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Chapter 32 - Interlude: The Nations That Remain

As recorded by the Watcher of Broken Eras, Third Cycle after the The First Rift.

"When the old world shattered, it did not die.It fractured.And from the ruin, seven nations rose — each bearing the scars of gods, the pride of their blood, and the silence of what they have forgotten."

Druvadir — The Forge of Ice and Stone

Where the mountain watches… and never forgets.

Cut deep into the bones of the earth, the dwarven strongholds of Druvadir echo with the songs of stone and silence. Snow falls eternal here — not gently, but with weight.

Their oaths are old. Their blades older.

Ruled by High King Rurik Frostvein, whose bloodline is carved into glacier and law. Their dreams tremble in rhythm with Archon Morngrim, the Stoneheart — a god entombed beneath the world, whose sleep shapes destiny in ice.

"Break — and we become sharper.

Fall — and we rise deeper."

Thornevale — The Wild Sovereignty

Where the forest does not serve… it hungers.

Thornevale is not ruled. It is respected. It breathes.

The groves rise like cathedrals. The trees whisper in tongues older than light.

High Matriarch Lethalia speaks for the elves, but not for the wild. Above her stands Archon Elarithiel, the Verdant Bloom — the rot that births, the bloom that devours.

To walk Thornevale is to bargain with life… and with death.

"Do not ask the forest to spare you.

Prove you are worthy to root."

Solheim — Empire of Flame and Trial

Where pain is prayer, and ash remembers all things.

Born from the molten heart of a sun-scorched desert, Solheim stands in defiance of mercy. Its towers rise like spears from the cinder, forged by those who learned not to flee fire — but to become it.

They kneel to no crown but that of Ashram the Flameforged, whose blood burns with the old embers of conquest. Their faith lies in Archon Izanor, the Radiant Flame, whose judgment sears both soul and sin.

To live is to suffer.

To rise is to burn.

To die without fire is the only shame.

"Do not beg the flame for mercy.

Let it remake you."

Koshirō — The Veiled Realm of Mist and Spirit

Where silence is sharper than steel.

Swathed in veils of fog and falling petals, Koshirō moves like a shadow behind glass. Here, the living walk among spirits, and blades are drawn without sound.

They are ruled by Shogun Akihiro of the Eight Storms, tactician and phantom. Their devotion belongs to Archon Mizuhanome, the Still Waters — a presence found not in speech, but in absence.

To displease the mist is to vanish.

"The wave does not need to speak.

You will understand…

when you drown."

Cindralis Prime — The Spire of Mind and Order

Where magic is not myth… but math.

Floating above the fractures of the old world, Cindralis is thought made stone.

It is not ruled — it is calculated.

Here, knowledge is weapon. Equations are war. The Luminous Throne is held by King Regan Thaloran, Arch-Magus and keeper of law unspoken.

They follow Archon Vaedran, the Crystalline Mind — not god, but intellect — who once froze time with a thought.

"We do not believe.

We foresee,

And then… we command."

Brontheion — The Thunder-Wrought Kingdom

Where law is lightning, and thunder is truth.

Above the jagged peaks where storms are born, Brontheion roars.

Here, steel does not sleep — it listens. Blades flash like lightning, and judgment falls like rain.

Their king is war incarnate — the Archon-King, heir to Raekalon the First Thunder, chosen by storm and sovereign will.

In Brontheion, tradition is thunder. Loyalty is louder.

"Do not pray for calm.

Be the voice that splits the sky."

Shanliu — The Earthbound Empire

Where stone speaks slow… but remembers all things.

A kingdom of scrolls, balance, and breath, Shanliu's banners ripple like calligraphy written by wind and war.

Here, patience builds empires.

Emperor Zhao Wenyue rules not with roar, but with reason. His realm moves like tectonic drift — imperceptible, but unyielding. They worship Archon Xianlong, the Jade Dragon — buried in stone, dreaming in tremors.

"The mountain is slow to rise.

But once it moves,

the world must bow."

"Remember these names.Etch them into your marrow.For when the Rift stirs again, the Seven shall not unite.They will choose.And the world...will crack a second time."

— The Watcher

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