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Chapter 6 - Chapter 6: Year 10 – The First Gate Opens

> [System Alert: Universal Cycle - Year 10 of 50]

[All Players Now Eligible for Inter-World Expedition Phase]

[Assigned Destination: Tier-2 Planet – Oru'Thal]

[Mission Duration: 5 Years (Relative Time)]

[First Cycle Protection Enabled – PvP Disabled]

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Kael stood before the World Gate, a colossal structure of light and mana that had erupted from his planet's core the night before.

Across the multiverse, 1,000 such gates pulsed in sync.

> "So we finally leave our cradles," Kael muttered.

His people watched from behind the barrier — thousands of Myrrans in armor, robes, and strange mecha-crafted cloaks. His civilization had grown fast… but the true game began out there.

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🪐 The Rules of Inter-World Expeditions:

Every 5 years, players are forced into a new, more developed planet (Tier-2 and higher)

They can stay for 5 years (local time)

Goals:

Extract rare resources

Discover higher laws or lost magic

Capture "Origin Essence" — a fragment of a planet's soul

Forge alliances… or prepare for war

On the first visit, player-vs-player combat is blocked

On future cycles, PvP is active, and any player can sabotage or steal from others

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🌍 Assigned Planet: Oru'Thal

Tier-2 Civilization

Controlled by a theocratic AI that fuses machine code with divine will

Rich in Coresteel, Neural Crystals, and Heartsap Trees (used in soul-forging)

Kael stepped through the Gate. Reality twisted. Light screamed.

He emerged on a world of burning metal plains and floating temples.

Already, he saw other players arriving — shadowed figures from dragon realms, cyber worlds, beast empires.

Everyone had one goal:

> "Upgrade our worlds. Or burn someone else's to do it."

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