WebNovels

Tavian's Powers (Including Upgrades)

{Planeswalker (Magic: The Gathering)}

Your Spark has ignited, one that the Pre-Mending Planeswalkers once held. You can planeswalk through the multiverse at your leisure. You can target any plane you have already visited easily but accessing a precise destination blindly will require some practice, in the meantime you will jump to semi-random destinations every time.

Your body is now a projection of your Soul, in time you will be able to alter your appearance at will and even replicate the abilities of other creatures. Your Soul is also a powerful source of Mana. While you are able to cast spells, you do not have the knowledge to do so.

In time, as you grow in power and familiarity with your abilities, you will be able to create your own pocket dimensions and planes.

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{Colored Magic (Magic: The Gathering)}

You are a mage who uses some of the five colors of magic to cast spells. The colors are: White, Blue, Black, Red and Green. Each of these colors represent a different aspect of a human's personality, and everyone is attuned to at least one color. You draw mana from within yourself or from leylines that are usually within the land to power your spells. You start off skilled in a color that highly suits you and will be talented at learning more types of magic.

(This power essentially allows you to do anything with enough research and preparation.)

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{World-Walker}

You have the ability to travel through the multiverse at your leisure. You can target any dimension you have already visited easily but accessing a precise destination blindly will require some practice, in the meantime you will jump to semi-random destinations every time. You can teleport to locations you are familiar with in the same dimension or one you have not visited provided you have the coordinates relative to yourself. However, teleporting inter-planetary distances require careful planning to hit your target.

Additionally, your body changed to accommodate cross-dimensional travel to become a projection of your soul. With time and study, you will be able to alter your appearance at will and even replicate the abilities of other creatures; this does include supernatural abilities like magic, psionics, or cultivation. However, while you are able to cast spells or use psychic techniques, you do not have the knowledge to do so. You can of course learn by yourself, at your own risk, find a mentor to teach you, or pick any of the powers available in this section.

In time, as you grow in power and familiarity with your abilities, you will be able to open portals between locations and even dimensions, create your own pocket spaces or even fully fledged demi-planes under your control. You can reach the power of Elder Worldwalker in around a decade of study, practice, and regular travel. The more time you dedicate yourself to it, the shorter this time becomes.

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{Elder World-Walker}

You have the ability to travel through the multiverse at your leisure. You can target any dimension you have already visited easily, down to the exact destination you have in mind even if you have never visited it before. When you jump to a new dimension, you are able to target your desired destination reliably with only the occasional misfire. You can easily teleport or open portals within the same dimension, even to places you have never visited, with only minimal information. However, extra-system teleportation still requires care due to the large distances involved. You are able to open cross-dimension portals but they require concentration to maintain for longer periods of time.

Additionally, your body changed to accommodate cross-dimensional travel to become a projection of your soul. With time and study, you will be able to alter your appearance at will and even replicate the abilities of other creatures; this does include supernatural abilities like magic, psionics, or cultivation. You have a knack for the basics and are able to cast simple cantrips, use weak telekinesis, and reinforce your body with spiritual energy. While you can build upon this yourself, you will progress much faster if you find a mentor to tech you or pick any of the other powers available in this section.

{Walls of Paper} (Elder World-Walker Upgrade)

Required: Fundamentals

Required: All Angles

Required: Planar Births

Required: Absolute Summoning

Required: True Immortality

The Multiverse trembles in your grasp. With your raw power and understanding of the functions of the multiverse combined, you can transcend its limits. Where once you were limited to a single multiverse, requiring centuries of research and travel to find its fleeting brushes with others, you can now travel multiverses with the same contemptuous ease as you move to singular worlds. Your might and knowledge now truly eclipse the oldest travellers who first left their worlds, and reality itself is splayed out to walk as you please

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{Fundamentals}

Just as universes sit open to you, so do the methods of universal travel. Under the right conditions, you can manipulate the many methods of travel that appear. Granting devices and spells, stopping others from functioning, and twisting these methods altering them more subtly. Everything is possible with enough precision and practice.

{Interpretation} (Fundamentals Upgrade)

Required: All Angles

Your understanding of the thousands of methods of interval travel has given you unique insight into their possibilities. You can alter the presentation of any method of travel with great ease. For example, a purely magical method of travel can instead be altered into highly advanced technology.

{Caged} (Fundamentals Upgrade)

Required: Planar Births

You're many worldwalker's worst nightmare. You may bind a method of travel to any of your worlds, stopping its user from leaving it by any means. Though they still possess whatever has allowed them to travel, and any other benefit it grants them, and may be powerful in their own right, they are forever trapped within one of your worlds.

{Abrade} (Fundamentals Upgrade)

Required: Absolute Summoning

You've grown ever more adept in the conception of multiversal travel. Creating and destroying such methods has become of extreme ease to you. You could give it as a natural power to a mundane animal, or remove the slightest capability from the greatest of mages, costing them their travel, and all the benefits this ability has given them. However, a sleighed traveller can rebuild, or devise new methods of interdimensional travel.

