[SUPERHOT Gauntlet]
A gauntlet by: u/Lord-Of_Rotten_Ham
V:1
Welcome to the superhot gauntlet, to complete the gauntlet you have to go through 32 levels, in which you kill a set of red dudes, and then move on to the next level. There's a catch though, if you take even one hit you die, and have to start that level over again (you have infinite respawns for the duration of the gauntlet, don't worry.) That catch has a catch as well though, time only moves if you do, and your enemies can also only take one hit. Take care jumper, for the only way to gain CP is through drawbacks. (For a synopsis of what to expect, go to the notes.)
ORIGINS:
You're a guy/gal sitting in front of your computer, with a VR headset, your friend just sent you the cracked version of superhot which you need to play to progress through the gauntlet.
PERKS:
(You have 2 discounts for any perks from below)
basic.core - (Free)
You have a talent for death, you have an instinctual grasp of how to use any commonly available weapons in the 21st century, along with the ability to use most other weapons with at least basic proficiency. This also boosts your reflexes, agility, and strength appreciably, leaving you on the level of an experienced combatant. Finally, you gain enhanced situational awareness, allowing you to rewliably keep track of about 10 threats at once.
SUPERHOT.core - (Free)
Time only moves when you move, sound good? Hell yeah it does, there are a few things you should note though, since it's impossible to stay perfectly still (At least without perks) time will always be moving at least a little bit, and enemies with time powers may be able to circumvent/override superhot mode with their own time bullshit. Finally, Scenarios still add special effects to your SUPERHOT mode, other than that, go nuts.
aesthetic.hack - (Free)
You also have the toggleable ability to make everything look like a level of superhot, with everything being made of white concrete substance, living entities made of a red vitreous substance, and you and anything you can use being made of a black vitreous substance. This effect is purely visual, and this will make distinguishing allies from enemies a bit tricky.
shatter.hack - (-100 CP)
Things tend to shatter around you, even if they wouldn't normally, that leather wallet you just through at someone? Shatters in their face. That empty pistol you just threw to block a bullet? Also shattered. A teddy bear? I think you know by now. This also makes the enemies weapons very fragile, and a good bullet will generally shatter it in their hands and stun them. Any of your or your companions weapons may have this applied to them at your or their discretion, and CP backed items that are shattered will regenerate twice as fast.
supthrow.hack - (200 CP)
Most household objects are not meant to be thrown, this obviously won't stop you though, any thing you pick up, from a throwing star to a teddy bear, will be perfectly weighted for throwing, anything you through will also automatically angle to do the most damage. So that katana you just threw is guaranteed to land blade first. Finally, certain throwables (such as throwing stars,) will return to your grasp after making contact with the enemy.
pierceshot.hack - (200 CP/-100 CP for Discount)
Normally, your bullets simply stop upon contact with an enemy, this is no longer the case, so long as the bullet kills it's target, it will continue on it's path unimpeded, until it hits a wall that is.
ricochet.hack - (200 CP/-100 CP for Discount)
This is a simple one, your bullets upon contact with a sruface, no longer stop, but instead bounce off towards the nearest enemy.
killer.hack - (-300 CP/Free as a Scenario Reward)
Your combat abilities are highly enhanced, you can use almost any weapon you pick up aside from the truly obscure or esoteric with skill equivalent to a few years of diligent study, your agility and reflexes are enough to dodge most projectiles provided they aren't moving faster than your eye can track, and your situational awareness allows you to track up to 20 threats reliably.
suppunch.hack - (-300 CP/-150 CP for Discount)
Katanas are for plebs. Your two fists of fury are enhanced now, being able to kill an unenhanced human in a single punch, smash up concrete, or even deflect bullets, all without any damage to you.
shotflow.hack - (-400 CP/-200 CP for Discount)
Damn, what a trickshot. If you achieve a headshot with this power active, the bullet will preserve its momentum, and redirect towards the nearest enemies head, where if it achieves another headshot it will redirect again, ad infinitum, until it either misses, or there are no enemies left.
lightreflx.hack - (-500 CP/-250 CP for Discount)
Your reflexes are nigh un-matchable, any projectiles that come within about a foot of you are slowed down dramatically, allowing you to deflect them much easier. This is toggleable if you want.
that.defall.hack - (-600 CP/-300 CP for Discount)
You have the ability, to by deflecting one bullet, deflect all the bullets. By deflecting a bullet or other projectile, any other bullets/projectiles in a one and a half foot radius around you are deflected as well, they aren't deflected back to the person who fired them originally, only back at the person whos bullet you deflected.
thrall.hack - (-600 CP/-300 CP for Discount)
Your combat abilities are almost superhuman at this point, any weapon you pick up, you will wield with the finesse and precision of a master who has trained for decades with it, your reflexes and agility are enough to dodge a flurry of slowed bullets from all sides, and your situational awareness allows you to track up to 80 threats reliably. Dance, dog.
ITEMS:
VR Headset & PC - (Free)
Required to progress through the gauntlet, the PC constantly updates to have the latest software, and the VR headset allows you to interface with any game, and post-jump allows you to take external powers into games.
