts.

Traits: Stronger demonic contracts, mastery of torment-based magic, and the ability to command lesser devils.

Abyssal Devil

Devils who have transcended their form through ritual evolution, forbidden magic, or ancient inheritance.

Roles: High mages, warlocks, and soul-forgers of the infernal realm.

Traits: Proficiency in soulbinding, cursecraft, and transformation magic. Feared for their ability to corrupt and reshape life.

Devil Lord

Rulers of vast infernal domains or legions. Each holds near-divine authority within their dominion.

Roles: Governors of the Devil Blood Realm's major regions, war generals, and architects of hellish campaigns.

Traits: Devastating aura presence, control over legions, and high-level infernal contracts.

Primordial Devil

Ancient, godlike entities formed in the earliest ages from the First Abyssal Flame.

Roles: Ancestors of all devilkind, often slumbering or hidden, but their influence persists across eons.

Traits: Unmatched infernal power, time-warping aura, and knowledge of forbidden truths. Few dare even speak their names.

Devil King / Devil Queen

The supreme sovereign of the Devil Blood Realm, crowned by conquest or prophecy.

Role: Absolute ruler, embodying infernal law, war, and ambition. Commands all devils by divine right or overwhelming power.

Traits: God-tier aura control, creation of infernal dimensions, ability to defy mortal fate and challenge even divine realms.

----

4. Sea Peoples – Hierarchy of the Oceanic Realms

The Sea Peoples form a vast and ancient underwater civilization, deeply rooted in elemental affinity, ancestral strength, and sacred oaths with oceanic deities. Their society is divided into royal, noble, and commoner clans, each upholding specific roles within the marine world.

Royal Clans (Ruling Families of the Sea)

These clans carry the purest bloodlines and rule over underwater territories. Their authority is sustained through ancestral contracts with Sea Spirits and deep elemental power.

Merfolk Clan - A lineage of elegant, magic-wielding nobles that includes both Mermaids and Mermen. They are gifted with clairvoyance, often producing Seers who can perceive future tides, threats, and destinies.

Whalefolk Clan - Colossal beings revered for their wisdom, longevity, and immense physical power. They serve as deep-sea judges, spiritual guides, and protectors of ancient marine laws.

Sharkmen Clan - The militaristic arm of the royal caste. They are known for their brutal strength, martial discipline, and relentless loyalty. Most Sea Generals and Ocean Wardens arise from this bloodline.

Turtlefolk Clan - Descendants of the primordial sea turtles. They embody resilience, strategic patience, and mastery over ancient sea lore and defensive enchantments. Trusted advisors and timekeepers of the deep.

---

Noble Clans (Elite Servants of the Royals)

Loyal families granted authority and influence due to their unique abilities and long-standing service to the ruling clans. They manage military forces, sea trade, arcane research, and diplomatic affairs.

Dolphincrest Clan - Highly intelligent and agile, they serve as emissaries, spies, and advisors. Their talents in negotiation and magic make them key actors in foreign diplomacy.

Crabtide Clan - Heavily armored warriors bred for frontline combat. Their natural shells and tenacity make them ideal siege breakers and oceanic guardians.

Octomind Clan - Arcane scholars and illusionists, wielding deep-sea magic and mental manipulation. Often assigned as naval strategists and record-keepers of magical knowledge.

Jellyveil Clan - Specialists in light and life magic. They serve as healers, purification mages, and caretakers of the royal sanctuaries.

Turtle Clan - Distinct from the royal Turtlefolk, this scholarly branch preserves historical texts, ancestral rituals, and sea laws. They maintain the spiritual continuity of the underwater kingdoms.

---

Commoner Clans (General Population)

The backbone of sea society, these clans sustain the oceanic economy and daily life through hard labor, craftsmanship, and devotion to tradition.

Fisherfolk Clan - Traditional sea harvesters, traders, and cultivators of underwater farms. They form the cultural heart of ocean society.

Shellskin Clan - Renowned artisans and jewelers, crafting weapons, ornaments, and sacred relics from coral, pearl, and enchanted shells.

Driftfin Clan - Agile swimmers and swift couriers, entrusted with relaying messages, navigating shifting currents, and exploring hidden trenches.

Stoneclaw Clan - Physically sturdy crabmen who serve as builders, miners, and low-ranking warriors. Commonly found fortifying defenses along the reef borders.

Reeftide Clan - Engineers and structural caretakers of ocean cities. They maintain coral constructs, temple ruins, and everyday systems vital to sea life.

---

5. Demi-Humans Hierarchy Ranks – Beastblood and Mankind Entwined.

Demi-Humans are a hybrid race born from the convergence of beastly instinct and human soul. Their culture is tribal yet spiritual, valuing strength, loyalty, and communion with nature. Each clan inherits traits from their beast ancestors, forming a hierarchy based on bloodline, combat prowess, and spiritual resonance.

