đ§Ź Xavier's System Interface â Master Overview
---
Core Identity
Name: Xavier
Level: 1 (0 / 2,000 XP)
Age: Unknown
Lifeform Tier: Exotic
Race: Mosasaurus
Length: 17.0 meters
Weight: 20.0 tons
---
System Purpose
Xavier's system is an advanced bio-evolution interface that enables him to evolve through combat, predation, genetic integration, and dimensional gene exchange. It offers multiple progression paths, each contributing uniquely to his growth as a lifeform.
---
Growth & Progression Paths
---
1. Kill Points (KP)
Earned by eliminating hostile or viable lifeforms.
May be:
Exchanged for gene samples in the System Exchange Shop.
Converted into EXP (1 KP = 1 XP) to level up.
---
2. Leveling System
Xavier gains EXP by converting KP.
Every 2000 KP grants 1 Level but this will change each level.
Every 5 Levels, Xavier undergoes +20% physical growth in size, weight, and natural physicality.
Level-based growth is infinite, allowing continuous evolution even without gene integration.
---
3. Lifeform Tiers
Tier ascension occurs automatically upon hitting set milestones.
Each new tier grants:
A unique Special Ability exclusive to that evolutionary level.
Access to additional system functions and higher-tier Shop listings.
Stat boosts and ecosystem dominance bonuses.
---
đ§Ź Genetic Evolution System
---
4. Gene Collection
Genes are acquired through consumption of organic prey.
Collected genes can either be:
Integrated: Directly modifying Xavier's biology.
Stored: For future use or trade.
---
5. Integration Types
Gained Abilities
Active abilities gained from specific genes (e.g., sonar pulse, thermal vision, acid breath).
Passive Abilities
Always-active traits like enhanced senses, armor density, pressure resistance, etc.
Special Abilities
Unique tier-based powers earned at lifeform tier ascension. Only one per tier.
> Note: Abilities scale based on the rarity, size, and nature of the source DNA.
---
đ System Exchange Shop
---
6. Shop Access
Status: Locked
Unlock Requirement: Acquire and store at least one Rare or higher-tier gene.
---
7. Shop Functionality
Trade Kill Points for gene samples from alternate worlds.
Prices are based on:
Gene Rarity: Common < Rare < Epic < Legendary < Mythical
Lifeform Tier: Basic < Advanced < Exotic < Apex < Titan
Gene Quality: Size, ability potency, ecological dominance
---
8. Exchange Protocol: One-Time Use Policy
Each gene can only be exchanged once per collection.
To both integrate and exchange the same gene, it must be collected twice.
Mass-collecting a low-tier gene (e.g., tuna) will not allow multiple trades for high-tier samples.
Equal exchange is prioritized and more efficient than raw KP trading.
Must be a fair trade in rarity, size, and capability.
> Example: A Rare 20-ton shark gene cannot be exchanged for a Mythical 80-ton elemental Kaiju. Balance is enforced.
---
đ Current System Status
---
Collected Genes:
Sperm Whale â Common
Great White Shark â Common
Tuna Fish â Common
Integrated Genes: None
Gained Abilities: None
Passive Abilities: None
Special Abilities: None
Kill Points: 0
System Exchange Shop: Locked
---
â Summary of Xavier's Evolution Paths
1. Kill and convert KP â Level up â Grow and unlock tiers
2. Consume organisms â Collect & integrate genes â Mutate
3. Trade rare genes via Shop â Access cross-dimensional evolution
4. Advance through tiers â Unlock unique biological powers.