{Material} (Fundamentals Upgrade)

Required: True Immortality

Your understanding of the way these traversal methods connect to their creator has allowed you to alter how it connects to them. A great mage's spell of planar travel could be changed to a physical flex giving the same properties. This cannot change the rough level of strength the connected traveler possesses, but it can radically alter their presentation.

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{All Angles}

You can now travel to more than just different worlds. Even the barriers of time and different timelines are nothing to you. There is no method that can now restrict your traversal. You can mentally leave and explore worlds without actually entering them for reconnaissance purposes and to get a better idea of where you might want to go.

{Repositioning}(All Angels Upgrade)

Required: Planar Births

You can move entities within your constructed worlds. This includes people, objects, and even locations with enough power, though vastly reduced than would otherwise be needed.

{Scouting Force} (All Angels Upgrade)

Required: Absolute Summoning

You can create your summons within any world you could travel to. However, because they are cut off from you and the majority of your power, the summons will be weaker, and are more likely to dissipate faster than they usually do.

{Singularity} (All Angels Upgrade)

Required: True Immortality

Through mastery of your soul, you can create multiple bodies to perform multiple actions at once. These bodies can be on different worlds simultaneously, but are limited by your own multi-tasking ability.

{Worldchase} (All Angels Upgrade)

Required: Fundamentals

Your unparalleled sight into figures within the space between worlds now allows you to immediately hone in on any interdimensional signature you've seen before, allowing you to travel to them directly.

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{Planar Births}

Your ability to create worlds is now improved. No longer will your worlds be skewed to your own axis of power. You are also no longer limited in the size of the worlds you can create, and have no true limits on the kinds of limits you can enforce on the types of rules that reality will have. The only true requirements are understanding and power. You have the ability to fuse two worlds together, creating a new world with characteristics of both. This can be useful for creating new worlds with unique rules, combining the strengths of different worlds, or even merging worlds in order to prevent destruction. You also have complete awareness of anything on a world you have created.

{Fool's Opus} (Planar Birth Upgrade)

Required: All Angles

You can transport beings from other universes into and out of your worlds without subjecting them to the corrosive qualities the space between worlds usually hold for those unprepared for the travel.

Applicable Knowledge(Planar Birth Upgrade)

Required: Absolute Summoning

You can overlay your created worlds onto your surroundings in the same manner as your summons. This can alter terrain, create structures that exist within your worlds, or even provide free access to your world's power sources depending on the purpose of the overlay.

Living History (Planar Birth Upgrade)

Required: True Immortality

Your worlds are completely a part of you. Their power is your power and vise versa, letting you draw more from them and affect them from outside them.

Intruder Alarm (Planar Birth Upgrade)

Required: Fundamentals

Your attunement to your planes grows as no matter where in the multiverse you may be, you are intuitively alerted whenever an extraplanar visitor enters one of your planes.

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{Absolute Summoning}

You don't have to spend time researching or understanding a creature to summon it. Once you have seen a creature, and have sufficient power you can summon it. You can summon multiple copies of the same entity from the Aether. You can even summon new beings you have created from the Aether, and even possibly create creatures from the space between worldss itself.

Time Spiral (Absolute Summoning)

Required: All Angles

Your ability to surveil other timelines and possibilities before traveling has allowed you to alter your summons, guiding them through speculative paths to emerge as another possible version of the same entity.

Invasion (Absolute Summoning)

Required: Planar Births

Your creations are now able to traverse the space between worlds alongside you without succumbing to the detrimental effects that follow most of the unprepared. While this is the case, they are still extensions of your will, and cannot survive outside a world for long without your presence and attention.

Conflux (Absolute Summoning)

Required: True Immortality

Thanks to your understanding of the the methods of universal travel, and yours' place within your soul, you can summon other travellers from Aether much like any other summon. This is not the actual traveller, but an accurate enough summon to mimic their main tricks at the point you summon them, like your other summons.

Legends (Absolute Summoning)

Required: Fundamentals

You can now summon methods of interdimensional travel separate from their user, instilling it into an adjacent form. The travel device of a great inventor may create a blanket field of technological inspiration, for instance, while the portal spell of a particularly destructive mage may become a great battlefield-wide fireball.

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{True Immortality}

You are truly immortal now. You have no need for a form at all and can survive it's complete destruction. You will need mana to reform them however. As a being of pure magic and will, you are more tied into the flow of mana and can use it to easily track magic or see how spells are formed.

Eternal Angles (True Immortality Upgrades)

Required: All Angles

No longer restricted to locations on worlds, you can materialize within the the spaces between worlds. While this is potentially useful academically for assessing a world externally, it also allows you to intercept another inter-dimensional traveller with enough skill.

Containing Multitudes (True Immortality Upgrades)

Required: Absolute Summoning

Your Summons are as much a part of you as the power they're formed from, allowing you to instantly sacrifice them and return their energy to you. Should they die or be removed by other means, this still applies.