Royal Demi-Humans

The Tiger-Kin, Monkey-Kin, Cat-Kin, and Dog-Kin are not subordinate to royalty they are the royalty. These four sovereign clans form the core ruling powers of the Demi-Human continent, each presiding over vast territories, cultures, and military traditions. Their members carry the purest beastblood lineages and hold both political and spiritual authority over all other Demi-Human tribes and castes.

They are regarded as chieftains, monarchs, and high shamans guiding their people through a blend of instinct, tradition, and beastly power. No other clans stand above them; all others serve beneath their banners.

Tiger-Kin

Commanding and battle-hardened, known for their ferocity, tactical prowess, and unshakable will. Tiger-Kin often rule as warrior kings or queens, leading their nations through strength, discipline, and ancestral pride.

Monkey-Kin

Cunning, agile, and deeply insightful. Monkey-Kin are masters of martial arts, misdirection magic, and sacred knowledge. They often lead as philosopher-kings, sages, or trickster rulers whose unpredictability keeps both allies and enemies in check.

Cat-Kin

Stealthy, refined, and precise. Cat-Kin operate in the shadows, but their rule is no less dominant. As silent rulers, assassins, and intelligence leaders, they control vast information networks and eliminate threats before they surface.

Dog-Kin

Once known primarily as guardians and peacekeepers, the Dog-Kin rose to full sovereignty following political upheaval on the Demi-Human continent. Now recognized as one of the four ruling clans, they govern through loyalty, structure, and protective might valuing unity, justice, and tradition above all.

Noble Demi-Humans

These clans hold influence through martial mastery, arcane skill, or sacred duty. They act as governors of tribal lands, commanders of demi-human armies, or leaders of beast temples.

Possessing formal education in aura combat or nature-bound magic, they preserve traditions and defend the balance between human will and beast instinct.

Their bloodlines may not be as pure as the royal clans, but they carry ancient pacts with Beast Spirits and are vital to the structure of demi-human society.

Commoner Demi-Humans

Beast Spirit Bond – Sacred guardian animals empower the worthy

The everyday population of the demi-human world. While they may lack noble blood, many possess strong instincts and potential for growth. They serve as:

Tribal Villagers – Crafters, farmers, and spiritual apprentices

Hunters – Skilled in tracking, beast taming, and survival

Low-Rank Soldiers – Foot soldiers and local protectors, trained in instinct-driven combat

Even among them, individuals may undergo awakening and rise in status through merit, combat, or spiritual trials.

Racial Traits:

Instinct Awakening - Under conditions of intense emotion rage, fear, desperation, or loyalty Demi-Humans can momentarily transform into a heightened beast-form, greatly increasing physical abilities, senses, and reflexes. This state is unstable and often dangerous to both enemies and allies.

Beast Spirit Bond - Chosen individuals may form a sacred pact with a Guardian Beast Spirit ancestral entities that grant spiritual protection, enhance powers, or guide their bonded through visions and trials. Only those with deep instinctual harmony and unwavering resolve are chosen.

---

6. Elves Hierarchy Ranks – Children of the Eternal Forest

Elves are an ancient and immortal race, deeply entwined with the forces of nature, magic, and spiritual memory. Their society is rooted in reverence for the land, the stars, and the sacred World Trees. Elven hierarchy reflects a combination of ancestral lineage, magical affinity, and spiritual attunement to the natural world.

Immortal beings of magic, nature, and ancient knowledge.

Elf (Common Elves) - The widespread inhabitants of elven forests and glades. While their mana affinity is modest, they possess sharp senses, long lifespans, and a natural connection to flora and fauna. They serve as artisans, hunters, scouts, and defenders of their forest homes.

Dark Elf - Elves shaped by life in cursed or shadowed lands. While often misunderstood, Dark Elves are highly intelligent, resourceful, and attuned to shadow magic, stealth, and poisonous alchemy. They excel in survival, sabotage, and the study of forgotten or forbidden knowledge. Some clans serve as guardians of sealed ruins or ancient oaths.

High Elf - Elves born with strong elemental affinity and exceptional control over mana. High Elves are naturally gifted in spellcasting and often awaken advanced magic circles at a young age. They serve as battle-mages, arcane researchers, or guardians of magical sites. Many become instructors within elven academies or high-ranking defenders of sacred groves.

Elder Elf - Immortal elves who have lived for centuries, often exceeding a thousand years. They hold vast knowledge of rituals, nature spirits, and ancient history. As spiritual guides, historians, and grand druids, they lead seasonal rites, interpret celestial omens, and serve as advisers to both noble and royal bloodlines.

Royal Elves - Descendants of the divine lineage connected to the World Trees, the ancient sentient trees believed to anchor the flow of nature and magic across the realms. Royal Elves possess unparalleled affinity with natural forces, allowing them to commune with spirits, awaken forest relics, and even control weather within their dominion. They rule elven kingdoms as monarchs, protectors of life, and stewards of balance.

