WebNovels

Chapter 3 - Chapter 3: The Ship

The four streamers materialized inside the ship together.

ZaneZero blinked, adjusting his VR headset as he looked around the cramped metal interior. The low hum of the engines vibrated through the floor beneath their feet, and the dim flicker of overhead lights cast uneven shadows on the scratched steel walls.

"This is… tight," Zane said, voice a mix of awe and amusement. "Way tighter than most lobby rooms I've seen."

LunaByte spun slowly, taking in the details. "It smells like an actual old ship in here. Like rust and oil and dust. Who actually made this game? The lighting is crazy."

Vexxie, ever the survival game veteran, ran his hand along the cold metal railing next to him. The light bounced off every dent and scratch realistically, the texture so detailed it almost hurt to look at.

Brogan was already peering at the digital console glowing softly near the front of the ship. The screen displayed their mission briefing, but before that, a warning popped up in bold letters.

⚠ WARNING:Please reduce your Pain Index to the lowest setting before playing.This game uses full neural feedback to simulate physical and emotional stress.Proceed only if you understand the risks.

Zane frowned. "Neural feedback? That's the stuff that actually makes you feel pain, right?"

LunaByte chuckled nervously. "Yeah, like it sends signals to your brain or something. I'm not exactly dying to get zapped with fake pain."

Vexxie tapped his settings panel and slid the Pain Index to the lowest level. "Better safe than sorry. This thing's already creepy as hell."

Brogan nodded in agreement and confirmed the setting. "Alright, that's done. Let's see what this game really has."

The ship creaked softly, the sound echoing around their small group as they settled into the tiny space. The metal floor beneath their feet was cold, and the faint vibrations of the engine thrummed steadily.

Zane took a deep breath and leaned toward his mic. "Guys… I don't know how to explain this, but the graphics here? This isn't just 'good for a game.' It's insane. The reflections, the shadows… it looks like we're actually inside a real ship."

LunaByte's eyes were wide. "Seriously, look at this. I can see every scratch on the walls. The grime around the vents. The flicker of the faulty overhead light—it even blinks like a real bulb about to burn out."

Vexxie let his gaze wander around the cramped cabin, marveling at the little details. "And the fog outside the windows—there's a coldness to it. Like you can feel the chill through your headset. This is next-level immersion."

Brogan smiled. "If this is what the start of the game looks like, I can't wait to see what the rest of it is like."

Suddenly, the ship's terminal lit up with their mission briefing:

MISSION OBJECTIVE:Collect 130 scrap pieces scattered throughout the facility before the timer hits zero.Work together, watch each other's backs, and don't get caught.Survival depends on teamwork.

Zane leaned in closer to the display. "No tutorials. No endless pop-ups explaining the controls. Just straight into it. I'm digging this so far."

LunaByte smirked. "Yeah, this game trusts you to figure things out. That's rare nowadays."

Vexxie grinned. "Alright, everyone ready to collect some scrap and run for our lives?"

Brogan nodded. "Let's go. But first…"

He looked around the ship's interior one last time. The small control panels, the emergency lights, the vent fans slowly spinning above their heads—it all felt alive, like a real place.

"Okay," Brogan said, "I've gotta admit, the graphics here are something else. I'm honestly impressed."

Zane agreed immediately. "Best graphics in gaming history. No contest. AAA studios should be shaking."

LunaByte laughed. "Right? I'm serious. This looks better than half the movies I've seen in VR."

Vexxie added, "The lighting, the textures, the detail—it's all so real it's almost creepy. I keep expecting something to jump out at me."

They all shared a nervous laugh.

The ship's hatch hissed open, releasing a blast of cold, stale air. Outside, thick fog rolled over the concrete landing pad, and the distant hum of machinery echoed down the corridors.

Zane stepped forward, voice low. "Okay, team. This is it. I don't know what's waiting for us out there, but I have a good feeling."

LunaByte checked her gear. "We stick together, watch the corners, and collect scrap. Easy enough, right?"

Vexxie scanned the darkness. "Let's keep our voices low. If the game has neural feedback, I don't want any surprises."

Brogan took a deep breath, the nerves already creeping in. "Ready when you are."

The four of them stepped off the ship's ramp and into the dark facility.

The world outside was even more detailed than the ship had been—rusted pipes, broken machinery, and shadowy corridors stretched out before them. The air was thick with tension.

Zane whispered, "Man, this game is a masterpiece. The graphics alone are worth streaming this entire run."

LunaByte nodded. "I've never felt this immersed in a VR game before. It's like we're actually there."

Vexxie checked the timer. "Alright, let's move. Scrap isn't going to collect itself."

Brogan smiled. "Here's to the best-looking horror game I've ever played."

Inside the cramped ship, surrounded by darkness and the faint glow of their mission terminal, the four streamers were united by a shared feeling:

They had just found something special.

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