World's Core (True Immortality Upgrades)

Required: Planar Births

Understanding both the birth of worlds, and the secrets of the soul, you can dictate the metaphysical core of any world you create. The core is the essence of a world, and reflects the world as much as the world reflects it. While designing the core won't determine everything of the world's nature, it will cement a starting point.

Immersion (True Immortality Upgrades)

Required: Fundamentals

Your understanding of your soul, and of your own method of travel itself has finally allowed you to edit your own. Any effect you could have on another, you can do to yourself. Additionally, you now possess the ability to alter your own fundamental connection to universes physics & metaphysics itself, and the identity that once defined you.

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{Jacob's Limbs (Type-Moon)}

You have become a practitioner of an ancient and sacred fighting style known as 'Jacob's Limbs,' either through divine revelation or inheritance from a departed master. This ancient method of Abrahamic hand-to-hand combat, created by Jacob and passed down to Moses and finally to Saint Martha, is so powerful that it is said to be capable of defeating even an archangel. In fact, it is said that those saints who master it have the ability to defeat an Angel of Destruction leading 12,000 angels.

Jacob's Limbs is an incredibly versatile martial art, designed to be effective in any situation. Created specifically to combat warriors, beasts, and supernatural entities, it excels at defeating non-human or otherworldly beings. The more supernatural your opponent, the more lethal this technique becomes. Whether you're facing a human with latent supernatural abilities or a Demonic Dragon God, this art will not only help you survive but also defeat such foes. And if your opponent lacks a human form altogether, the style becomes even deadlier, as it was created specifically to protect humanity from the inhuman.

The core of Jacob's Limbs lies in your will and faith. The stronger your will, the greater the strength this art will grant you, while a firmer faith will perfect and refine your technique, making it more precise over time. Faith can be directed toward a higher power, an ideal, those you trust, or even yourself.

You start with basic knowledge of Jacob's Limbs and possess the hand-to-hand combat prowess of a Veteran Executor of the Holy Church, on par with Kirei Kotomine, and are capable of defeating Dead Apostles in close combat.

Although designed to combat the inhuman and supernatural, possessing supernatural abilities doesn't hinder its use; what matters most is your faith and your inner will.

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{Natural-Born Genius (Type-Moon)}

You possess intelligence comparable to the greatest minds humanity ever produced, such as Leonardo da Vinci, Nikola Tesla or Albert Einstein. Your memory is nigh-perfect, you can easily deduce the answer to complicated problems and your incredible mind even makes it harder for powers to affect your mind.

If you have any reference material, you can effortlessly learn new skills and understand both the theory and practice behind art, science and technology as well as easily innovate on them. In fact, you accomplish in weeks what would take months or years to others. Additionally, if you specialize in a subject, you'd be able to rapidly become the foremost expert in it.

Even supernatural energies aren't beyond the grasp of your mind; while this power doesn't grant you a way to acquire such energy, you'd more easily understand its workings than others, though the usual complexity of such matters may still make such endeavor significantly slower compared to learning mundane skills.

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{Riding (Type-Moon)}

You have gained the Riding skill, a skill that represents mastery over mounts and vehicles. With this skill, you instinctively understand and can execute all actions and techniques required to ride, control, and operate any form of transportation, whether it is a living creature or a mechanical machine. This innate knowledge allows you to seamlessly adapt to any mount or vehicle, regardless of its nature or complexity, making you a versatile and capable rider in all circumstances. No matter how unruly or wild a mount may be, your skill ensures that you can always bring it under your control and ride it with confidence.

In addition to basic control, the Riding skill gives you a deep understanding of combat techniques specific to riding, whether on a horse, piloting a high-speed vehicle, or commanding a mythical beast. You instinctively adapt to the dynamics of battle while in motion, maintaining stability, precision, and effectiveness. Whether engaging in aerial dogfights, charging on horseback, or executing advanced maneuvers in futuristic vehicles, you seamlessly integrate combat strategies with your mount's or vehicle's unique abilities. You harness their speed, power, and agility as tactical advantages, striking with precision, evading attacks, and outmaneuvering opponents. This mastery includes advanced techniques, such as synchronising attacks with a creature's movements or leveraging vehicle systems in high-speed engagements, all executed instinctively and efficiently.

Furthermore, your connection with the mount or vehicle can improve its performance. The stronger your bond and familiarity, the more its capabilities, such as speed or endurance, can be enhanced.

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{Magecraft (Type-Moon)}

You have gained the ability to perform Magecraft—the reenactment of Mysteries/Miracles, using magical energy as a shortcut to achieve what science could accomplish, bypassing typical constraints through supernatural means. Magecraft then operates on the principle of equivalent exchange, transforming magical energy from the user or the environment to manifest predetermined phenomena, analogous to executing a Program (Spell) through Commands aligned with your System (Foundation).