----

7. Angels – Hierarchy of the Celestial Host

Angels are born from divine essence, shaped by the will of higher gods to act as messengers, protectors, and enforcers of cosmic order. Their rank and authority are denoted by the number of wings they possess, each additional pair symbolizing a higher attunement to divine law, celestial knowledge, and pure spiritual power.

Two-Winged Angels (Lesser Angels / Neophytes)

The most numerous and newly-formed among the angelic host.

Roles: Couriers of divine messages, guardians of mortals, and frontline protectors in holy conflicts.

Abilities: Basic divine magic, limited healing, warding against lesser curses, and minor purification rites. Often deployed to guide or test ascendants and bless sacred grounds.

Four-Winged Angels (Greater Angels / Wardens)

Angels who have proven themselves in service and understanding of divine doctrine.

Roles: Enforcers of divine laws, protectors of holy temples, and adjudicators in celestial courts.

Abilities: Advanced healing, divine aura suppression, spirit sealing, and barrier creation. They are frequently assigned to lead squads of lower angels or act as emissaries to the mortal realm.

Six-Winged Angels (Archangels / Seraph Knights)

High-ranking angels with authority over legions and celestial domains.

Roles: Commanders in divine armies, personal protectors of godly avatars, and defenders of sacred realms.

Abilities: Mass purification, resurrection of the blessed, control over holy domains (such as light, judgment, or harmony), and the ability to banish high-tier demons or devils.

Eight-Winged Angels (Celestial Lords / Supreme Seraphs)

Few in number, these beings are the ruling class among angels, second only to the gods themselves.

Roles: Rulers of celestial legions, judges of divine law, and keepers of the heavenly order.

Abilities: Dominion over light and celestial flame, partial manipulation of time and space, divine creation of relics or sanctified lands, and limited influence over fate threads.

Ten-Winged Angels (Forbidden Ascension / God-Killers)

Beings who have surpassed the natural order of angelic evolution, either through forbidden enlightenment, divine betrayal, or anomalous power.

Status: Feared and exiled by the gods themselves, hunted or sealed due to their overwhelming potential to disrupt divine balance.

Abilities: Reality distortion, god-slaying potential, soul consumption, and the ability to manipulate divine laws rather than merely follow them. Their presence alone can rupture sanctums or ignite holy wars.

----

8. Magical Beasts – Hierarchy of the Untamed Realms

Magical Beasts are wild and ancient beings born from the chaotic weave of nature, mana, and the primal forces that shaped the world. Some predate even divine civilizations, acting as both guardians and destroyers. Their hierarchy is measured not only by power but by origin, sentience, and connection to elemental or cosmic forces.

Common Beasts

Ordinary animals mutated or enhanced through exposure to elemental mana or chaotic environments.

Traits: Minor elemental affinity, basic magical resistance, instinct-driven aggression.

Examples: Flamefang Wolves, Windstalk Panthers, Ironhide Boars.

Elemental Beasts

Creatures born entirely from elemental concentrations pure embodiments of fire, water, lightning, earth, wind, and more.

Traits: Strong elemental attacks, natural immunity to their own element, limited sentience.

Habitat: Volcanic mountains, deep oceans, thundercloud realms, and leyline clusters.

Examples: Ember Serpents, Glacial Krakens, Tempest Lions.

Mythical Beasts

Legendary beasts spoken of in ancient epics possessing both immense power and rare bloodlines.

Traits: Unique magical properties, partial divinity, often tied to fate, prophecy, or world events.

Examples: Phoenix (rebirth), Basilisk (death gaze), Thunderbird (storm dominion), Kirin (divine omens).

Elder Beasts

Ancient, sentient magical beasts that have lived for over a thousand years. They possess wisdom, language, and mastery over their environment.

Traits: Intelligence rivaling sages, long-term memory of world cycles, complex magical abilities.

Roles: Keepers of forbidden places, protectors of ancient treasures, or reclusive observers of mortal evolution.

---

Sacred Guardian Beasts

Chosen or bound by divine pacts to guard sacred locations, temples, seals, or relics of immense power.

Traits: Semi-divine, unyielding loyalty, divine-mana-enhanced forms, warding abilities.

Often found in: Ruins of gods, Celestial Gates, World Tree roots, sealed tombs of great heroes or evildoers.

Primordial Beasts

The first-born of Samsara beings formed during the world's creation from raw chaos, elemental convergence, or divine mistake.

Traits: Reality-bending power, cosmic awareness, unbound by mortal laws or divine commandments.

Status: Extremely rare. Some slumber in hidden corners of the world, while others roam as uncontrollable forces.

Examples: World Serpent, Chaos Hydra, Abyss Leviathan, Void-Eyed Chimera.

----

Balance of Samsara: Bloodline, Power & Contribution

In Samsara, no race holds absolute dominance. Strength, legacy, and one's contribution to the world decide true worth. Even the lowest-born may rise, and the mightiest can fall

-----

To Be Continued..!!

More Chapters