Guild Ranking Criteria (Strength – Wealth – Influence)
The Guild in Orario classifies each familia based on a structured and weighted system built around three core metrics: Strength, Wealth, and Influence. These categories reflect not only a familia's current capability but also its potential impact on the city's defense, economy, and internal stability.
The most critical of these is Strength, which accounts for 60% of the total evaluation. This includes the combat power of a familia's adventurers, their ability to conduct expeditions, and the dungeon floors they can safely operate in. Key factors include the highest adventurer level within the familia, the number of high-level combatants (typically Level 3 or above), and the frequency and success rate of their expeditions. Familias that possess trained mages, healers, vanguards, and tactical leaders gain additional merit. The Guild also considers how well a familia performs in combat formations, command execution, and its capacity to respond to threats such as Monster Rexes or emergencies within the Dungeon.
Wealth and Resources contribute 30% of a familia's ranking. This encompasses income generated from dungeon loot, trade, industry, business operations, and investment activity. A familia may operate forges, stores, healing clinics, or caravans, or hold ownership in city markets or services. The Guild assesses not only how much a familia earns but also how well it allocates and sustains its wealth, especially in supporting its members, contributing to city functions, and funding expeditions or defense efforts. Business-centric familias may rank higher in this area even if they lack combat might.
The final 10% of a familia's rank derives from its Influence. This includes a familia's standing within the Divine Council, historical achievements, alliances with other factions, and general public reputation. Familias that serve city infrastructure, support Guild operations, or maintain strong ties with other influential groups receive higher scores in this area. While influence alone cannot determine rank, it can help break ties between similarly placed familias or justify minor advancements in classification.
Together, these three categories form the Guild's standardized measure of a familia's rank. A familia with overwhelming combat strength may still be limited in influence or wealth, while a business-focused group may rank higher due to economic power but remain restricted in dungeon access. The Guild uses this system not only to rank familias but also to regulate quests, distribute resources, and manage Orario's long-term defense planning.
Guild Rank Evaluation: Combat/Expedition-Based Familias
For the majority of Orario's familias—roughly 80%—the Guild's ranking system emphasizes combat and dungeon expedition capabilities. This evaluation type places 80–90% weight on strength and combat utility, with only minor consideration for wealth and influence, as these familias primarily sustain themselves through dungeon exploration, loot recovery, and related trades. Below is the typical classification scale used by the Guild when assessing these combat-based groups:
E-Rank: The entry-level classification. These familias typically consist of a single adventurer or several novice Level 1 members, operating in the upper dungeon floors (1–9). E-rank familias survive day to day and may have limited equipment, training, or coordination. They are considered untested in combat and have no notable achievements. Many are newly founded or informal in structure.
D-Rank: Representing beginner-to-intermediate competency, D-rank familias usually have multiple Level 1 adventurers and may include 1 or 2 at Level 2. They are expected to venture into the middle floors (10–18) with caution, often in teams. D-rank status requires either a strong foundation (such as a capable captain or healer) or a track record of safe, consistent exploration in the middle dungeon. Guild quests and beginner floor missions are commonly assigned at this rank.
C-Rank: These familias form the middle tier of Orario's combat strength. Their adventurers are often high-level 2 to low-level 3, and may include a single Level 4 adventurer. With full preparation, an upper-end C-rank familia can defeat a Monster Rex like Goliath (Floor 17 boss), marking their entry into legitimate strength. However, such battles are difficult and often require external help or ideal conditions. These familias typically operate between floors 18–24, and are expected to provide reliable mid-dungeon support.
B-Rank: These familias are elite in ability, with multiple second-class adventurers (Level 3–4) and often one or two Level 5s. They are capable of independent operations in lower floors (25–36), and with sufficient preparation, they can combat powerful Monster Rex variants or dungeon anomalies. B-rank groups are also expected to maintain high survivability rates, manage deep expeditions, and achieve notable contributions to dungeon research or defense. Outside Orario, such a familia could easily dominate smaller cities or territories.