However, Magecraft has limitations. It cannot create something from nothing, nor can it cross into the territory of True Magic and generate new Mysteries. Instead, it acts within the bounds of what is theoretically possible, only enhancing this potential through the expenditure of magical energy.

You have an innate grasp of a school of Magecraft of your choice—far surpassing the average magus. Its principles come naturally, and its complexities are absorbed with ease, placing you on par with a genius like Luvia Edelfelt. While you're free to study other schools or systems of thaumaturgy, none will match your intuitive brilliance in your chosen field.

To complement this talent, you begin with standard Magic Circuits capable of comfortably generating and storing up to 500 units of magical energy. In times of need, this capacity can be temporarily pushed to match your maximum output of 1,000 units.

Additionally, while the exact number and quality of your Magic Circuits are up to you, your overall magical energy is equivalent to that of Rin Tohsaka—whose 40 high-quality circuits, roughly in the B to A rank ranges (excluding her crest), provide a comparable output and capacity.

Lastly, depending on the world you've found yourself in, the potency and properties of Magecraft may vary. The Mysteries at work could be stronger or weaker compared to those in the Type-Moon setting, influenced by the world's inherent magical structure.

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{Old Magic (Type-Moon)}

You are capable of Old Magic from the Age of the Gods that is equal in strength to the True Magics. Along with being capable of this, you are capable of any form of magic used in any universe you travel to as long as over 1% of the population has the potential to use it. To power your abilities you have a truly massive (though not nearly infinite) reservoir of mana inside you that will self generate through ancient breathing techniques from a time long since past. On top of this you gain the ability to use modern magecraft and learn more about Magic and Magecraft just from using what you do know through practice and combat, though this process is slow.

You are also a beginner in one of these three magics:

Divine Words: This is magic from the Age of The Gods. Unlike modern magi who need incantations to cast their spells, you're always surrounded by divine mysteries of ancient lore, so magic is just something you can command like ordering a guard dog to attack. This is done through using an ancient language that modern humans can no longer pronounce to utilize a fraction of a god's authority. Such words include things like Αερο (Aero) which causes a plague wind that will easily mince your target as if they were sent through an enormous fan to others like Μαρδοξ (Argos) which makes a protective spell by borrowing the concept of the Argos.

Fairy Patterns: These are a unique type of magical circuits that usually only fairies have. Just like fairies you do not need incantations, Thaumaturgical Foundations, Mystic Codes or Formulas on what you want to do. Simply using the necessary amount of mana and having the imagination of what magic you want to cast will allow you to manipulate the world to cast such magic. The strength of your spells or creations using Fairy Patterns depends greatly on how much magical energy you expend and how great your imagination is. More complex actions such as mass healing multiple people with grievous wounds will take a lot more magical energy compared to something as simple as shooting a ball of fire. You also have a rudimentary knowledge of Fairy Letters, a language used to inscribe onto items crafted by the Fae to show it was not crafted by human hands.

Primordial Runes: These Runes hail from Scandinavia and could even be considered Scandinavian crests. Different from more modern Runes these are from the Age of the Gods. By either writing the necessary runic combination on something or simply tracing them in the air you can do things such as create massive tornados of fire with a gesture, creating a magical map of the continent you're on, healing lethal wounds, inflicting divine curses on your enemies, or even inscribe the primordial rune of death on a target to bring inescapable death upon them.

Even outside of a world from the Type-Moon series, at bare minimum this power will generate Mystery equivalent to the modern world of Fate/Stay Night.

Old Master (Old Magic Upgrade)

Required: Magecraft (Type-Moon)

Now not only have you mastered the fundamentals of Magecraft, but you have also mastered many of its branches as well as the ability to actualize (create spells) using both Magecraft and Old Magic simultaneously. You gain a century of experience to distribute between three to six branches of Magecraft such as Alchemy, Runes, Jewelcraft, Formalcraft, and many others. This experience cannot be spent on Old Magic.

This mastery gives you a good fundamental basis to understand all future magic and that not only makes you more powerful in other forms of magic but vastly increases the rate of learning and power of Magecraft, Old magic, and all other types of magic.

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{True Magic (Type-Moon)}

As a beginner Magician wielding one of the True Magics, you possess the potential to manifest true Miracles—wondrous feats that lie beyond modern Magecraft and are unattainable even with centuries of accumulated magical knowledge. Your power operates on a level of Mystery so profound that it could only be unraveled by a turn in the very age of humanity, akin to Tesla's demystification of Lightning in the modern era. However, True Magic remains far beyond such an understanding, existing in a realm that defies complete comprehension, where even the most advanced Magecraft falters.

You can choose to have either one of the five known True Magics or create your own, as long as it fits the criteria.

You have also gained proficiency with all forms of Magecraft. With this power, you can perform modern Magecraft without magic circuits through ancient breathing techniques, seamlessly connecting to the flow of magical energy as you actualize Mysteries through your entire body.

