Hi everyone! Just a quick announcement: I've hit the 20-novel limit on my Webnovel account, so I won't be able to upload any new projects here for now. To keep sharing my translations with everyone, I've decided to migrate my new uploads to AO3!
For my completed novels, I'll also be making them available in .epub format on Google Drive or TeraBox, so you can read them offline whenever you want. I'll put the links in the comment section. If you're reading on the app, it can be tricky to copy or open links there. In that case, please use your browser to access the web version at https://www.webnovel.com and, if needed, switch to desktop mode in your browser settings to copy/paste or access the links properly.
I've already started a new project there: "My VR Games Terrify the World"—I hope you'll enjoy it! Don't worry—all ongoing/serializing projects on Webnovel will continue here. I won't be abandoning anything you're currently following!
For extra safety, I'm (maybe) also putting my translations on Royal Road (username: Reiya_Alberich) so they're accessible in multiple places.
If you'd like to follow my AO3 account, my pseud is Rikhi and you can find my profile here: https://archiveofourown.org/users/Rikhi/pseuds/Rikhi
Or just search 'Rikhi' on it's search bar.
Thanks so much for your support, and I hope you'll continue to enjoy all the translations—both old and new—no matter the platform! (๑˃̵ᴗ˂̵)و
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Meng Shu never expected to wake up in a parallel world where VR technology is everywhere, but horror games are painfully primitive. His saving grace? A game development system that's incredibly easy to use, with a unique currency: player fear.
Every scream, every jolt, every moment of pure dread his players experience fuels his progress. With this terror tax, he can unlock the blueprints for every classic horror game from his past world. While everyone else ignores the genre, Meng Shu sees a golden opportunity.
He begins to unleash a series of VR horror experiences that leave players traumatized. Outlast has them pleading for mercy. Visage keeps them perpetually on edge, jumping at the slightest sound. SOMA plunges them into deep existential dread, and Alien: Isolation teaches them the true meaning of helpless fear.
From Silent Hill to Resident Evil and Five Nights at Freddy's, Meng Shu's growing library of nightmares has one simple goal: to become the undisputed master of fear and make the entire gaming world scream.