WebNovels

Chapter 3 - Pages in the Dark 

There was no transition. 

One moment, Evan was wrapped in ink and fire. The next, he stood alone in darkness—real darkness. Not code, not simulation. It felt... old. Heavy. Like a story waiting to be told. 

Beneath his feet, something shifted. 

Stone. Smooth, unmarked. Cold. But real. Solid in a way nothing else had been since he arrived. 

He flexed his fingers slowly, then curled his toes inside the boots he hadn't realized he was wearing. They responded instantly. No lag. No disconnection. For the first time since waking, he didn't feel like he was being puppeted by invisible code. 

This wasn't like floating in a simulated void. This was his body. His movement. His breath. The sensation struck deep, sharp with relief—and something else. Ownership. 

A breeze whispered through the void. It smelled of parchment and ash. 

Then—light. A flicker overhead, like a candle sputtering to life. Then another. Dozens. Hundreds. Fireflies of golden script igniting in midair, illuminating fragments of stonework, staircases that led nowhere, arches suspended without walls. 

"Welcome, Grand Architect," the system intoned again, but this time it sounded closer. Embedded. Almost curious. 

"Schema assimilation in progress. Establishing foundational space. Initial design access granted." 

A new window shimmered into being in front of him—no longer the sterile white menus of old builds, but a flowing parchment interface curled like a spell-scroll. Across the top, in ornate lettering, it read: 

CORE WEAVE – STORYBOOK FRAMEWORK // FLOOR 0: Drafting Stage 

Evan stared at the words. Below them, boxes began to fill in. 

The name sent a ripple of recognition through him. The Core Weave. It had been one of the most ambitious system concepts pitched during Aetherion Realms Online's early development—a framework meant to hand over dungeon creation to players themselves. Entire instances built, shaped, and told like interactive stories. The dream was player-driven mythology. 

But the dream hadn't lasted. 

Too risky, they'd said. Too many unknowns. What if players flooded the game with lazy, loot-filled anthills or abandoned half-baked mazes? The idea was shelved before launch, archived alongside other features that didn't survive the business meetings. 

And yet, here he was. Standing in its bones. Or maybe… something closer to a late-stage prototype than he'd been led to believe. 

Everything he'd seen so far—the depth, the responsiveness, the eerie polish—it didn't feel half-finished. If anything, it felt like the system had kept working long after everyone assumed it was dead. 

Maybe the AI had been left in place. Maybe it had been quietly patching holes, layering logic over legend until the whole thing began running on its own. Or maybe it was just filling in the blanks as best it could with the tools it had. 

FLOOR ONE 

[Genre] – Pending 

[Biome Type] – Pending 

[Narrative Hook] – Pending 

[Apex Threat] – Locked 

[Entry Conditions] – None 

[Design Mode] – Manual | Assisted | Randomized 

A quill icon pulsed faintly in the corner, waiting for input. 

"So… this is it," Evan muttered. "The dungeon begins here." 

A book unfolded beside him, massive and hovering. Its pages shimmered with living text, written in real time. As he moved, words formed. When he spoke, they etched themselves along the margins. 

The system wasn't just letting him design the dungeon. 

It was watching him write it. 

Then, the quill stilled. 

"Design directive acknowledged. Floor One genre classification shall proceed via randomized narrative seed. Biome will be determined in accordance with selected narrative constraints." 

Golden rings of text spiraled upward from the floor, forming a towering helix above him. The parchment interface flared, pages rustling as if caught in a sudden wind. A new glyph—RNG SEED INITIATION—appeared in bold calligraphy at the top. 

Evan blinked. "You're telling me I have to roll for my first floor?" 

His stomach knotted. What if he ended up with something ridiculous? Romance. Comedy. A dating sim dungeon. He shuddered. Knowing his luck, the system would saddle him with rose-petal traps and flirty boss fights. He needed something with teeth—something players would respect, not laugh at. 

The system pulsed in reply. 

"Chance ensures variance. Variance ensures discovery. Discovery is the lifeblood of myth." 

A deep tone vibrated the chamber. The spiral of script began to spin. Faster. Brighter. Each ring flared with a different setting—misty woods, ruined cities, sunken castles, towering libraries, storm-wracked cliffs, subterranean cathedrals. A storm of story seeds. 