This talent makes you an exceptional practitioner, able to wield spells and skills without the reliance typical of most magi. Through combat and practice, your knowledge of True Magic and Magecraft grows, the experience itself guiding you in understanding spells and principles. Although this learning process is slow, it adds a unique adaptability to your practice of True Magic, honing your instincts alongside formal knowledge.

The scope of your ability is vast, though equally restrained by your status as a novice. But at your current level, only brief flashes of your full potential are within reach, though this will change as you grow in skill. However, caution is paramount; even small applications of your power can have far-reaching consequences for the world—and perhaps the universe itself—if wielded recklessly. (See Aoko)

Even if you find yourself outside the reach of the Type-Moon cosmology or worlds, you can still freely tap into the magical Foundations of other worlds as if they were your own. And if none exist—or prove unsuited to your needs—you can act as your own Thaumaturgical Foundation, ensuring nominal operations of your spell casting.

While in worlds utterly devoid of either magic or Mysteries, you have nothing to fear—as the font of Mystery that is your True Magic will be able to sustain you in such events, keeping your power intact even where all lesser sorceries would unravel.

True Master (True Magic Upgrade)

Required: Magecraft (Type-Moon)

Now not only have you mastered the fundamentals of Magecraft, but you have also mastered many of its branches as well as the ability to actualize (create spells) using both Magecraft and True Magic simultaneously. You gain a century of experience to distribute between three to six branches of Magecraft such as Alchemy, Runes, Jewelcraft, Formalcraft, and many others. This experience cannot be spent on True Magic.

This mastery gives you a good fundamental basis to understand all future magic and that not only makes you more powerful in other forms of magic but vastly increases the rate of learning and power of Magecraft, True magic, and all other types of magic.

Ancient Magus
(True Magic Upgrade)

Required: Old Magic (Type-Moon)

By blending the raw power of Old Magic with the reality-defying force of True Magic, you have ascended beyond both.

Your body now acts as a perpetual Thaumaturgical Foundation, allowing you to fuel any spell without external sources, allowing even faith-based magic without the need for a divine patron.

Furthermore, you can instinctively tap into the magical laws of any world, instantly gaining access to its magical systems as if they were your own. However, while you acquire the ability to use these powers, you do not gain knowledge of their techniques or applications. You will still need learn how to wield any new magic effectively.

Grand Master (True Magic Upgrade)

Required: Magecraft (Type-Moon)

Required: Old Magic (Type-Moon)

You are not a master, you are a walking legend on par with Zelretch, Merlin, and Solomon. Not only have you mastered over a dozen branches of Magecraft, but you have pushed your original magic (Old or True Magic) to its absolute limits allowing you discover the base secrets of a second magic (the other magic selected).

This means not only has your power and rate of learning Magecraft, Old Magic, True Magic, and other forms of magic been vastly improved, but you gain a further boost to discovering all other forms of Old and True Magics you don't already know.

There is no magic beyond your reach and given enough time, preparation, and research, you can even kill a God.

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{Unified Language (Type-Moon)}

You gain the ability to wield the Unified Language, transforming you into a Master of Babel. The Unified Language, known as the Tongue of Babel, is a primordial tongue originating from ancient Babylonia, an era when no other languages existed and all forms of communication—be it among humans, creatures, or even living and non-living things—were one and the same. It is the "truth" that existed before the scattering of humanity, a language that draws its power directly from the Swirl of the Root, the metaphysical repository of all records, memories, and phenomena across existence. To speak the Unified Language is not merely to communicate but to wield an unyielding force that resonates with the very fabric of reality.

Unlike ordinary speech, the Unified Language bypasses the physical realm entirely. It is spoken directly through the soul, a resonance that connects to the Root itself. This connection allows a Master of Babel to bridge the divide between minds and souls. The Unified Language enables one to converse with any being, perceive the pasts and hidden truths of others, and exert complete and absolute control over them. This control is not a mere suggestion or compulsion but an ontological imperative. To resist the Unified Language is to deny the core structure of reality, which is fundamentally impossible for ordinary beings.

When spoken, the Unified Language transforms statements into undeniable truths. It is the ultimate form of hypnotism, not through mere suggestion or persuasion but by directly altering the listener's existential understanding. Every being is, in part, derived from the Root, and the Unified Language speaks to this shared origin. It compels absolute obedience by speaking to the core of a person's soul, bypassing conscious thought or will. The language imposes the will of the speaker as if it were the fundamental laws of existence.

However, targets who are themselves deeply connected to the Root and/or stronger than you can resist its effects.

This control generally lasts for a full day, though its duration can vary depending on the your strength, experience, and the difference in strength between you and your target. A novice may only maintain their hold for a few hours, while a seasoned Master of Babel can extend their dominion well beyond a single day.

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{Golden Rule (Type-Moon)}

You are destined for riches, manifesting as the skill Golden Rule, an undeniable mark of fortune woven into your very existence. Whether through wealth, beauty, physical perfection, or sheer charisma, prosperity follows you as though ordained by fate itself. The burdens of financial struggle, physical decay, or social rejection seldom touch you, for you embody the essence of abundance in all its forms.

