WebNovels

Chapter 8 - 008

 

Zhuang Qingyan noticed that at the top of the small room, there was a square sign that read in large characters: "Delicious Cabin – Popular Snack Room."

 

Why was there a separator and another phrase after "Delicious Cabin"?

 

Was it because more cabins were going to follow? Like a "Delicious Cabin – Unpopular Snack Room," or something like that?

 

She tapped on it curiously, and a line of small text popped up beside it:

 

[Cabin for Stages 1-1 to 1-50 ^-^]

 

That last symbol… was that a smiley face?

 

Zhuang Qingyan chuckled. "This developer is really clever—can't believe they simulated even something like this."

 

In the interstellar era, emoticons like "kaomoji" had long vanished from mainstream culture.

 

Chu Qing had purposely included this nostalgic trend in her game design, hoping to make her game stand out a little more from the rest.

 

Now, it seemed to be a smart move.

 

It also confirmed for Zhuang Qingyan that there would definitely be other types of cabins coming later.

 

She continued scanning the room filled with display cabinets.

 

She noticed that the two massive cabinets were each made up of five rows.

 

Zhuang Qingyan had completed 25 levels and earned 25 trophies. The right cabinet was now filled two and a half rows deep. Based on the setup, the remaining two and a half rows would likely hold trophies from levels 26 to 50.

 

But what was the left-side cabinet for?

 

She tapped it.

 

Another line of small text popped up:

 

[Delicious Display Cabinet ^-^ Collect more tasty treats and fill it up!]

 

She then tapped on each of the empty shelves individually. Each one displayed different messages:

 

[You haven't collected enough "Green Plum Jelly." Keep it up ^-^ Current progress: 243/500]

[You haven't collected enough "Salted Egg Yolk Pastry." Keep it up ^-^ Current progress: 250/500]

[You haven't collected enough "Purple Sweet Potato Cheeseballs." Keep it up ^-^ Current progress: 350/500]

 

[You haven't collected enough "Hawthorn Cake." Keep it up ^-^ Current progress: 125/500]

 

[You haven't collected enough "Chocolate Cake." Keep it up ^-^ Current progress: 203/500]

Zhuang Qingyan quickly figured out what it meant: these numbers represented how many specific elements she had collected throughout the 25 levels she'd played so far.

 

In other words, once she collected at least 500 of each element, that item would be officially placed in the display cabinet!

 

And after clearing 50 levels, she'd unlock new ingredients—and new themed cabins too!

Realizing this, her enthusiasm for Delicious Match! soared once again.

 

She eagerly returned from the "Delicious Cabin" to the game's main screen, selected level 25, and launched into her next round of gameplay.

 

[Game Home – General Chat Zone]

 

[Thread Title: I'm addicted to this AI game "Delicious Match!"—anyone else? Come chat for 10 star coins.]

[Post Content:]

 

I've always been a loyal gamer, but I don't usually have big chunks of free time, so I rarely get to enjoy full-dive games. Even though most AI terminal games are pretty bad, I kept trying, sifting through the garbage in hopes of finding gold. And recently—I actually did.

 

The game is called Delicious Match! Super simple gameplay: just match three of the same elements together. But somehow, I ended up playing 20+ levels nonstop, and by level 50, I couldn't resist—I spent money on a power-up.

 

(Don't judge me. I normally reserve my spending for Glory War and Dungeon Breaker. But this game has a special "Achievement Trophy" feature. If you clear a level with 3 stars the first time, you get a unique trophy. I missed one at level 25 because I didn't spend, and I kept regretting it—so when I reached level 50, I didn't hesitate. Besides, the pricing is dirt cheap—the first-time offer was just 1 star coin. And let me tell you, this designer is cunning. The trophy has its own display room, and every time I log in, I see that one empty space taunting me. Every time I see it, I swear I won't miss another. So yeah…)

Anyway, is there anyone else like me? Please tell me I'm not the only fool who spent money on an AI game.

[1st Reply:]

 

Wait… 1 star coin is cheap? That's 100 game credits—roughly 15.85 hours of gameplay time. For a monthly pass user, it's 1/30 of your sub—basically an entire day. And you dropped that on some unknown AI game? Respect, you really are a brainless fool (your words, not mine).

[2nd Reply:]

 

Bruh, the OP was clearly self-deprecating. No need to go off.

