Realms of Power Progression
Initiate Realm – Newly awakened individuals with access to the System. Minimal enhancements. Limited ability to use skills.
Sub-tiers: Novice, Adept, Expert
Dominion Realm – Masters of Dominion Energy. Gain access to Reality Threads and Conceptual Authority. Begin affecting the environment on a systemic level.
Sub-tiers: Core Initiate, Pulse-Binder, Willforged
Ascendant Realm – Users evolve their Dominion Core into a Resonant Anchor. Capable of anchoring unstable zones, resisting dimensional bleed, and commanding lesser forces.
Sub-tiers: Echoborne, Realmshaper, Codex-Bonded
Mythic Realm – Individuals begin embodying Laws. Skills become semi-sentient and evolve. Capable of rewriting local rules of reality.
Sub-tiers: Conceptual Adept, Myth-Seeker, Sovereign Aspect
Primordial Realm – Wielders of pure Primordial Essence. Can collapse or reinforce dimensions. Gain access to Omni-Domains.
Sub-tiers: Lawbound, Origin-Walker, Dominion Sovereign
Omniversal Realm – Transcendent entities that govern entire shards of existence. Engage with narrative causality, meta-realities, and Void Protocols.
Sub-tiers: Shardlord, Eternal Architect, Apex Frame
Threat Ratings(Assigned to creatures, anomalies, and catastrophes)
Tier 6: Mortal – Regular humans and wildlife. No system enhancement.
Tier 5: Enhanced – System-initiated individuals. Capable of using basic skills and low-tier magic.
Tier 4: Arcane – Fully integrated System-users. Use class-based abilities and mana fields.
Tier 3: Dominion – Wielders of Dominion Energy. Cause small-scale environmental shifts. Disrupt minor dimensional rules.
Tier 2: Aether-Class – Reality-affecting entities. Tear through dimensions. Can corrupt or collapse unstable Anchor Zones.
Tier 1: Cataclysmic – Major system anomalies or high-tier dimensional entities. Influence global mana flows. Cause mass extinction events.
Tier 0: Omniclasm – Unknown-level beings. Capable of altering foundational laws. Often incomprehensible. Threat to the Omniversal lattice itself.