However, Golden Rule does not create wealth from nothing. The skill begins at E Rank, meaning that while fortune favors your efforts, riches must still be pursued. Luck and circumstance will often conspire in your favor, but you must take action to claim what is rightfully yours. Unlike those who struggle to make ends meet, your work yields exponentially greater rewards, as if the world itself seeks to repay your ambition many times over.

As your wealth and status grow, so too does this skill. The higher its rank, the more effortlessly prosperity comes to you, ensuring that each success paves the way for even greater fortune. Money, influence, and admiration accumulate like an avalanche, growing larger with every step forward. Whether through legitimate enterprise, beauty and charm, or cunning and force, the path to opulence is yours to walk—one where misfortune dares not tread, and where every effort is met with boundless reward.

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{Item Construction (Type-Moon)}

You are skilled in the creation of powered items, ranging from weapons of war to items for everyday use. Using your powers, you can naturally craft supernatural items—whether you're a mage enchanting golems, a vampire blood-forging weapons, or a psychic molding armor. You are adept at applying your powers to the manufacturing process, naturally utilizing them to create items.

Your manufacturing skill begins at Rank C, enabling you to craft average-quality items, provided you have the proper components and tools. You are naturally talented at learning and improving how to use your powers in crafting. With time and practice, your rank will increase, and the quality of the items you produce will improve. Without supernatural abilities, you are simply a decent but mundane manufacturer

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{Presence Concealment (Type-Moon)}

A Skill that allows one to erase their presence entirely from perception—whether it be mundane observation, technological surveillance, or supernatural detection. At higher levels, it enables the user to meld perfectly with their surroundings, effectively vanishing from sight and sense altogether. However, its effectiveness will drop significantly if the user decide to attack while this Skill is active.

Your current rank in this Skill is C, sufficient to mask your presence from most forms of supernatural tracking or conventional detection—so long as you remain cautious and deliberate. However, your version of Presence Concealment carries a rare and potent twist: it bears a fragment of the Valley of Death within it.

Because of this, your ability to vanish is more than just hiding—it's as if the world itself forgets you exist as you begin to merge with it whenever you slip into the shadows. Corners, alleyways, dim rooms—these become sanctuaries where even the keenest eye might fail to find you. With refinement and continued cultivation, this form of concealment could one day become so complete that you may stand directly before someone, and they would neither sense nor acknowledge your presence.

However, you are not there yet. If someone has already laid eyes on you or locked onto your presence, you cannot simply vanish in front of them without assistance. You'll need a distraction—something to break their focus—before you can effectively reapply the concealment and disappear once more.

In addition, bearing this fragment will also grant you a slight resistance to instant death effects and necromantic abilities that wish to affect you.

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{Territory Creation (Type-Moon)}

This skill allows you to create a specialized territory that's advantageous to you. The appearance and abilities of your territory vary depending on your wants, needs, and powers, as each person has their own vision for the territory they create. Your skill starts at Rank A, enabling you to easily create a workshop comparable to that of a legendary magus like Medea. Or you could conjure a landscape that supports you like Ereshkigal's Seven Gates of the Underworld. With time and effort, you can achieve Rank EX and beyond, creating a territory that even surpasses Semiramis's Hanging Gardens of Babylon or Solomon's Ars Paulina. This skill can easily be combined with other powers but is significantly hindered without some form of supernatural ability.

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{Mystery Slayer (Type-Moon)}

Yours is the power to cancel or destroy any manifestation of Mystery, erasing its supernatural expression, allowing you to counter and confront the metaphysical in whatever form it may appear; for this reason, you are a slayer of myths, an ender of fantasy, a killer of phantasms, and a revealer of mysteries. Though others throughout history have wielded similar abilities, none have your potential. You are not merely another hunter of mysteries but destined to become The Slayer of Mystery—once you have amassed enough power.

The essence of your power lies in its ability to kill or eliminate Mysteries—entities or phenomena that transcend current human understanding. This grants you the unique capacity to "slay" Mysteries of any kind, whether they stem from alien science, supernatural magic, or any force beyond the established scope of the Human Order. As long as it exists outside the bounds of human comprehension, it can be neutralized by your power.

At first, your strength is humble, barely registering as E-rank by most standards, granting only a minor conceptual edge in combating Mystery, subtly enhancing everything you do, whether offensive or defensive. Yet, even this minuscule amount of power allows an ordinary human to contend against the supernatural forces of the moonlit world, secret societies, and magical realms—provided they are well-prepared and use their abilities strategically.

Additionally, this power synergizes seamlessly with abilities that drive innovation and expand humanity's collective knowledge. As the mysteries of the supernatural are unraveled and cataloged, your strength will naturally grow, feeding off humanity's increasing understanding and advancement. The more you unveil, the stronger you become—dismantling and countering the very essence of Mystery itself. For what better weapon is there against the darkness of Mystery than the light of discovery and understanding?