[3rd Reply:]

 

+1. Everyone here knows the usual state of AI games. Anyone hanging out in this general forum is at least curious or hopeful about them. The fact that someone's willing to pay for one of them should excite us, not trigger this kind of negativity. What are you even doing here?

[4th Reply:]

 

Let's move on, folks. OP, no joke—I could've written your post myself. Same situation: no long gaming sessions, stumbled across this game, and somehow—yeah, I paid too (I know, I know).

[5th Reply:]

 

So I'm not alone!!

[6th Reply:]

 

Real talk—anyone else spend at level 25? Please tell me I'm not the only big dummy.

[7th Reply:]

 

Replying to 6th—nope, you're not alone. Here's your second dummy right here.

[8th Reply:]

 

Wait, so everyone's getting stuck on level 25 and 50 too? I thought I was just bad at it, but now I feel better.

[9th Reply:]

 

Same here. Talking with friends who are also playing—we all got stuck at those exact levels. It's not just you. In fact, all the major milestone levels (like 10, 20, 30…) seem harder. We kind of think of them like elite or boss stages—just like in Dungeon Breaker.

[10th Reply:]

 

That makes so much sense now!!

[45th Reply:]

 

Honestly, thinking about it this way, maybe spending money wasn't that dumb after all. In Dungeon Breaker, when I was getting wrecked by boss stages, I would've paid anything to just nuke the enemies. Even if it was just one point of HP left—I'd have given anything to get past it.

[48th Reply:]

 

Agree 100%! The first time I saw the pop-up for "add extra moves," I was ecstatic.

[51st Reply:]

 

LOL I feel smart now, not dumb. Struggling to beat a level? Nah, I just whip out the wallet and keep it moving!

[499th Reply:]

 

This thread's direction is weird. Aside from the first few grumblers, everyone's just praising the game. But no one around me has even heard of it. Is there a real game expert who can confirm this isn't some astroturf ad campaign?

[500th Reply:]

 

It's real. I work at a top-tier game company and even I couldn't resist this game's addictive pull. Not only did I get hooked—I paid too.

[501st Reply:]

 

Honestly, AI games are still niche. The galaxy's huge. The fact that it hasn't reached your star system or circle of friends seems pretty normal.

[502nd Reply:]

 

Checking in. Screenshot attached.

 

Also… I paid too 😳

[503rd Reply:]

!!

[504th Reply:]

 

OMG it's the pro gamer!

 

[505th Reply:]

 

Wait—am I seeing things? That's the player, right? Right?! RIGHT?!

 

[506th Reply:]

 

I was watching this thread from the sidelines, trying to stay objective. But now that that guy showed up—I'm calling it:

 

"Delicious Match!" is officially the #1 AI game in the galaxy.

 

[507th Reply:]

 

Front-row selfie with the legend!!!

 

User "Spring River Moonlit Night" (ID: 春江花月夜) was a famous interstellar gamer.

 

His most iconic achievement: clearing every level of Dungeon Breaker's current version in a single month—catapulting him into the spotlight.

 

Later, he accurately predicted that Glory War would become a mega-hit on release night. That prediction proved true and sealed his reputation.

He became a trendsetter. Any game he recommended—at worst—would go viral for a time. At best, it would come close to the popularity of Glory War or Dungeon Breaker.

 

He wasn't short on money and had principles—he never accepted sponsorships or endorsements, making his rare recommendations all the more impactful.

 

In post 502, he shared a screenshot of his AI terminal usage stats.

 

It showed that he'd logged 25 hours on his AI terminal that week.

Of those, 24 hours were spent playing Delicious Match!

The game had only launched four days ago.

 

Which meant that in just four days, this top-tier player had already averaged 5 hours a day in Delicious Match!—a staggering 85.7% of his total AI usage time.

 

Worried the thread was full of paid shills?

That stat alone proved it: the game was real, and it was addictive—even for the best of the best.

 

Game Home Forum was the largest game community in the galaxy, boasting 6 billion registered users and over 100 million daily active users.

 

Its most popular forums—Glory War and Dungeon Breaker—averaged around 30 million active users per day.

 

Even the relatively quiet General Chat section had over 100,000 daily active users.

 

So when Chu Qing reopened her developer dashboard a day later, she was completely stunned by the explosive rise in downloads and revenue.

 

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