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Chapter 2 - Realms and classes.

Having adjust to the new sensation, I started reading what was on the mirror like screen, it was a simple introduction for new players, from what I've read so far, there are 6 realms in the game. The human realm, the elven realm, the dragon realm, the demons/undead realm, the dwarve realm, and the angel realm. Each realm has 5 regions, the first region was dedicated to new players, so apparently it's not a large region. It introduction also says old players can come into the beginner region, I was quite worried about that till I saw that there are restrictions for old players in the beginning region, even PvP is banned there.

The second to the fourth region are normal regions, this is where the strong really start their journey according to the intro. The last region is called a Lord region, it's only open for level 75 players and above, I wonder how it would be like when it's finally opened cause you know currently the highest level on EonSphere is level 55. Anyways this are information I already know, I'm only reading this Intro.again because of you, damn I'm so tired or reading, the next session belongs to the races and their classes, wait I'll just show it to you directly, I'm tired of talking.

Humans

Humans are versatile and adaptable, capable of excelling in a wide range of roles.

- Knight: A heavily armored warrior with high defense and melee skills. Knights serve as tanks, protecting allies with their sturdy armor and mastery of swords or shields.

- Wizard: A master of arcane magic, capable of casting powerful spells. Wizards deal ranged magical damage and provide utility with spells like fireballs, teleports, or illusions.

- Thief: A stealthy rogue skilled in lockpicking, backstabbing, and agility. Thieves excel at scouting, disarming traps, and striking from the shadows with precision.

Elves

Elves are graceful beings tied to nature and magic, blending agility with mystical prowess.

- Ranger: An expert in wilderness survival and archery. Rangers deal ranged physical damage with bows and have skills like tracking, setting traps, and moving swiftly through forests.

-Druid: A nature-focused spellcaster with the ability to shapeshift. Druids wield natural magic to heal, summon animals, or transform into beasts for combat versatility.

-Sorcerer: A mage with innate magical abilities, specializing in elemental magic. Sorcerers cast powerful spells of fire, ice, or lightning, excelling at ranged magical damage.

Dragons

Dragons are majestic and powerful, with inherent strength and ancient magic flowing through them.

-Dragon Warrior: A formidable melee fighter who can transform into a dragon form. This class uses enhanced strength and breath weapons (like fire or frost) to dominate in close combat.

-Dragon Sorcerer: A powerful spellcaster with access to ancient dragon magic. Dragon Sorcerers control elements like fire, ice, or thunder, unleashing devastating area-of-effect spells.

-Dragon Sage: A wise scholar with vast knowledge and supportive abilities. Dragon Sages cast buffs, debuffs, and utility spells using ancient runes, aiding allies with wisdom and strategy.

Demons/Undead

Demons/Undead are dark entities that wield sinister powers, combining demonic and necrotic energies.

-Necromancer: A dark mage who raises undead minions and casts curses. Necromancers control skeletons or zombies to overwhelm foes and debilitate enemies with hexes.

-Demonologist: A spellcaster who summons demons and harnesses their power. Demonologists call forth fiends to fight alongside them and wield destructive dark magic.

-Vampire: A stealthy predator who drains life from enemies. Vampires use agility to move unseen, striking with life-stealing attacks and regenerating through blood.

Dwarves

Dwarves are sturdy and industrious, renowned for their resilience and skill in craftsmanship.

-Rune Master: A mage who uses runic magic for various effects. Rune Masters inscribe symbols to deal damage, create barriers, or enhance allies' weapons and armor.

-Warrior: A stout melee fighter with high endurance and weapon mastery. Warriors wield axes or hammers, serving as tanks or offensive powerhouses with relentless stamina.

-Engineer: A tinkerer who uses gadgets and machinery in combat. Engineers deploy traps, turrets, or explosive devices, offering utility and creative battlefield control.

Angels

Angels are celestial beings of light, dedicated to protection, healing, and divine justice.

-Paladin: A holy warrior who fights with divine power. Paladins blend melee combat with healing abilities, smiting foes with radiant weapons and bolstering allies.

-Cleric: A priest who casts healing and protective spells. Clerics mend wounds, shield allies with holy barriers, and wield some offensive light-based magic.

-Guardian Angel: A defensive support class focused on safeguarding others. Guardian Angels create shields and barriers, absorbing damage and providing protective auras.

So those are the available classes in the game, and I already had two classes in mind before I logged it, I heard they were powerful and real I'm inclined to believe, having seen clips of game play for the two class, so I'm thinking about becoming either a dragon warrior or a paladin, I've seen how strong both class can be and I'm very interested in them, I think I should pick dragon warrior, I'm going to pick dragon warrior.

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