Gradually, as you test your mettle against the supernatural, through whatever form it may take, growing stronger with each small victory. Eventually, you'll outgrow the scale altogether, being able to solidify the Human Order in an area with your mere presence at EX-Rank.

This power, by its very nature, can lead to stagnation, as you may inadvertently destroy Mysteries faster than they can be assimilated and understood by the Human Order. In doing so, you disrupt the natural evolution of discovery and growth, risking humanity's progress and limiting its potential to explore and comprehend the unknown.

Eternal Light of Civilization (Mystery Slayer Upgrade)

Required: Pioneer of the Stars (Type-Moon)

You are now more than just a slayer of Mysteries—you have become a guiding light of innovation, discovery, exploration, and progress. With the acquisition of the Star attribute, all facets of your power have been enhanced, transforming you into a "North Star" for others to look up to, drawing inspiration, motivation, and insight from your presence.

As the embodiment of excellence, those who strive to follow in your footsteps and emulate you as their idol will find themselves unusually inspired. They'll absorb information more quickly, think more abstractly, and gain clarity in their actions as if your very existence accelerates their intellectual and personal growth.

Not only does your presence reinforce the Human Order, but it also helps others to digest and assimilate once-incomprehensible Mysteries, expanding humanity's understanding of the unknown. You now serve as both protector and beacon, guiding others to grasp what was once beyond reach.

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{Pioneer of the Stars (Type-Moon)}

Strictly speaking, this power does not further increase your intelligence; however, it allows you to use it to completely shatter the limits whatever you set your focus on is believed to have. With enough research, you become able to do things such as achieving immense magical prowess despite a limited access to magical energy, or bringing down knowledge that should be far outside of the reach of humanity to a level anyone could understand it.

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{God of the Beast (Ride on King)}

You have ascended to a higher plane, embracing the mantle of the God of the Beast, inheriting the will of the Ride-on King. Your bond between rider and steed transcends mere mastery, its union of spirit, purpose, and trust. When you ride, it is not an act of domination but one of mutual respect, where both rider and mount reach their peak potential through shared strength. Your magical energy flows seamlessly into the creature or vehicle beneath you, both sustaining it and unlocking hidden reserves of power, speed, and resilience that even they may not have known they possessed.

By reaching complete understanding with your mount, you unlock the ultimate level of connection—melding both essence and form to reach the pinnacle of riding. This bond transcends the physical realm, allowing you to merge with your mount, reshaping your very being into a unified entity that combines the strengths, instincts, and abilities of both rider and mount.

For instance, when riding a horse, your bodies seamlessly fuse into that of a centaur, granting you the strength, speed, and endurance of the steed with the dexterity and intellect of a human. The union is flawless, with no conflict of will or purpose. Your fused form moves with a natural grace and precision, each decision made in perfect alignment as though you had always been one.

Fusing with your mount grants you unique powers and abilities based on their nature. A centaur-like form might grant mastery over terrain and raw physical strength, while a fusion with a dragon could gift you the might of flight, fiery breath, or scales of impenetrable armor.

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{High-Speed Incantation (Type-Moon)}

You have unlocked a skill that significantly enhances your ability to perform magical incantations with unparalleled speed. At its core, High-Speed Incantation allows you to speak the words of a spell at an accelerated pace, drastically reducing the time required to cast.

As your mastery grows, this skill evolves further. You will gain the ability to compress complex phrases into a single word, making your spells even faster to perform. Upon reaching full mastery, you transcend the need for spoken words entirely, allowing you to cast spells instantly without the need for incantations.

This doesn't give any magic by default, only enhances your ability to cast spells at higher speeds. While this can be used without magic, all it will do is allow you to speak really fast while somehow still being legible.

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{Enigmatic Mysteries (Type-Moon)}

Your Mysteries will never decrease in effectiveness, only growing stronger with time. You will always be able to uncover new Mysteries with enough time and research. You will always be able to perform Magecraft regardless of location.

You are a Mystery on your own, fueling your Magecraft with the wisps of your endless future potential. Your circuits are no longer static, allowing you to craft new circuits and increase their quality with no limitation, making multiple Magic Crests is not an impossibility for you.

You are able to craft new magic circuits that are meant for a singular form of Magecraft, improving the initial efficacy of the specialized circuit tenfold at the cost of all non-specialized Magecraft being ineffective. Your soul will not be overloaded at any point due to too many circuits, removing the innate pain of Magecraft.

Given enough time and practice, every Mystery of yours can reach the realm of True Magic.

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{Fairy of Paradise (Type-Moon)}

A Fairy of Paradise is a type of A-Ray dispatched from Avalon with the purpose of persuading the fairies of the six clans to confess their sins and ultimately achieve the goal of creating the holy sword, Excalibur. While you may not be directly on this mission, you are, like Aesc and Artoria, a type of Greater Fairy sent from Avalon, endowed with all the advantages that come with this status.

