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Chapter 18 - Notes on Red Magic – Electricity

Compiled and commented by Albert Weaver

"Lightning doesn't wait for permission."

 - Old saying among Stormcasters, Wild Years

Electricity is raw speed, a flash of sheer force between caster and target. It crackles, snaps, and sears in an instant - too fast for most eyes to follow.

***

[Field Log – Riot Control Unit, Breeze Years]

"Caster deployed an electric net to disable rioters. Instant paralysis, 3 seconds max. Crowd dispersed in under a minute. Mana consumption high, caster needed a long recovery."

***

It's a magic of extremes - brutal and unforgiving. Quick to cast, but it burns through mana reserves like wildfire. A poorly managed shock can knock the caster out as fast as the target.

Electric spells often surge unpredictably. Lightning bolts can arc from target to nearby objects, causing collateral damage. Control is key, but even the best can misfire.

***

[Interview – Veteran Caster "Marco"]

"Electricity's like a wild dog on a leash. You pull hard, it snaps back. You let go, it runs free. You want power? You gotta pay in sweat and focus. Otherwise, it'll burn you as fast as the enemy."

***

Electric spells can stun foes, short-circuit devices, or even overload a power grid. They are the magic of disruption - chaos contained in a spark.

***

[Confiscated Report – Blackout Incident, Mexico City]

"An overloaded caster attempted to stop a robbery using an electric blast. Resulted in a city-wide blackout affecting 30,000 residents for six hours. Mana regulator failure suspected."

***

Albert's note: 

"Electricity is the fastest path to victory - or disaster. It demands respect, focus, and a stash of mana deep enough to outlast the storm."

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