The Arid Plains lay in the far north of the continent. They weren't strategically crucial, but they were one of the six faction battlegrounds—the very first map where players could fight across multiple factions. The region acted as a buffer zone, too unstable for any single side to hold for long. No one could plant a flag here and keep it.
Instead, the land was overseen by the Druidic Order, a group dedicated to preserving what little nature remained. In their care, the Arid Plains became truly neutral ground. For players, it was also the first place where faction reputation actually meant something tangible. Earn the Druids' trust, and you could buy rare gear from their vendors—items unique to this region, unavailable anywhere else.