Republika - (Free)
The assorted works of the polish rock band Republika, in CD, MP3, and vinyl format.
strtistol.hack - (-200 CP)
A pistol of the same substance that comprises everything in superhot, headshots with this thing do ten times the normal damage. The pistol accepts .380 or equivalent ammo.
strtshotgun.hack - (-300 CP/-150 CP for Discount)
A double barrel shotgun made of that black shit from superhot, anything hit by this things full spread will be thrown back in blatant disregard for newtons third law. This won't move anything bigger than a small pick-up. It uses 20 gauge shells or equivalent.
strtrifle.hack - (-300 CP/-150 CP for Discount)
You know what this is made of. Any bullets fired from this gun will act as the most favorable type for it's intended target, AP for armored targets, HP for soft targets, you get the picture, this won't make up rounds on the fly though, these need to be actual established ammo types for them to be used. This accepts 7.62mm or equivalent
strtkatana.hack - (-400 CP/-200 CP)
Weeb. This katana (made of black shit) is special, in that the harder you swing it, the sharper the blade will act, at 50mph (see notes) the blade will b as sharp as a freshly sharpened katana, 100mph it will be about twice as sharp as the last, at 100 mph it will be about four times as sharp, and so on. This has no upper limit, but the sharpness will start to level out at around mach 10.
CHALLENGES:
Challenges take place after your main "playthrough" of the jump and only two can be taken alongside a special challenge. Taking a challenge grants an extra 300 CP and one disount.
NINJA – You are a ninja, you move faster, but you can only use a katana, and throwing stars. No no punching as well.
Reward: You now have the ability to summon a katana or set of throwing stars at will, and you gain a 1.5 multiplier to your speed. When you activate SUPERHOT any bladed weapons you hold gain the characteristics of the katana (detailed above,) and you gain a "replace" trick, which allows you to substitute a nearby item with yourself, which will take a hit for you.
THROWING – You can only throw things, and your punches are much softer, but throws are instant kills.
Reward: Your ability to throw shit is legendary, if you had the range, you could hit a target the size of a melon moving at 60 miles per hour from a mile away. When you activate SUPERHOT, your throwing arm is strengthened considerably, anything you throw is guaranteed to be lethal to baseline humans, and will do significant damage to anything stronger.
FULLSTOP – With superhot active everything stands still, however enemy bullets move faster, and guns you pick up will only have one bullet/shell in them.
Reward: You have gained the ability to stand perfectly still, not useful in everyday life, but with SUPERHOT active, this allows you to freeze time completely.
GHOST – You start every level with the ability "hotswap" active, and your punches are lethal in one shot, as opposed to three, however, you cannot pick-up or use any weapons, for the duration of the challenge.
Reward: Your stealth abilities have been boosted considerably, you could stalk someone through the woods, a crowd, or even their own home, with them being none the wiser. In SUPERHOT mode, you have gained access to the "HOTSWAP" ability, allowing you to abandon your body, and invade your enemies, you can select a target, and take control of their body for as long as SUPERHOT isactive, you can bounce from body to body with this, and any body you leave will suffer a bad case of exploding head. Once SUPERHOT has been deactivated, or your host has died, then you snap back to your real body, if your real body dies during your hotswap, you may stay in you new one, jump chan'll fix it next jump, right?
HARDMODE – Why does everything hate you? Your punches are softer, you need to punch someone 5 times to kill them as opposed to 3, bullets fly faster, your guns have less ammo, and generally everything sucks.
Rewards: You gain the "Killer" perk free, and gain an extra discount on anything you choose.
SPECIAL Challanges:
(Grants 600CP and 2 discounts)
HERCULES – You see all those normal challenges? I wonder what would happen if we mashed them together? You now have to go through 5 different runs through the gauntlet, the first one is a normal one, the second one is governed by the ruleset of one challenge of your choice, the second one is governed by the rulesets of two challenges, at once, yeah, so on and so forth until you finally complete them all. And just for the additional pain, if you die on one playthrough, you have to start at the beginning of that playthrough.
Rewards: All of them, all of the regular challenge rewards, along side one from the special challenges. I think you've earned it after what you've been through.
DRAWBACKS:
ENCORE - (+200 CP)
Did I say 32 levels? Nah, you have to go through the additional 26 levels from superhot VR as well.
RUSH - (+200 CP)
You know that time slows down when you stand still right? Just... Just checking. You seem to constantly forget/ignore/otherwise neglect the fact that you have an ability that makes time slow down when you do, you might use it occasionally when you really have to, but that's beside the point.
SUP-
Wait no… END-REWARDS:
You gain:
AMMO – A lifetime supply of ammo, all kinds. all the time.
WEAPONS – An armory full of any weapon you could find in Superhot, these lack the special properties of the buyable versions, but it's nice to have right?
PRO GAMING SKILLS – You can play just about any game on a competitive level.
THE ENDLESS ARENA – An arena fashioned to look like a level of Superhot it spawns endless waves of red dudes who try and kill you, and SUPERHOT mode is always active in there, only one person can use it at a time, but people can watch you in "real-time" from the outside. (Anything native to the arena cannot be taken out of it.)
AND THE GREATEST PRIZE OF ALL…
a copy of superhot – same as the real world equivalent, you can play it for shits and giggles I guess.