Evan instinctively reached out. 

The moment his fingertips grazed the helix, the entire structure collapsed inward like a closing eye—save for one final ring. 

That last ring hung in the air, spinning slower now, glowing with eerie clarity. Inside it, Evan glimpsed shadowed trees cloaked in fog, half-collapsed cottages shrouded in ivy, and weather-worn gravestones jutting from the earth like broken teeth. Lanterns swayed from twisted branches. Something howled in the distance—low, long, and filled with hunger. 

Then the final ring snapped shut like a trap. 

Symbols surged toward the book beside him. Pages flipped violently. 

Then silence—until the chamber breathed. 

The helix detonated in a slow-motion burst of ink and firelight, showering the air with glowing fragments of script. The pages of the floating book snapped open, fanned wide like wings, and caught the falling glyphs mid-air. Each fragment burned itself into parchment with a hiss of magic and meaning. 

With a resonant chime, the script coalesced into a luminous title across the center page: 

GENRE UNLOCKED: Classic Monster HorrorBIOME ASSIGNED: The Hollow Vale 

A gust of wind stirred the chamber's foundations, carrying the scent of moss, damp stone, and old blood. 

Evan exhaled slowly. "Okay. That… could've been worse." 

His interface flickered again. 

FLOOR ONE 

[Genre] – Classic Monster Horror 

[Biome Type] – Forest Village (Fog-choked) 

[Narrative Hook] – Pending 

[Apex Threat] – Locked 

[Entry Conditions] – None 

[Design Mode] – Manual | Assisted | Randomized 

He stepped closer, scanning the new data. 

Before he could explore further, the quill twitched. A new line unfolded across the parchment: 

"Narrative Hook required. Selected theme must align with unlocked genre. Hook will influence environmental tone, quest triggers, monster behavior, and apex-level narrative structure." 

He glanced down at the floating text, thinking aloud. "A narrative hook… it's basically the core premise. The big 'what if' that sets everything in motion. In stories, it's what pulls readers in. Here, I guess it's what pulls players through." 

Evan raised an eyebrow. "So it's not just for looks—this shapes how the whole floor plays." 

The quill paused as if listening, then resumed its glow. 

The quill dipped in acknowledgment. 

"Please submit narrative directive." 

He hesitated, then closed his eyes for a breath. 

Images stirred at the edges of his mind—half-formed and shifting. A village, forgotten by time, its buildings leaning like weary sentries. Ivy crawled over rooftops. Lanterns dangled from dead branches. The forest, thick and gnarled, seemed to breathe with its own hunger. With each beat of silence, the trees inched closer. And from somewhere deep in that suffocating fog, a sound rose. 

A howl. 

Low. Long. Drenched in red moonlight. 

Evan's pulse quickened. The vision deepened, wrapping around him like smoke. This wasn't just decoration—he could feel the terror, the cold dread, the anticipation of being hunted. 

He opened his mouth—and the words tumbled out without hesitation: 

"Every full moon, the Red Howl rises. And something comes out to hunt." 

The moment he spoke, the floating book flared. 

A tremor passed through the chamber. Lines of radiant text burned across the page like a branding iron pressed to parchment. The interface pulsed once, twice, then locked into place. 

[Narrative Hook] – The Red Howl rises with each full moon, drawing bloodthirsty things from the forest. 

A second prompt flickered beneath it. 

"Narrative input accepted. Additional detail required. Narrative Hook remains broad—refine directive or enable assisted design to shape event cycle, enemy behavior sets, and encounter pacing." 

Evan frowned thoughtfully. "So it got the vibe… but it still needs specifics. Figures." 

He paced a slow circle, gears already turning. If this hook was the foundation, then what he added next would be the walls, windows, maybe even the monsters themselves. He just had to decide how much control he wanted to take. 

He stepped back. 

This wasn't just a spooky setting—it was a story, waiting to be shaped. A forgotten village at the edge of a cursed forest. Monsters drawn to moonlight. Whispers of something that still hunted. A place players would enter whispering, and leave cheering—or screaming. 

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