You are granted a Staff of Selection, which begins with limited power but naturally grows stronger over time. This staff enhances any magic you cast through it. Though indestructible, it can still be stolen. Unlike other fairies, you are immune to the effects of iron. You also possess a unique skill in inventing and learning magecraft; due to your Fairy Patterns, the steps and calculations required for magecraft are so reduced that it feels more like improvising as you go. Additionally, you can learn foundational magecraft and various spells far faster than a human, mastering the basics within a year even with minimal to no instruction from another.

A distinctive trait you have as a Fae is Fairy Eyes, which allow you to perceive all lies and reveal the truth. With these, you can discern the lies and true intentions of anyone you observe, and unlike others, you can activate or deactivate this ability at will.

Currently, your Fairy Patterns have not expanded, but over time, both the quantity and quality of your Fairy Patterns will greatly increase at the end of your first month, and will continue to do so every month until the sixth month which will be the final enhancement with all the months collectively being a 6x increase on the quality and quantity of your Fairy Patterns. This will repeat itself again in a cycle of six months over and over to represent the pilgrimage the previous Fairies of Paradise have gone through ringing the six bells.

At the end of this six-month pilgrimage, you will acquire sufficient power to have the option to begin the process of creating the Holy Sword Excalibur and its sheath, Avalon. Ordinarily, this act would consume you, transforming you into the sword itself. However, in your case, the sword will instead absorb all of the power accumulated over the six months, leaving you as if you had never completed the pilgrimage. After another six months you could decide to either reset yourself again to make another Excalibur, enhance the one you already possess and remove it's seals or decide not to and keep that boost in power for yourself.

You have the option to be a saberface.

Item Construction EX (Fairy of Paradise Upgrade)

Required: The Craftsman, or Item Construction (Type-Moon)

You possess the ability to craft mystic codes and other magical items potentially on the level of noble phantasms.

Your all-encompassing skill in various crafts, combined with fairy magic that allows you to do magic with just imagination and magical energy, enables you to transform ordinary materials—even basic dirt or raw magical energy—into high-grade resources. With just a thought, you can then shape these materials into the magical items you envision.

Although you don't need to understand every detail of each crafting step, creating items without specialized knowledge will require significantly more magical energy than if you were a master in the relevant crafts.

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{Additional Magic Circuits (Type-Moon)}

ou can now acquire additional Magic Circuits beyond your initial set.

Upon your first selection, you'll receive a second set of circuits equal in both number and quality to your original ones. With every subsequent purchase afterward, doubling the amount gained.

For example, if your original set contains 20 circuits, the first purchase adds 20 more (for a total of 40). The second doubles that 20 to 40, the third does this again to 80, the fourth to 160, and the fifth to 320—resulting in a final total of 340 circuits.

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{Collector (Type-Moon)}

Wealth alone is not enough—true prosperity lies in the accumulation of treasures, those rare and unparalleled artifacts that define civilizations and shape history. You do not merely own valuable items; you attract them, as if the very concept of rarity bends in your favor. Whether by fate, fortune, or sheer inevitability, priceless relics, legendary artifacts, and masterworks of unparalleled craftsmanship find their way into your possession, drawn to you like moths to a flame.

This is no simple knack for collection—it is a manifestation of dominion over the fruits of civilization itself. Throughout history, kings and conquerors have sought to gather the greatest creations of their eras, but where they struggled, you succeed effortlessly. Your "luck" does not simply bring wealth; it brings significance. If an object has value beyond mere currency—if it is a masterpiece, a relic, a treasure in the truest sense—it is only a matter of time before it falls into your hands. The laws of probability and chance warp around you, ensuring that no auction is lost, no deal slips away, and no priceless work remains outside your grasp for long.

If you have Destiny's Spoils, the treasures you attract will often be those most relevant to your current struggles, ensuring you always have the perfect tool or artifact to overcome any challenge.

If you have Gilded One, you can create treasures outright rather than waiting for them to come to you. While these may lack the storied histories of naturally acquired artifacts, their craftsmanship and value remain unparalleled. If you seek a specific treasure, its arrival is an inevitability, guaranteed to come into your possession as soon as possible.

If you have Monopoly Empire, you start attracting connections. Not only does wealth and opportunity flow toward you, but influential people take notice. Doors that were once closed begin to open, and you find yourself in conversations with those who hold power, knowledge, and access. These connections come fluidly, as if the right people always appear at the right time. They maintain effortlessly—relationships don't feel like work, they simply exist, strong and reliable. No matter the situation, you always know exactly who to call, and when you do, they answer.

Like the legendary kings of old, your true collection is not of individual items, but of ingenuity itself—the accumulated brilliance of humanity's greatest minds. As time passes, your collection will only grow, reflecting the pinnacle of what the world has to offer. Few things exist beyond your reach, save for the unknowable wonders of civilizations yet to rise or those born beyond the stars. But for everything else—the finest creations of the past, present, and near future—you are not just a collector.

You are the inevitable owner.

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