A-Rank: These are the powerhouses of Orario, rivaling or exceeding the military strength of entire nations. They have multiple Level 4 and Level 5 adventurers, often complemented by unique skills, specialists (mages, tamers, commanders), and a strong internal hierarchy. A-rank familias can survive and fight within the deep floors (37–50) and may defeat powerful threats that lesser familias would struggle to even escape from. If deployed politically, an A-rank familia could easily topple city-states or kingdoms.
S-Rank: These are world-tier organizations, considered existential-level threats or saviors depending on context. An S-rank familia possesses at least one Level 6+ adventurer, often more, and is capable of conducting operations beyond Floor 50, including challenging or surviving fights with multiple Monster Rexes or Unique Monsters. S-rank familias often have the authority, strength, and recognition to defeat multiple A-rank familias combined. Their name alone can shift the balance of global affairs.
Dual-Purpose Familia (C+ to A Rank Range)
Within the 20% of familias that are not strictly expedition-based, a notable 15% operate as dual-purpose familias. These groups maintain an active dungeon presence but also engage in secondary business models that generate significant, reliable income. Their dual capacity gives them financial resilience and wider city influence, often allowing them to punch above their combat weight class in Guild rankings.
These familias typically evolved from once expedition-focused factions into multi-stream entities. With enough capital and a strong core team of adventurers, they developed side businesses: information brokerage, civilian defense, security, commerce, or entertainment.
Key Examples of Dual-Purpose Familia:
Ganesha Familia (S Rank)
Originally expedition-focused, Ganesha Familia evolved into Orario's unofficial mercenary-police force. They maintain order, support city festivals, control monster parades, and engage in dungeon expeditions with the largest number of active adventurers (350+). Their wealth comes from municipal contracts and monster-taming services, and their public influence is immense.
Hermes Familia (B Rank)
While maintaining a relatively modest expedition profile, Hermes Familia has positioned itself as Orario's premier intelligence and courier network. Though they deliberately underreport their combat strength, they possess covert operatives and tacticians. Their influence spans diplomacy, information gathering, and black-market trade. Hermes' strength lies in being underestimated.
Ishtar Familia (A Rank, Pre-Fall)
A quintessential example of a dual-purpose familia on the extreme end of wealth and influence. Ishtar Familia controls the entire red-light district of Orario, generating massive daily revenues. Their strength lies not just in their top-tier adventurers like Phryne (Lvl 6) and the Berbera unit, but in their ability to manipulate through charm, espionage, and wealth. They aren't primarily dungeon-divers, but their elite force is more than capable of deep floor operations when required. Their wealth rivals most B-rank merchant familias, but their main weakness is that their influence doesn't reach much further outside the entertainment district.
Business-Only Familias (5%) are extremely rare and occupy a unique space in Orario. They do not rely on dungeon expeditions to make a living and instead generate significant wealth through commerce, craftsmanship, or healing services. These include families like Hephaestus Familia (blacksmithing and weapon design), Dian Cecht Familia (healing and medical services), and Gobinu Familia (armour and gear production). Their strength lies not in levels or floor conquest, but in their economic might, influence in trade, and city-wide utility. While they may have few or no high-level adventurers, their deep purses, guild ties, and commercial reputation often allow them to be classified as C+ to B-rank, despite limited combat presence. They are a pillar of Orario's internal infrastructure and often enjoy a level of social protection by the Guild and other top familias who rely on their services. Some rare exceptions like Hephaestus can even reach A rank due to how big of share they occupy in a industry that is of paramount importance to adventures and how this gives them leverage against even top familia like freya.
Few Things to Remember for a realistic Orario:
Total Population of Orario: 2 million+
Total No of Familias: 1200-1400
Total No of adventures: 70,000+
First class adventures: 50-60
Second Classe Adventure: 1000+
Third class Adventure: 10,000+
New adventures: 50k-60k
Immigration: 1000+ (everyday)
Deaths Per day: 200+ (mostly in dungeon)
Most of these no are non cannon but what I believe should be closest to truth. Remember Orario is the Capital of world in every sense this is the only place that consistently churn out mana stone basically Oil of that world. Even if the world is in late medieval ages due to magic technology and sheer requirements of world the city would be overwhelmed and overpopulated at any time.